Add better prefab diff viewing naming for actors
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@@ -257,8 +257,17 @@ namespace FlaxEditor.CustomEditors.Dedicated
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// Actor or Script
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else if (editor.Values[0] is SceneObject sceneObject)
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{
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node.TextColor = sceneObject.HasPrefabLink ? FlaxEngine.GUI.Style.Current.ProgressNormal : FlaxEngine.GUI.Style.Current.BackgroundSelected;
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node.Text = Utilities.Utils.GetPropertyNameUI(sceneObject.GetType().Name);
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if (editor.Values.Info != ScriptMemberInfo.Null)
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{
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if (editor.Values.GetAttributes().FirstOrDefault(x => x is EditorDisplayAttribute) is EditorDisplayAttribute editorDisplayAttribute && !string.IsNullOrEmpty(editorDisplayAttribute.Name))
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node.Text = $"{Utilities.Utils.GetPropertyNameUI(editorDisplayAttribute.Name)} ({Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name)})";
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else
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node.Text = $"{Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name)}";
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}
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else if (sceneObject is Actor actor)
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node.Text = $"{actor.Name} ({Utilities.Utils.GetPropertyNameUI(sceneObject.GetType().Name)})";
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else
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node.Text = Utilities.Utils.GetPropertyNameUI(sceneObject.GetType().Name);
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}
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// Array Item
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else if (editor.ParentEditor is CollectionEditor)
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@@ -268,7 +277,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
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// Common type
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else if (editor.Values.Info != ScriptMemberInfo.Null)
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{
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node.Text = Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name);
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if (editor.Values.GetAttributes().FirstOrDefault(x => x is EditorDisplayAttribute) is EditorDisplayAttribute editorDisplayAttribute
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&& !string.IsNullOrEmpty(editorDisplayAttribute.Name)
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&& !editorDisplayAttribute.Name.Contains("_inline"))
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node.Text = $"{Utilities.Utils.GetPropertyNameUI(editorDisplayAttribute.Name)} ({Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name)})";
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else
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node.Text = Utilities.Utils.GetPropertyNameUI(editor.Values.Info.Name);
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}
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// Custom type
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else if (editor.Values[0] != null)
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