Merge branch 'debuglog_options' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-debuglog_options

This commit is contained in:
Wojtek Figat
2024-06-03 10:58:49 +02:00
3 changed files with 128 additions and 37 deletions

View File

@@ -175,13 +175,6 @@ namespace FlaxEditor.Options
[EditorDisplay("Interface", "New Window Location"), EditorOrder(150), Tooltip("Define the opening method for new windows, open in a new tab by default.")]
public DockStateProxy NewWindowLocation { get; set; } = DockStateProxy.Float;
/// <summary>
/// Gets or sets the timestamps prefix mode for debug log messages.
/// </summary>
[DefaultValue(TimestampsFormats.None)]
[EditorDisplay("Interface"), EditorOrder(210), Tooltip("The timestamps prefix mode for debug log messages.")]
public TimestampsFormats DebugLogTimestampsFormat { get; set; } = TimestampsFormats.None;
/// <summary>
/// Gets or sets the editor icons scale. Editor restart required.
/// </summary>
@@ -220,21 +213,70 @@ namespace FlaxEditor.Options
/// <summary>
/// Gets or sets the timestamps prefix mode for output log messages.
/// </summary>
[DefaultValue(TimestampsFormats.TimeSinceStartup)]
[EditorDisplay("Output Log", "Timestamps Format"), EditorOrder(300), Tooltip("The timestamps prefix mode for output log messages.")]
public TimestampsFormats OutputLogTimestampsFormat { get; set; } = TimestampsFormats.TimeSinceStartup;
[DefaultValue(TimestampsFormats.None)]
[EditorDisplay("Debug Log"), EditorOrder(350), Tooltip("The timestamps prefix mode for debug log messages.")]
public TimestampsFormats DebugLogTimestampsFormat { get; set; } = TimestampsFormats.None;
/// <summary>
/// Gets or sets the clear on play for debug log messages.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Debug Log", "Clear on Play"), EditorOrder(360), Tooltip("Clears all log entries on enter playmode.")]
public bool DebugLogClearOnPlay { get; set; } = true;
/// <summary>
/// Gets or sets the collapse mode for debug log messages.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Debug Log"), EditorOrder(361), Tooltip("Collapses similar or repeating log entries.")]
public bool DebugLogCollapse { get; set; } = true;
/// <summary>
/// Gets or sets the automatic pause on error for debug log messages.
/// </summary>
[DefaultValue(false)]
[EditorDisplay("Debug Log", "Pause on Error"), EditorOrder(362), Tooltip("Performs auto pause on error.")]
public bool DebugLogPauseOnError { get; set; } = false;
/// <summary>
/// Gets or sets the automatic pause on error for debug log messages.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Debug Log", "Show error messages"), EditorOrder(370), Tooltip("Shows/hides error messages.")]
public bool DebugLogShowErrorMessages { get; set; } = true;
/// <summary>
/// Gets or sets the automatic pause on error for debug log messages.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Debug Log", "Show warning messages"), EditorOrder(371), Tooltip("Shows/hides warning messages.")]
public bool DebugLogShowWarningMessages { get; set; } = true;
/// <summary>
/// Gets or sets the automatic pause on error for debug log messages.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Debug Log", "Show info messages"), EditorOrder(372), Tooltip("Shows/hides info messages.")]
public bool DebugLogShowInfoMessages { get; set; } = true;
/// <summary>
/// Gets or sets the timestamps prefix mode for output log messages.
/// </summary>
[DefaultValue(TimestampsFormats.TimeSinceStartup)]
[EditorDisplay("Output Log", "Timestamps Format"), EditorOrder(400), Tooltip("The timestamps prefix mode for output log messages.")]
public TimestampsFormats OutputLogTimestampsFormat { get; set; } = TimestampsFormats.TimeSinceStartup;
/// <summary>
/// Gets or sets the log type prefix mode for output log messages.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Output Log", "Show Log Type"), EditorOrder(310), Tooltip("Determines whether show log type prefix in output log messages.")]
[EditorDisplay("Output Log", "Show Log Type"), EditorOrder(410), Tooltip("Determines whether show log type prefix in output log messages.")]
public bool OutputLogShowLogType { get; set; } = true;
/// <summary>
/// Gets or sets the output log text font.
