_font cache v2
This commit is contained in:
@@ -119,7 +119,7 @@ void Font::Invalidate()
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_characters.Clear();
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}
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void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines, const TextLayoutOptions& layout)
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void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines, const TextLayoutOptions& layout, Array<FontCharacterEntry>& characterEntries)
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{
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int32 textLength = text.Length();
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if (textLength == 0)
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@@ -234,7 +234,7 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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break;
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}
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}
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CharacterEntries.Add(entry);
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characterEntries.Add(entry);
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// Check if move to another line
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if (moveLine)
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@@ -244,8 +244,6 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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tmpLine.Size.Y = baseLinesDistance;
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tmpLine.LastCharIndex = Math::Max(tmpLine.LastCharIndex, tmpLine.FirstCharIndex);
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outputLines.Add(tmpLine);
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outputLines.Last().CharacterEntries.Set(CharacterEntries.Get(), CharacterEntries.Count());
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CharacterEntries.Clear();
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// Reset line
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tmpLine.Location.Y += baseLinesDistance;
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@@ -269,8 +267,6 @@ void Font::ProcessText(const StringView& text, Array<FontLineCache>& outputLines
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tmpLine.Size.Y = baseLinesDistance;
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tmpLine.LastCharIndex = textLength - 1;
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outputLines.Add(tmpLine);
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outputLines.Last().CharacterEntries.Set(CharacterEntries.Get(), CharacterEntries.Count());
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CharacterEntries.Clear();
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tmpLine.Location.Y += baseLinesDistance;
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}
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@@ -317,7 +313,8 @@ Float2 Font::MeasureText(const StringView& text, const TextLayoutOptions& layout
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// Process text
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Array<FontLineCache> lines;
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ProcessText(text, lines, layout);
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Array<FontCharacterEntry> characterEntries;
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ProcessText(text, lines, layout, characterEntries);
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// Calculate bounds
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Float2 max = Float2::Zero;
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@@ -338,7 +335,8 @@ int32 Font::HitTestText(const StringView& text, const Float2& location, const Te
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// Process text
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Array<FontLineCache> lines;
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ProcessText(text, lines, layout);
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Array<FontCharacterEntry> characterEntries;
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ProcessText(text, lines, layout, characterEntries);
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ASSERT(lines.HasItems());
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float scale = layout.Scale / FontManager::FontScale;
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float baseLinesDistance = static_cast<float>(_height) * layout.BaseLinesGapScale * scale;
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@@ -412,7 +410,8 @@ Float2 Font::GetCharPosition(const StringView& text, int32 index, const TextLayo
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// Process text
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Array<FontLineCache> lines;
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ProcessText(text, lines, layout);
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Array<FontCharacterEntry> characterEntries;
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ProcessText(text, lines, layout, characterEntries);
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ASSERT(lines.HasItems());
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float scale = layout.Scale / FontManager::FontScale;
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float baseLinesDistance = static_cast<float>(_height) * layout.BaseLinesGapScale * scale;
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@@ -92,46 +92,6 @@ API_STRUCT(NoDefault) struct FLAXENGINE_API FontLineCache
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(FontLineCache);
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FontLineCache() = default;
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FontLineCache(const FontLineCache& other)
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{
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Location = other.Location;
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Size = other.Size;
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FirstCharIndex = other.FirstCharIndex;
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LastCharIndex = other.LastCharIndex;
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CharacterEntries.Set(other.CharacterEntries.Get(), other.CharacterEntries.Count());
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}
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FontLineCache(FontLineCache&& other) noexcept
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{
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Location = other.Location;
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Size = other.Size;
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FirstCharIndex = other.FirstCharIndex;
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LastCharIndex = other.LastCharIndex;
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CharacterEntries = MoveTemp(other.CharacterEntries);
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}
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FontLineCache& operator=(const FontLineCache& other)
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{
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Location = other.Location;
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Size = other.Size;
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FirstCharIndex = other.FirstCharIndex;
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LastCharIndex = other.LastCharIndex;
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CharacterEntries.Set(other.CharacterEntries.Get(), other.CharacterEntries.Count());
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return *this;
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}
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FontLineCache& operator=(FontLineCache&& other) noexcept
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{
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Location = other.Location;
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Size = other.Size;
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FirstCharIndex = other.FirstCharIndex;
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LastCharIndex = other.LastCharIndex;
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CharacterEntries = MoveTemp(other.CharacterEntries);
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return *this;
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}
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/// <summary>
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/// The root position of the line (upper left corner).
