Fix game plugins initialization order in Editor play mode to mock the standalone game
#458
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@@ -82,10 +82,8 @@ namespace FlaxEngine
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//return !pluginDesc.DisabledByDefault;
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}
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/// <summary>
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/// Initialize all <see cref="GamePlugin"/>
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/// </summary>
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public static void InitializeGamePlugins()
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#if FLAX_EDITOR
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internal static void InitializeGamePlugins()
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{
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for (var i = 0; i < _gamePlugins.Count; i++)
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{
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@@ -93,16 +91,14 @@ namespace FlaxEngine
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}
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}
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/// <summary>
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/// Deinitialize all <see cref="GamePlugin"/>
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/// </summary>
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public static void DeinitializeGamePlugins()
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internal static void DeinitializeGamePlugins()
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{
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for (var i = _gamePlugins.Count - 1; i >= 0; i--)
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{
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InvokeDeinitialize(_gamePlugins[i]);
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}
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}
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#endif
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private static void InvokeInitialize(Plugin plugin)
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{
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