/// </summary>
[EditorDisplay("Output Log", "Text Font"), EditorOrder(320), Tooltip("The output log text font.")]
[EditorDisplay("Output Log", "Text Font"), EditorOrder(420), Tooltip("The output log text font.")]
public FontReference OutputLogTextFont
{
get => _outputLogFont;
@@ -253,63 +295,70 @@ namespace FlaxEditor.Options
/// Gets or sets the output log text color.
/// </summary>
[DefaultValue(typeof(Color), "1,1,1,1")]
[EditorDisplay("Output Log", "Text Color"), EditorOrder(330), Tooltip("The output log text color.")]
[EditorDisplay("Output Log", "Text Color"), EditorOrder(430), Tooltip("The output log text color.")]
public Color OutputLogTextColor { get; set; } = Color.White;
/// <summary>
/// Gets or sets the output log text shadow color.
/// </summary>
[DefaultValue(typeof(Color), "0,0,0,0.5")]
[EditorDisplay("Output Log", "Text Shadow Color"), EditorOrder(340), Tooltip("The output log text shadow color.")]
[EditorDisplay("Output Log", "Text Shadow Color"), EditorOrder(440), Tooltip("The output log text shadow color.")]
public Color OutputLogTextShadowColor { get; set; } = new Color(0, 0, 0, 0.5f);
/// <summary>
/// Gets or sets the output log text shadow offset. Set to 0 to disable this feature.
/// </summary>
[DefaultValue(typeof(Float2), "1,1")]
[EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(340), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")]
[EditorDisplay("Output Log", "Text Shadow Offset"), EditorOrder(445), Tooltip("The output log text shadow offset. Set to 0 to disable this feature.")]
public Float2 OutputLogTextShadowOffset { get; set; } = new Float2(1);
/// <summary>
/// Gets or sets a value indicating whether auto-focus output log window on code compilation error.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(350), Tooltip("Determines whether auto-focus output log window on code compilation error.")]
[EditorDisplay("Output Log", "Focus Output Log On Compilation Error"), EditorOrder(450), Tooltip("Determines whether auto-focus output log window on code compilation error.")]
public bool FocusOutputLogOnCompilationError { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether auto-focus output log window on game build error.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(360), Tooltip("Determines whether auto-focus output log window on game build error.")]
[EditorDisplay("Output Log", "Focus Output Log On Game Build Error"), EditorOrder(460), Tooltip("Determines whether auto-focus output log window on game build error.")]
public bool FocusOutputLogOnGameBuildError { get; set; } = true;
/// <summary>
/// Gets or sets the value for automatic scroll to bottom in output log.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Output Log", "Scroll to bottom"), EditorOrder(470), Tooltip("Scroll the output log view to bottom automatically after new lines are added.")]
public bool OutputLogScrollToBottom { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating whether auto-focus game window on play mode start.
/// </summary>
[DefaultValue(true)]
[EditorDisplay("Play In-Editor", "Focus Game Window On Play"), EditorOrder(400), Tooltip("Determines whether auto-focus game window on play mode start.")]
[EditorDisplay("Play In-Editor", "Focus Game Window On Play"), EditorOrder(500), Tooltip("Determines whether auto-focus game window on play mode start.")]
public bool FocusGameWinOnPlay { get; set; } = true;
/// <summary>
/// Gets or sets a value indicating what action should be taken upon pressing the play button.
/// </summary>
[DefaultValue(PlayAction.PlayScenes)]
[EditorDisplay("Play In-Editor", "Play Button Action"), EditorOrder(410)]
[EditorDisplay("Play In-Editor", "Play Button Action"), EditorOrder(510)]
public PlayAction PlayButtonAction { get; set; } = PlayAction.PlayScenes;
/// <summary>
/// Gets or sets a value indicating how the game window should be displayed when the game is launched.
/// </summary>
[DefaultValue(GameWindowMode.Docked)]
[EditorDisplay("Play In-Editor", "Game Window Mode"), EditorOrder(420), Tooltip("Determines how the game window is displayed when the game is launched.")]
