Fix missing header files in deployed engine package

#1242
This commit is contained in:
Wojtek Figat
2023-07-14 11:25:54 +02:00
parent 843abca8ca
commit 40fc2f8295
4 changed files with 11 additions and 0 deletions

View File

@@ -102,5 +102,7 @@ public class Editor : EditorModule
files.Add(Path.Combine(FolderPath, "Cooker/GameCooker.h"));
files.Add(Path.Combine(FolderPath, "Cooker/PlatformTools.h"));
files.Add(Path.Combine(FolderPath, "Cooker/Steps/CookAssetsStep.h"));
files.Add(Path.Combine(FolderPath, "Utilities/ScreenUtilities.h"));
files.Add(Path.Combine(FolderPath, "Utilities/ViewportIconsRenderer.h"));
}
}

View File

@@ -37,6 +37,9 @@ public class Content : EngineModule
files.AddRange(Directory.GetFiles(FolderPath, "*.h", SearchOption.TopDirectoryOnly));
files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Assets"), "*.h", SearchOption.TopDirectoryOnly));
files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Cache"), "*.h", SearchOption.TopDirectoryOnly));
files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Factories"), "*.h", SearchOption.TopDirectoryOnly));
files.AddRange(Directory.GetFiles(Path.Combine(FolderPath, "Storage"), "*.h", SearchOption.TopDirectoryOnly));
files.Add(Path.Combine(FolderPath, "Upgraders/BinaryAssetUpgrader.h"));
files.Add(Path.Combine(FolderPath, "Upgraders/IAssetUpgrader.h"));
}
}

View File

@@ -1,6 +1,7 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
@@ -23,5 +24,7 @@ public class ContentExporters : EngineModule
/// <inheritdoc />
public override void GetFilesToDeploy(List<string> files)
{
files.Add(Path.Combine(FolderPath, "AssetsExportingManager.h"));
files.Add(Path.Combine(FolderPath, "Types.h"));
}
}

View File

@@ -1,6 +1,7 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System.Collections.Generic;
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
@@ -31,5 +32,7 @@ public class ContentImporters : EngineModule
/// <inheritdoc />
public override void GetFilesToDeploy(List<string> files)
{
files.Add(Path.Combine(FolderPath, "AssetsImportingManager.h"));
files.Add(Path.Combine(FolderPath, "Types.h"));
}
}