@@ -22,6 +22,7 @@ namespace FlaxEditor.CustomEditors.Editors
|
||||
new OptionType("Material", typeof(MaterialBrush)),
|
||||
new OptionType("Solid Color", typeof(SolidColorBrush)),
|
||||
new OptionType("Linear Gradient", typeof(LinearGradientBrush)),
|
||||
new OptionType("Texture 9-Slicing", typeof(Texture9SlicingBrush)),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -153,6 +153,19 @@ namespace FlaxEngine
|
||||
W = w;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Vector4" /> struct.
|
||||
/// </summary>
|
||||
/// <param name="xy">A vector containing the values with which to initialize the X and Y components.</param>
|
||||
/// <param name="zw">A vector containing the values with which to initialize the Z and W components.</param>
|
||||
public Vector4(Vector2 xy, Vector2 zw)
|
||||
{
|
||||
X = xy.X;
|
||||
Y = xy.Y;
|
||||
Z = zw.X;
|
||||
W = zw.Y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Vector4" /> struct.
|
||||
/// </summary>
|
||||
|
||||
@@ -25,19 +25,14 @@
|
||||
#include "Engine/Engine/EngineService.h"
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
// TODO: maybe we could also provide some stack trace for that?
|
||||
#define RENDER2D_CHECK_RENDERING_STATE \
|
||||
if (!Render2D::IsRendering()) \
|
||||
{ \
|
||||
LOG(Error, "Calling Render2D is only valid during rendering."); \
|
||||
return; \
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#define RENDER2D_CHECK_RENDERING_STATE
|
||||
|
||||
#endif
|
||||
|
||||
#if USE_EDITOR
|
||||
@@ -353,6 +348,57 @@ FORCE_INLINE void WriteRect(const Rectangle& rect, const Color& color)
|
||||
WriteRect(rect, color, Vector2::Zero, Vector2::One);
|
||||
}
|
||||
|
||||
void Write9SlicingRect(const Rectangle& rect, const Color& color, const Vector4& border, const Vector4& borderUVs)
|
||||
{
|
||||
const Rectangle upperLeft(rect.Location.X, rect.Location.Y, border.X, border.Z);
|
||||
const Rectangle upperRight(rect.Location.X + rect.Size.X - border.Y, rect.Location.Y, border.Y, border.Z);
|
||||
const Rectangle bottomLeft(rect.Location.X, rect.Location.Y + rect.Size.Y - border.W, border.X, border.W);
|
||||
const Rectangle bottomRight(rect.Location.X + rect.Size.X - border.Y, rect.Location.Y + rect.Size.Y - border.W, border.Y, border.W);
|
||||
|
||||
const Vector2 upperLeftUV(borderUVs.X, borderUVs.Z);
|
||||
const Vector2 upperRightUV(1.0f - borderUVs.Y, borderUVs.Z);
|
||||
const Vector2 bottomLeftUV(borderUVs.X, 1.0f - borderUVs.W);
|
||||
const Vector2 bottomRightUV(1.0f - borderUVs.Y, 1.0f - borderUVs.W);
|
||||
|
||||
WriteRect(upperLeft, color, Vector2::Zero, upperLeftUV);
|
||||
WriteRect(upperRight, color, Vector2(upperRightUV.X, 0), Vector2(1, upperLeftUV.Y));
|
||||
WriteRect(bottomLeft, color, Vector2(0, bottomLeftUV.Y), Vector2(bottomLeftUV.X, 1));
|
||||
WriteRect(bottomRight, color, bottomRightUV, Vector2::One);
|
||||
|
||||
WriteRect(Rectangle(upperLeft.GetUpperRight(), upperRight.GetBottomLeft() - upperLeft.GetUpperRight()), color, Vector2(upperLeftUV.X, 0), upperRightUV);
|
||||
