Fix typo
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@@ -32,8 +32,8 @@ public abstract class GraphicsDeviceBaseModule : EngineModule
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/// </summary>
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public class Graphics : EngineModule
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{
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private static bool _lodMissingVulkanSDK;
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private static bool _lodMissingWindowsSDK;
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private static bool _logMissingVulkanSDK;
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private static bool _logMissingWindowsSDK;
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/// <inheritdoc />
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public override void Setup(BuildOptions options)
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@@ -48,12 +48,12 @@ public class Graphics : EngineModule
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if (VulkanSdk.Instance.IsValid)
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options.PrivateDependencies.Add("GraphicsDeviceVulkan");
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else
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Log.WarningOnce("Building for Windows without Vulkan rendering backend (Vulkan SDK is missing)", ref _lodMissingVulkanSDK);
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Log.WarningOnce("Building for Windows without Vulkan rendering backend (Vulkan SDK is missing)", ref _logMissingVulkanSDK);
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var windowsToolchain = options.Toolchain as Flax.Build.Platforms.WindowsToolchain;
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if (windowsToolchain != null && windowsToolchain.SDK != Flax.Build.Platforms.WindowsPlatformSDK.v8_1)
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options.PrivateDependencies.Add("GraphicsDeviceDX12");
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else
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Log.WarningOnce("Building for Windows without DirectX 12 rendering backend (Windows 10 SDK is required)", ref _lodMissingWindowsSDK);
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Log.WarningOnce("Building for Windows without DirectX 12 rendering backend (Windows 10 SDK is required)", ref _logMissingWindowsSDK);
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break;
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case TargetPlatform.XboxOne:
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case TargetPlatform.UWP:
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@@ -67,7 +67,7 @@ public class Graphics : EngineModule
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if (VulkanSdk.Instance.IsValid)
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options.PrivateDependencies.Add("GraphicsDeviceVulkan");
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else
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Log.WarningOnce("Building for Linux without Vulkan rendering backend (Vulkan SDK is missing)", ref _lodMissingVulkanSDK);
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Log.WarningOnce("Building for Linux without Vulkan rendering backend (Vulkan SDK is missing)", ref _logMissingVulkanSDK);
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break;
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case TargetPlatform.PS4:
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options.PrivateDependencies.Add("GraphicsDevicePS4");
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