Fix comparison operators on object reference types

This commit is contained in:
Wojciech Figat
2022-09-09 15:29:17 +02:00
committed by Wojtek Figat
parent 8694bd6af9
commit 439f74c540
4 changed files with 14 additions and 14 deletions

View File

@@ -150,22 +150,22 @@ public:
return *this;
}
FORCE_INLINE bool operator==(T* other)
FORCE_INLINE bool operator==(T* other) const
{
return _asset == other;
}
FORCE_INLINE bool operator==(const AssetReference& other)
FORCE_INLINE bool operator==(const AssetReference& other) const
{
return _asset == other._asset;
}
FORCE_INLINE bool operator!=(T* other)
FORCE_INLINE bool operator!=(T* other) const
{
return _asset != other;
}
FORCE_INLINE bool operator!=(const AssetReference& other)
FORCE_INLINE bool operator!=(const AssetReference& other) const
{
return _asset != other._asset;
}

View File

@@ -105,19 +105,19 @@ public:
}
public:
FORCE_INLINE bool operator==(T* other)
FORCE_INLINE bool operator==(T* other) const
{
return Get() == other;
}
FORCE_INLINE bool operator==(const SoftAssetReference& other)
FORCE_INLINE bool operator==(const SoftAssetReference& other) const
{
return GetID() == other.GetID();
}
FORCE_INLINE bool operator!=(T* other)
FORCE_INLINE bool operator!=(T* other) const
{
return Get() != other;
}
FORCE_INLINE bool operator!=(const SoftAssetReference& other)
FORCE_INLINE bool operator!=(const SoftAssetReference& other) const
{
return GetID() != other.GetID();
}

View File

@@ -137,12 +137,12 @@ public:
return *this;
}
FORCE_INLINE bool operator==(T* other)
FORCE_INLINE bool operator==(T* other) const
{
return _asset == other;
}
FORCE_INLINE bool operator==(const WeakAssetReference& other)
FORCE_INLINE bool operator==(const WeakAssetReference& other) const
{
return _asset == other._asset;
}

View File

@@ -164,19 +164,19 @@ public:
public:
FORCE_INLINE bool operator==(T* other)
FORCE_INLINE bool operator==(T* other) const
{
return _object == other;
}
FORCE_INLINE bool operator!=(T* other)
FORCE_INLINE bool operator!=(T* other) const
{
return _object != other;
}
FORCE_INLINE bool operator==(const ScriptingObjectReference& other)
FORCE_INLINE bool operator==(const ScriptingObjectReference& other) const
{
return _object == other._object;
}
FORCE_INLINE bool operator!=(const ScriptingObjectReference& other)
FORCE_INLINE bool operator!=(const ScriptingObjectReference& other) const
{
return _object != other._object;
}