WriteRect(Rectangle(upperLeft.GetBottomLeft(), bottomLeft.GetUpperRight() - upperLeft.GetBottomLeft()), color, Vector2(0, upperLeftUV.Y), bottomLeftUV);
|
||||
WriteRect(Rectangle(bottomLeft.GetUpperRight(), bottomRight.GetBottomLeft() - bottomLeft.GetUpperRight()), color, bottomLeftUV, Vector2(bottomRightUV.X, 1));
|
||||
WriteRect(Rectangle(upperRight.GetBottomLeft(), bottomRight.GetUpperRight() - upperRight.GetBottomLeft()), color, upperRightUV, Vector2(1, bottomRightUV.Y));
|
||||
|
||||
WriteRect(Rectangle(upperLeft.GetBottomRight(), bottomRight.GetUpperLeft() - upperLeft.GetBottomRight()), color, upperRightUV, bottomRightUV);
|
||||
}
|
||||
|
||||
void Write9SlicingRect(const Rectangle& rect, const Color& color, const Vector4& border, const Vector4& borderUVs, const Vector2& uvLocation, const Vector2& uvSize)
|
||||
{
|
||||
const Rectangle upperLeft(rect.Location.X, rect.Location.Y, border.X, border.Z);
|
||||
const Rectangle upperRight(rect.Location.X + rect.Size.X - border.Y, rect.Location.Y, border.Y, border.Z);
|
||||
const Rectangle bottomLeft(rect.Location.X, rect.Location.Y + rect.Size.Y - border.W, border.X, border.W);
|
||||
const Rectangle bottomRight(rect.Location.X + rect.Size.X - border.Y, rect.Location.Y + rect.Size.Y - border.W, border.Y, border.W);
|
||||
|
||||
const Vector2 upperLeftUV = Vector2(borderUVs.X, borderUVs.Z) * uvSize + uvLocation;
|
||||
const Vector2 upperRightUV = Vector2(1.0f - borderUVs.Y, borderUVs.Z) * uvSize + uvLocation;
|
||||
const Vector2 bottomLeftUV = Vector2(borderUVs.X, 1.0f - borderUVs.W) * uvSize + uvLocation;
|
||||
const Vector2 bottomRightUV = Vector2(1.0f - borderUVs.Y, 1.0f - borderUVs.W) * uvSize + uvLocation;
|
||||
const Vector2 uvEnd = uvLocation + uvSize;
|
||||
|
||||
WriteRect(upperLeft, color, uvLocation, upperLeftUV);
|
||||
WriteRect(upperRight, color, Vector2(upperRightUV.X, uvLocation.Y), Vector2(uvEnd.X, upperLeftUV.Y));
|
||||
WriteRect(bottomLeft, color, Vector2(uvLocation.X, bottomLeftUV.Y), Vector2(bottomLeftUV.X, uvEnd.Y));
|
||||
WriteRect(bottomRight, color, bottomRightUV, uvEnd);
|
||||
|
||||
WriteRect(Rectangle(upperLeft.GetUpperRight(), upperRight.GetBottomLeft() - upperLeft.GetUpperRight()), color, Vector2(upperLeftUV.X, uvLocation.Y), upperRightUV);
|
||||
WriteRect(Rectangle(upperLeft.GetBottomLeft(), bottomLeft.GetUpperRight() - upperLeft.GetBottomLeft()), color, Vector2(uvLocation.X, upperLeftUV.Y), bottomLeftUV);
|
||||
WriteRect(Rectangle(bottomLeft.GetUpperRight(), bottomRight.GetBottomLeft() - bottomLeft.GetUpperRight()), color, bottomLeftUV, Vector2(bottomRightUV.X, uvEnd.Y));
|
||||
WriteRect(Rectangle(upperRight.GetBottomLeft(), bottomRight.GetUpperRight() - upperRight.GetBottomLeft()), color, upperRightUV, Vector2(uvEnd.X, bottomRightUV.Y));
|
||||
|
||||
WriteRect(Rectangle(upperLeft.GetBottomRight(), bottomRight.GetUpperLeft() - upperLeft.GetBottomRight()), color, upperRightUV, bottomRightUV);
|
||||
}
|
||||
|
||||
typedef bool (*CanDrawCallCallback)(const Render2DDrawCall&, const Render2DDrawCall&);
|
||||
|
||||
bool CanDrawCallCallbackTrue(const Render2DDrawCall& d1, const Render2DDrawCall& d2)