[EditorDisplay("Play In-Editor", "Game Window Mode"), EditorOrder(520), Tooltip("Determines how the game window is displayed when the game is launched.")]
public GameWindowMode DefaultGameWindowMode { get; set; } = GameWindowMode.Docked;
/// <summary>
/// Gets or sets a value indicating the number of game clients to launch when building and/or running cooked game.
/// </summary>
[DefaultValue(1), Range(1, 4)]
[EditorDisplay("Cook & Run"), EditorOrder(500)]
[EditorDisplay("Cook & Run"), EditorOrder(600)]
public int NumberOfGameClientsToLaunch = 1;
/// <summary>
@@ -331,13 +380,13 @@ namespace FlaxEditor.Options
/// <summary>
/// The list of fallback fonts to use when main text font is missing certain characters. Empty to use fonts from GraphicsSettings.
/// </summary>
[EditorDisplay("Fonts"), EditorOrder(650)]
[EditorDisplay("Fonts"), EditorOrder(750)]
public FontAsset[] FallbackFonts = new FontAsset[1] { FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.FallbackFont) };
/// <summary>
/// Gets or sets the title font for editor UI.
/// </summary>
[EditorDisplay("Fonts"), EditorOrder(600), Tooltip("The title font for editor UI.")]
[EditorDisplay("Fonts"), EditorOrder(700), Tooltip("The title font for editor UI.")]
public FontReference TitleFont
{
get => _titleFont;
@@ -355,7 +404,7 @@ namespace FlaxEditor.Options
/// <summary>
/// Gets or sets the large font for editor UI.
/// </summary>
[EditorDisplay("Fonts"), EditorOrder(610), Tooltip("The large font for editor UI.")]
[EditorDisplay("Fonts"), EditorOrder(710), Tooltip("The large font for editor UI.")]
public FontReference LargeFont
{
get => _largeFont;
@@ -373,7 +422,7 @@ namespace FlaxEditor.Options
/// <summary>
/// Gets or sets the medium font for editor UI.
/// </summary>
[EditorDisplay("Fonts"), EditorOrder(620), Tooltip("The medium font for editor UI.")]
[EditorDisplay("Fonts"), EditorOrder(720), Tooltip("The medium font for editor UI.")]
public FontReference MediumFont
{
get => _mediumFont;
@@ -391,7 +440,7 @@ namespace FlaxEditor.Options
/// <summary>
/// Gets or sets the small font for editor UI.
/// </summary>
[EditorDisplay("Fonts"), EditorOrder(630), Tooltip("The small font for editor UI.")]
[EditorDisplay("Fonts"), EditorOrder(730), Tooltip("The small font for editor UI.")]
public FontReference SmallFont
{
get => _smallFont;

View File

@@ -318,7 +318,6 @@ namespace FlaxEditor.Windows
{
Title = "Debug Log";
Icon = IconInfo;
OnEditorOptionsChanged(Editor.Options.Options);
FlaxEditor.Utilities.Utils.SetupCommonInputActions(this);
// Toolstrip
@@ -327,17 +326,42 @@ namespace FlaxEditor.Windows
Parent = this,
};
toolstrip.AddButton("Clear", Clear).LinkTooltip("Clears all log entries");
_clearOnPlayButton = (ToolStripButton)toolstrip.AddButton("Clear on Play").SetAutoCheck(true).SetChecked(true).LinkTooltip("Clears all log entries on enter playmode");
bool collapse = true;
if (Editor.ProjectCache.TryGetCustomData("DebugLogCollapse", out bool setCollapse))
collapse = setCollapse;
_collapseLogsButton = (ToolStripButton)toolstrip.AddButton("Collapse", () => Editor.ProjectCache.SetCustomData("DebugLogCollapse", _collapseLogsButton.Checked.ToString())).SetAutoCheck(true).SetChecked(collapse).LinkTooltip("Collapses similar logs.");
_pauseOnErrorButton = (ToolStripButton)toolstrip.AddButton("Pause on Error").SetAutoCheck(true).LinkTooltip("Performs auto pause on error");
_clearOnPlayButton = (ToolStripButton)toolstrip.AddButton("Clear on Play", () =>
{
editor.Options.Options.Interface.DebugLogClearOnPlay = _clearOnPlayButton.Checked;
editor.Options.Apply(editor.Options.Options);
}).SetAutoCheck(true).LinkTooltip("Clears all log entries on enter playmode");