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/// </summary>
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@@ -151,17 +111,12 @@ API_STRUCT(NoDefault) struct FLAXENGINE_API FontLineCache
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/// The last character index (from the input text), inclusive.
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/// </summary>
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API_FIELD() int32 LastCharIndex;
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/// <summary>
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/// Character entries for each character.
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/// </summary>
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API_FIELD() Array<struct FontCharacterEntry> CharacterEntries;
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};
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template<>
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struct TIsPODType<FontLineCache>
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{
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enum { Value = false };
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enum { Value = true };
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};
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// Font glyph metrics:
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@@ -389,7 +344,7 @@ public:
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/// <param name="text">The input text.</param>
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/// <param name="layout">The layout properties.</param>
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/// <param name="outputLines">The output lines list.</param>
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void ProcessText(const StringView& text, Array<FontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout);
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void ProcessText(const StringView& text, Array<FontLineCache>& outputLines, API_PARAM(Ref) const TextLayoutOptions& layout, Array<FontCharacterEntry>& characterEntries);
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/// <summary>
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/// Processes text to get cached lines for rendering.
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@@ -400,7 +355,8 @@ public:
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API_FUNCTION() Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextLayoutOptions& layout)
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{
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Array<FontLineCache> lines;
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ProcessText(text, lines, layout);
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Array<FontCharacterEntry> characterEntries;
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ProcessText(text, lines, layout, characterEntries);
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return lines;
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}
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@@ -414,7 +370,8 @@ public:
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API_FUNCTION() Array<FontLineCache> ProcessText(const StringView& text, API_PARAM(Ref) const TextRange& textRange, API_PARAM(Ref) const TextLayoutOptions& layout)
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{
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Array<FontLineCache> lines;
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ProcessText(textRange.Substring(text), lines, layout);
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Array<FontCharacterEntry> characterEntries;
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ProcessText(textRange.Substring(text), lines, layout, characterEntries);
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return lines;
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}
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@@ -1278,7 +1278,9 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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// Process text to get lines
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Lines.Clear();
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font->ProcessText(text, Lines, layout);
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static Array<FontCharacterEntry> characterEntries(128);
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characterEntries.Clear();
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font->ProcessText(text, Lines, layout, characterEntries);
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// Render all lines
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//FontCharacterEntry entry;
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@@ -1293,13 +1295,13 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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drawCall.Type = DrawCallType::DrawChar;
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drawCall.AsChar.Mat = nullptr;
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}
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int32 entryIndex = 0;
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for (int32 lineIndex = 0; lineIndex < Lines.Count(); lineIndex++)
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{
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const FontLineCache& line = Lines[lineIndex];
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Float2 pointer = line.Location;
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// Render all characters from the line
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int32 entryIndex = 0;
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for (int32 charIndex = line.FirstCharIndex; charIndex <= line.LastCharIndex; charIndex++)
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{
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// Cache current character
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@@ -1310,7 +1312,7 @@ void Render2D::DrawText(Font* font, const StringView& text, const Color& color,
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{
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// Get character entry
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//font->GetCharacter(currentChar, entry, enableFallbackFonts);
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const FontCharacterEntry& entry = line.CharacterEntries[entryIndex];
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const FontCharacterEntry& entry = characterEntries[entryIndex];
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// Check if need to select/change font atlas (since characters even in the same font may be located in different atlases)
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if (fontAtlas == nullptr || entry.TextureIndex != fontAtlasIndex)
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@@ -158,7 +158,8 @@ void TextRender::UpdateLayout()
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// Perform layout
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Array<FontLineCache> lines;
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font->ProcessText(text, lines, _layoutOptions);
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Array<FontCharacterEntry> characterEntries;
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font->ProcessText(text, lines, _layoutOptions, characterEntries);
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// Prepare buffers capacity
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_ib.Data.EnsureCapacity(text.Length() * 6 * sizeof(uint16));
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