|
||||
@@ -1548,7 +1594,7 @@ void Render2D::DrawSprite(const SpriteHandle& spriteHandle, const Rectangle& rec
|
||||
drawCall.Type = DrawCallType::FillTexture;
|
||||
drawCall.StartIB = IBIndex;
|
||||
drawCall.CountIB = 6;
|
||||
drawCall.AsTexture.Ptr = spriteHandle.GetAtlasTexture();
|
||||
drawCall.AsTexture.Ptr = spriteHandle.Atlas->GetTexture();
|
||||
WriteRect(rect, color, sprite->Area.GetUpperLeft(), sprite->Area.GetBottomRight());
|
||||
}
|
||||
|
||||
@@ -1575,10 +1621,66 @@ void Render2D::DrawSpritePoint(const SpriteHandle& spriteHandle, const Rectangle
|
||||
drawCall.Type = DrawCallType::FillTexturePoint;
|
||||
drawCall.StartIB = IBIndex;
|
||||
drawCall.CountIB = 6;
|
||||
drawCall.AsTexture.Ptr = spriteHandle.GetAtlasTexture();
|
||||
drawCall.AsTexture.Ptr = spriteHandle.Atlas->GetTexture();
|
||||
WriteRect(rect, color, sprite->Area.GetUpperLeft(), sprite->Area.GetBottomRight());
|
||||
}
|
||||
|
||||
void Render2D::Draw9SlicingTexture(TextureBase* t, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color)
|
||||
{
|
||||
RENDER2D_CHECK_RENDERING_STATE;
|
||||
|
||||
Render2DDrawCall drawCall;
|
||||
drawCall.Type = DrawCallType::FillTexture;
|
||||
drawCall.StartIB = IBIndex;
|
||||
drawCall.CountIB = 6 * 9;
|
||||
drawCall.AsTexture.Ptr = t ? t->GetTexture() : nullptr;
|
||||
DrawCalls.Add(drawCall);
|
||||
Write9SlicingRect(rect, color, border, borderUVs);
|
||||
}
|
||||
|
||||
void Render2D::Draw9SlicingTexturePoint(TextureBase* t, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color)
|
||||
{
|
||||
RENDER2D_CHECK_RENDERING_STATE;
|
||||
|
||||
Render2DDrawCall drawCall;
|
||||
drawCall.Type = DrawCallType::FillTexturePoint;
|
||||
drawCall.StartIB = IBIndex;
|
||||
drawCall.CountIB = 6 * 9;
|
||||
drawCall.AsTexture.Ptr = t ? t->GetTexture() : nullptr;
|
||||
DrawCalls.Add(drawCall);
|
||||
Write9SlicingRect(rect, color, border, borderUVs);
|
||||
}
|
||||
|
||||
void Render2D::Draw9SlicingSprite(const SpriteHandle& spriteHandle, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color)
|
||||
{
|
||||
RENDER2D_CHECK_RENDERING_STATE;
|
||||
if (spriteHandle.Index == INVALID_INDEX || !spriteHandle.Atlas || !spriteHandle.Atlas->GetTexture()->HasResidentMip())
|
||||
return;
|
||||
|
||||
Sprite* sprite = &spriteHandle.Atlas->Sprites.At(spriteHandle.Index);
|
||||
Render2DDrawCall& drawCall = DrawCalls.AddOne();
|
||||
drawCall.Type = DrawCallType::FillTexture;
|
||||
drawCall.StartIB = IBIndex;
|
||||
drawCall.CountIB = 6 * 9;
|
||||
drawCall.AsTexture.Ptr = spriteHandle.Atlas->GetTexture();
|
||||
Write9SlicingRect(rect, color, border, borderUVs, sprite->Area.Location, sprite->Area.Size);
|
||||
}
|
||||
|
||||
void Render2D::Draw9SlicingSpritePoint(const SpriteHandle& spriteHandle, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color)
|
||||
{
|
||||
RENDER2D_CHECK_RENDERING_STATE;
|
||||
if (spriteHandle.Index == INVALID_INDEX || !spriteHandle.Atlas || !spriteHandle.Atlas->GetTexture()->HasResidentMip())
|
||||
return;
|
||||
|
||||