_collapseLogsButton = (ToolStripButton)toolstrip.AddButton("Collapse", () =>
{
editor.Options.Options.Interface.DebugLogCollapse = _collapseLogsButton.Checked;
editor.Options.Apply(editor.Options.Options);
}).SetAutoCheck(true).LinkTooltip("Collapses similar logs.");
_pauseOnErrorButton = (ToolStripButton)toolstrip.AddButton("Pause on Error", () =>
{
editor.Options.Options.Interface.DebugLogPauseOnError = _pauseOnErrorButton.Checked;
editor.Options.Apply(editor.Options.Options);
}).SetAutoCheck(true).LinkTooltip("Performs auto pause on error");
toolstrip.AddSeparator();
_groupButtons[0] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Error32, () => UpdateLogTypeVisibility(LogGroup.Error, _groupButtons[0].Checked)).SetAutoCheck(true).SetChecked(true).LinkTooltip("Shows/hides error messages");
_groupButtons[1] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Warning32, () => UpdateLogTypeVisibility(LogGroup.Warning, _groupButtons[1].Checked)).SetAutoCheck(true).SetChecked(true).LinkTooltip("Shows/hides warning messages");
_groupButtons[2] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Info32, () => UpdateLogTypeVisibility(LogGroup.Info, _groupButtons[2].Checked)).SetAutoCheck(true).SetChecked(true).LinkTooltip("Shows/hides info messages");
_groupButtons[0] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Error32, () =>
{
UpdateLogTypeVisibility(LogGroup.Error, _groupButtons[0].Checked);
editor.Options.Options.Interface.DebugLogShowErrorMessages = _groupButtons[0].Checked;
editor.Options.Apply(editor.Options.Options);
}).SetAutoCheck(true).LinkTooltip("Shows/hides error messages");
_groupButtons[1] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Warning32, () =>
{
UpdateLogTypeVisibility(LogGroup.Warning, _groupButtons[1].Checked);
editor.Options.Options.Interface.DebugLogShowWarningMessages = _groupButtons[1].Checked;
editor.Options.Apply(editor.Options.Options);
}).SetAutoCheck(true).LinkTooltip("Shows/hides warning messages");
_groupButtons[2] = (ToolStripButton)toolstrip.AddButton(editor.Icons.Info32, () =>
{
UpdateLogTypeVisibility(LogGroup.Info, _groupButtons[2].Checked);
editor.Options.Options.Interface.DebugLogShowInfoMessages = _groupButtons[2].Checked;
editor.Options.Apply(editor.Options.Options);
}).SetAutoCheck(true).LinkTooltip("Shows/hides info messages");
UpdateCount();
OnEditorOptionsChanged(Editor.Options.Options);
// Split panel
_split = new SplitPanel(Orientation.Vertical, ScrollBars.Vertical, ScrollBars.Both)
@@ -383,6 +407,12 @@ namespace FlaxEditor.Windows
private void OnEditorOptionsChanged(EditorOptions options)
{
_timestampsFormats = options.Interface.DebugLogTimestampsFormat;
_clearOnPlayButton.Checked = options.Interface.DebugLogClearOnPlay;
_collapseLogsButton.Checked = options.Interface.DebugLogCollapse;
_pauseOnErrorButton.Checked = options.Interface.DebugLogPauseOnError;
_groupButtons[0].Checked = options.Interface.DebugLogShowErrorMessages;
_groupButtons[1].Checked = options.Interface.DebugLogShowWarningMessages;
_groupButtons[2].Checked = options.Interface.DebugLogShowInfoMessages;
}
/// <summary>

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@@ -162,7 +162,7 @@ namespace FlaxEditor.Windows
Editor.Options.Apply(_options);
ClearDirtyFlag();
GatherData();
}
private void SetupCustomTabs()
@@ -234,6 +234,18 @@ namespace FlaxEditor.Windows
base.OnDestroy();
}
/// <inheritdoc />
protected override void OnShow()
{
if (!_isDataDirty)
{
// Refresh the data, skip when data is modified during window docking
GatherData();
}
base.OnShow();
}
/// <inheritdoc />
protected override bool OnClosing(ClosingReason reason)
{