Merge branch 'Tryibion-splash-image'

This commit is contained in:
Wojtek Figat
2025-08-24 13:37:55 +02:00
2 changed files with 62 additions and 11 deletions

View File

@@ -9,6 +9,7 @@
#include "Engine/Render2D/Font.h"
#include "Engine/Render2D/TextLayoutOptions.h"
#include "Engine/Render2D/Render2D.h"
#include "Engine/Platform/FileSystem.h"
#include "Engine/Content/Content.h"
#include "FlaxEngine.Gen.h"
@@ -188,8 +189,7 @@ void SplashScreen::Show()
// Setup
_dpiScale = dpiScale;
_width = settings.Size.X;
_height = settings.Size.Y;
_size = settings.Size;
_startTime = DateTime::NowUTC();
auto str = Globals::ProjectFolder;
#if PLATFORM_WIN32
@@ -214,6 +214,12 @@ void SplashScreen::Show()
font->OnLoaded.Bind<SplashScreen, &SplashScreen::OnFontLoaded>(this);
}
// Load custom image
_splashTexture.Loaded.Bind<SplashScreen, &SplashScreen::OnSplashLoaded>(this);
String splashImagePath = Globals::ProjectContentFolder / TEXT("SplashImage.flax");
if (FileSystem::FileExists(splashImagePath))
_splashTexture = Content::LoadAsync<Texture>(splashImagePath);
_window->Show();
}
@@ -227,6 +233,10 @@ void SplashScreen::Close()
// Close window
_window->Close(ClosingReason::CloseEvent);
_window = nullptr;
_titleFont = nullptr;
_subtitleFont = nullptr;
_splashTexture = nullptr;
}
void SplashScreen::OnShown()
@@ -239,16 +249,29 @@ void SplashScreen::OnShown()
void SplashScreen::OnDraw()
{
const float s = _dpiScale;
const float width = _width;
const float height = _height;
const float width = _size.X;
const float height = _size.Y;
// Peek time
const float time = static_cast<float>((DateTime::NowUTC() - _startTime).GetTotalSeconds());
// Background
const float lightBarHeight = 112 * s;
Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C));
Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C));
float lightBarHeight = 112 * s;
if (_splashTexture != nullptr)
{
if (_splashTexture->IsLoaded())
{
lightBarHeight = height - lightBarHeight + 20 * s;
Render2D::DrawTexture(_splashTexture, Rectangle(0, 0, width, height));
Color rectColor = Color::FromRGB(0x0C0C0C);
Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height - lightBarHeight),rectColor.AlphaMultiplied(0.85f), rectColor.AlphaMultiplied(0.85f), rectColor, rectColor);
}
}
else
{
Render2D::FillRectangle(Rectangle(0, 0, width, 150 * s), Color::FromRGB(0x1C1C1C));
Render2D::FillRectangle(Rectangle(0, lightBarHeight, width, height), Color::FromRGB(0x0C0C0C));
}
// Animated border
const float anim = Math::Sin(time * 4.0f) * 0.5f + 0.5f;
@@ -276,15 +299,27 @@ void SplashScreen::OnDraw()
for (int32 i = 0; i < 4 - static_cast<int32>(time * 2.0f) % 4; i++)
subtitle += TEXT(' ');
}
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight - 39 * s, 220 * s, 35 * s);
if (_splashTexture != nullptr)
{
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight + 4 * s, 220 * s, 35 * s);
layout.VerticalAlignment = TextAlignment::Near;
}
else
{
layout.Bounds = Rectangle(width - 224 * s, lightBarHeight - 39 * s, 220 * s, 35 * s);
layout.VerticalAlignment = TextAlignment::Far;
}
layout.Scale = 1.0f;
layout.HorizontalAlignment = TextAlignment::Far;
layout.VerticalAlignment = TextAlignment::Far;
Render2D::DrawText(_subtitleFont, subtitle, Color::FromRGB(0x8C8C8C), layout);
// Additional info
const float infoMargin = 6 * s;
layout.Bounds = Rectangle(infoMargin, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
if (_splashTexture != nullptr)
layout.Bounds = Rectangle(infoMargin + 4 * s, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
else
layout.Bounds = Rectangle(infoMargin, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
layout.HorizontalAlignment = TextAlignment::Near;
layout.VerticalAlignment = TextAlignment::Center;
Render2D::DrawText(_subtitleFont, _infoText, Color::FromRGB(0xFFFFFF) * 0.9f, layout);
@@ -307,3 +342,14 @@ void SplashScreen::OnFontLoaded(Asset* asset)
_titleFont = font->CreateFont(35 * s);
_subtitleFont = font->CreateFont(9 * s);
}
void SplashScreen::OnSplashLoaded()
{
// Resize window to be larger if texture is being used
auto desktopSize = Platform::GetDesktopSize();
auto xSize = (desktopSize.X / (600.0f * 3.0f)) * 600.0f;
auto ySize = (desktopSize.Y / (200.0f * 3.0f)) * 200.0f;
_window->SetClientSize(Float2(xSize, ySize));
_size = _window->GetSize();
_window->SetPosition((desktopSize - _size) * 0.5f);
}

View File

@@ -2,6 +2,8 @@
#pragma once
#include "Engine/Content/Assets/Texture.h"
#include "Engine/Content/AssetReference.h"
#include "Engine/Core/Types/DateTime.h"
#include "Engine/Platform/Window.h"
@@ -18,10 +20,12 @@ private:
Window* _window = nullptr;
Font* _titleFont = nullptr;
Font* _subtitleFont = nullptr;
AssetReference<Texture> _splashTexture;
String _title;
DateTime _startTime;
String _infoText;
float _dpiScale, _width, _height;
float _dpiScale;
Float2 _size;
StringView _quote;
public:
@@ -78,4 +82,5 @@ private:
void OnDraw();
bool HasLoadedFonts() const;
void OnFontLoaded(Asset* asset);
void OnSplashLoaded();
};