Sprite* sprite = &spriteHandle.Atlas->Sprites.At(spriteHandle.Index);
|
||||
Render2DDrawCall& drawCall = DrawCalls.AddOne();
|
||||
drawCall.Type = DrawCallType::FillTexturePoint;
|
||||
drawCall.StartIB = IBIndex;
|
||||
drawCall.CountIB = 6 * 9;
|
||||
drawCall.AsTexture.Ptr = spriteHandle.Atlas->GetTexture();
|
||||
Write9SlicingRect(rect, color, border, borderUVs, sprite->Area.Location, sprite->Area.Size);
|
||||
}
|
||||
|
||||
void Render2D::DrawCustom(GPUTexture* t, const Rectangle& rect, GPUPipelineState* ps, const Color& color)
|
||||
{
|
||||
RENDER2D_CHECK_RENDERING_STATE;
|
||||
|
||||
@@ -27,7 +27,6 @@ class TextureBase;
|
||||
API_CLASS(Static) class FLAXENGINE_API Render2D
|
||||
{
|
||||
DECLARE_SCRIPTING_TYPE_NO_SPAWN(Render2D);
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// The rendering features and options flags.
|
||||
@@ -50,13 +49,11 @@ public:
|
||||
/// <summary>
|
||||
/// Checks if interface is during rendering phrase (Draw calls may be performed without failing).
|
||||
/// </summary>
|
||||
/// <returns>True if is during rendering, otherwise false/</returns>
|
||||
static bool IsRendering();
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current rendering viewport.
|
||||
/// </summary>
|
||||
/// <returns>The viewport </returns>
|
||||
static const Viewport& GetViewport();
|
||||
|
||||
/// <summary>
|
||||
@@ -64,8 +61,6 @@ public:
|
||||
/// </summary>
|
||||
API_FIELD() static RenderingFeatures Features;
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Called when frame rendering begins by the graphics device.
|
||||
/// </summary>
|
||||
@@ -302,6 +297,46 @@ public:
|
||||
/// <param name="color">The color to multiply all texture pixels.</param>
|
||||
API_FUNCTION() static void DrawSpritePoint(const SpriteHandle& spriteHandle, const Rectangle& rect, const Color& color = Color::White);
|
||||
|
||||
/// <summary>
|
||||
/// Draws the texture using 9-slicing.
|
||||
/// </summary>
|
||||
/// <param name="t">The texture to draw.</param>
|
||||
/// <param name="rect">The rectangle to draw.</param>
|
||||
/// <param name="border">The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="borderUVs">The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="color">The color to multiply all texture pixels.</param>
|
||||
API_FUNCTION() static void Draw9SlicingTexture(TextureBase* t, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color = Color::White);
|
||||
|
||||
/// <summary>
|
||||
/// Draws the texture using 9-slicing (uses point sampler).
|
||||
/// </summary>
|
||||
/// <param name="t">The texture to draw.</param>
|
||||
/// <param name="rect">The rectangle to draw.</param>
|
||||
/// <param name="border">The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="borderUVs">The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="color">The color to multiply all texture pixels.</param>
|
||||
API_FUNCTION() static void Draw9SlicingTexturePoint(TextureBase* t, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color = Color::White);
|
||||
|
||||
/// <summary>
|
||||
/// Draws a sprite using 9-slicing.
