- Converting to parameter now also works in Particle and Visual Scripting editor
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@@ -59,11 +59,12 @@ internal class ConvertableNode : SurfaceNode
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};
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paramAction.Do();
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var parameterGuid = Surface.Parameters[paramIndex].ID;
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Guid parameterGuid = Surface.Parameters[paramIndex].ID;
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bool undoEnabled = Surface.Undo.Enabled;
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Surface.Undo.Enabled = false;
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SurfaceNode node = Surface.Context.SpawnNode(6, 1, this.Location, new object[] {parameterGuid});
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NodeArchetype arch = Surface.GetParameterGetterNodeArchetype(out var groupId);
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SurfaceNode node = Surface.Context.SpawnNode(groupId, arch.TypeID, this.Location, new object[] {parameterGuid}); // 1 Visject, 2 particle, 3 VS
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Surface.Undo.Enabled = undoEnabled;
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if (node is not Parameters.SurfaceNodeParamsGet getNode)
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@@ -93,7 +93,7 @@ namespace FlaxEditor.Surface
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}
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/// <inheritdoc />
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protected override NodeArchetype GetParameterGetterNodeArchetype(out ushort groupId)
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protected internal override NodeArchetype GetParameterGetterNodeArchetype(out ushort groupId)
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{
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groupId = 6;
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return Archetypes.Parameters.Nodes[1];
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@@ -151,7 +151,7 @@ namespace FlaxEditor.Surface
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/// </summary>
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/// <param name="groupId">The group ID.</param>
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/// <returns>The node archetype.</returns>
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protected virtual NodeArchetype GetParameterGetterNodeArchetype(out ushort groupId)
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protected internal virtual NodeArchetype GetParameterGetterNodeArchetype(out ushort groupId)
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{
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groupId = 6;
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return Archetypes.Parameters.Nodes[0];
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@@ -144,7 +144,7 @@ namespace FlaxEditor.Surface
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}
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/// <inheritdoc />
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protected override NodeArchetype GetParameterGetterNodeArchetype(out ushort groupId)
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protected internal override NodeArchetype GetParameterGetterNodeArchetype(out ushort groupId)
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{
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groupId = 6;
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return Archetypes.Parameters.Nodes[2];
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