|
||||
/// </summary>
|
||||
/// <param name="spriteHandle">The sprite to draw.</param>
|
||||
/// <param name="rect">The rectangle to draw.</param>
|
||||
/// <param name="border">The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="borderUVs">The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="color">The color to multiply all texture pixels.</param>
|
||||
API_FUNCTION() static void Draw9SlicingSprite(const SpriteHandle& spriteHandle, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color = Color::White);
|
||||
|
||||
/// <summary>
|
||||
/// Draws a sprite using 9-slicing (uses point sampler).
|
||||
/// </summary>
|
||||
/// <param name="spriteHandle">The sprite to draw.</param>
|
||||
/// <param name="rect">The rectangle to draw.</param>
|
||||
/// <param name="border">The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="borderUVs">The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="color">The color to multiply all texture pixels.</param>
|
||||
API_FUNCTION() static void Draw9SlicingSpritePoint(const SpriteHandle& spriteHandle, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color = Color::White);
|
||||
|
||||
/// <summary>
|
||||
/// Performs custom rendering.
|
||||
/// </summary>
|
||||
|
||||
@@ -48,4 +48,76 @@ namespace FlaxEngine.GUI
|
||||
Render2D.DrawSprite(Sprite, rect, color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of <see cref="IBrush"/> for <see cref="FlaxEngine.Sprite"/> using 9-slicing.
|
||||
/// </summary>
|
||||
/// <seealso cref="IBrush" />
|
||||
public sealed class Sprite9SlicingBrush : IBrush
|
||||
{
|
||||
/// <summary>
|
||||
/// The sprite.
|
||||
/// </summary>
|
||||
[ExpandGroups, EditorOrder(0), Tooltip("The sprite.")]
|
||||
public SpriteHandle Sprite;
|
||||
|
||||
/// <summary>
|
||||
/// The texture sampling filter mode.
|
||||
/// </summary>
|
||||
[ExpandGroups, EditorOrder(1), Tooltip("The texture sampling filter mode.")]
|
||||
public BrushFilter Filter = BrushFilter.Linear;
|
||||
|
||||
/// <summary>
|
||||
/// The border size.
|
||||
/// </summary>
|
||||
[ExpandGroups, EditorOrder(2), Limit(0), Tooltip("The border size.")]
|
||||
public float BorderSize = 10.0f;
|
||||
|
||||
/// <summary>
|
||||
/// The sprite borders (in texture space, range 0-1).
|
||||
/// </summary>
|
||||
[ExpandGroups, EditorOrder(3), Limit(0, 1), Tooltip("The sprite borders (in texture space, range 0-1).")]
|
||||
public Margin Border = new Margin(0.1f);
|
||||
|
||||
#if FLAX_EDITOR
|
||||
/// <summary>
|
||||
/// Displays borders (editor only).
|
||||
/// </summary>
|
||||
[NoSerialize, EditorOrder(4), Tooltip("Displays borders (editor only).")]
|
||||
public bool ShowBorders;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Sprite9SlicingBrush"/> class.
|
||||
/// </summary>
|
||||
public Sprite9SlicingBrush()
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Vector2 Size => Sprite.IsValid ? Sprite.Size : Vector2.Zero;
|
||||
|
||||
/// <inheritdoc />
|
||||
public unsafe void Draw(Rectangle rect, Color color)
|
||||
{
|
||||
var border = Border;
|
||||
var borderUV = *(Vector4*)&border;
|
||||
var borderSize = borderUV * new Vector4(BorderSize, BorderSize, BorderSize, BorderSize);
|
||||
if (Filter == BrushFilter.Point)
|
||||
Render2D.Draw9SlicingSpritePoint(Sprite, rect, borderSize, borderUV, color);
|
||||
else
|
||||
Render2D.Draw9SlicingSprite(Sprite, rect, borderSize, borderUV, color);
|
||||
#if FLAX_EDITOR
|
||||
if (ShowBorders)
|
||||
{
|
||||
var bordersRect = rect;
|
||||
bordersRect.Location.X += borderSize.X;
|
||||
bordersRect.Location.Y += borderSize.Z;
|
||||
bordersRect.Size.X -= borderSize.X + borderSize.Y;
|
||||
bordersRect.Size.Y -= borderSize.Z + borderSize.W;
|
||||
Render2D.DrawRectangle(bordersRect, Color.YellowGreen, 2.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System;
|
||||
|
||||
namespace FlaxEngine.GUI
|
||||
{
|
||||
/// <summary>
|
||||
@@ -50,4 +48,87 @@ namespace FlaxEngine.GUI
|
||||
Render2D.DrawTexture(Texture, rect, color);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of <see cref="IBrush"/> for <see cref="FlaxEngine.Texture"/> using 9-slicing.
|
||||
/// </summary>
|
||||
/// <seealso cref="IBrush" />
|
||||
public sealed class Texture9SlicingBrush : IBrush
|
||||
{
|
||||
/// <summary>
|
||||
/// The texture.
|
||||
/// </summary>
|
||||
[ExpandGroups, EditorOrder(0), Tooltip("The texture asset.")]
|
||||
public Texture Texture;
|
||||
|
||||
/// <summary>
|
||||
/// The texture sampling filter mode.
|
||||
/// </summary>
|
||||
[ExpandGroups, EditorOrder(1), Tooltip("The texture sampling filter mode.")]
|
||||
public BrushFilter Filter = BrushFilter.Linear;
|
||||
|
||||
/// <summary>
|
||||
/// The border size.
|
||||
/// </summary>
|
||||
[ExpandGroups, EditorOrder(2), Limit(0), Tooltip("The border size.")]
|
||||
public float BorderSize = 10.0f;
|
||||
|
||||
/// <summary>
|
||||
/// The texture borders (in texture space, range 0-1).
|
||||
/// </summary>
|
||||
[ExpandGroups, EditorOrder(3), Limit(0, 1), Tooltip("The texture borders (in texture space, range 0-1).")]
|
||||
public Margin Border = new Margin(0.1f);
|
||||
|
||||
#if FLAX_EDITOR
|
||||
/// <summary>
|
||||
/// Displays borders (editor only).
|
||||
/// </summary>
|
||||
[NoSerialize, EditorOrder(4), Tooltip("Displays borders (editor only).")]
|
||||
public bool ShowBorders;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Texture9SlicingBrush"/> class.
|
||||
/// </summary>
|
||||
public Texture9SlicingBrush()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="Texture9SlicingBrush"/> struct.
|
||||
/// </summary>
|
||||
/// <param name="texture">The texture.</param>
|
||||
public Texture9SlicingBrush(Texture texture)
|
||||
{
|
||||
Texture = texture;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public Vector2 Size => Texture?.Size ?? Vector2.Zero;
|
||||
|
||||
/// <inheritdoc />
|
||||
public unsafe void Draw(Rectangle rect, Color color)
|
||||
{
|
||||
if (Texture == null)
|
||||
return;
|
||||
var border = Border;
|
||||
var borderUV = *(Vector4*)&border;
|
||||
var borderSize = borderUV * new Vector4(BorderSize, BorderSize, BorderSize, BorderSize);
|
||||
if (Filter == BrushFilter.Point)
|
||||
Render2D.Draw9SlicingTexturePoint(Texture, rect, borderSize, borderUV, color);
|
||||
else
|
||||
Render2D.Draw9SlicingTexture(Texture, rect, borderSize, borderUV, color);
|
||||
#if FLAX_EDITOR
|
||||
if (ShowBorders)
|
||||
{
|
||||
var bordersRect = rect;
|
||||
bordersRect.Location.X += borderSize.X;
|
||||
bordersRect.Location.Y += borderSize.Z;
|
||||
bordersRect.Size.X -= borderSize.X + borderSize.Y;
|
||||
bordersRect.Size.Y -= borderSize.Z + borderSize.W;
|
||||
Render2D.DrawRectangle(bordersRect, Color.YellowGreen, 2.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user