@@ -27,7 +27,6 @@ class TextureBase;
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API_CLASS(Static) class FLAXENGINE_API Render2D
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{
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DECLARE_SCRIPTING_TYPE_NO_SPAWN(Render2D);
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public:
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/// <summary>
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/// The rendering features and options flags.
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@@ -50,13 +49,11 @@ public:
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/// <summary>
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/// Checks if interface is during rendering phrase (Draw calls may be performed without failing).
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/// </summary>
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/// <returns>True if is during rendering, otherwise false/</returns>
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static bool IsRendering();
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/// <summary>
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/// Gets the current rendering viewport.
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/// </summary>
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/// <returns>The viewport </returns>
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static const Viewport& GetViewport();
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/// <summary>
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@@ -64,8 +61,6 @@ public:
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/// </summary>
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API_FIELD() static RenderingFeatures Features;
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public:
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/// <summary>
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/// Called when frame rendering begins by the graphics device.
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/// </summary>
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@@ -302,6 +297,46 @@ public:
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/// <param name="color">The color to multiply all texture pixels.</param>
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API_FUNCTION() static void DrawSpritePoint(const SpriteHandle& spriteHandle, const Rectangle& rect, const Color& color = Color::White);
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/// <summary>
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/// Draws the texture using 9-slicing.
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/// </summary>
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/// <param name="t">The texture to draw.</param>
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/// <param name="rect">The rectangle to draw.</param>
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/// <param name="border">The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).</param>
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/// <param name="borderUVs">The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).</param>
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/// <param name="color">The color to multiply all texture pixels.</param>
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API_FUNCTION() static void Draw9SlicingTexture(TextureBase* t, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color = Color::White);
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/// <summary>
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||||
/// Draws the texture using 9-slicing (uses point sampler).
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||||
/// </summary>
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||||
/// <param name="t">The texture to draw.</param>
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||||
/// <param name="rect">The rectangle to draw.</param>
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/// <param name="border">The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).</param>
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||||
/// <param name="borderUVs">The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).</param>
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/// <param name="color">The color to multiply all texture pixels.</param>
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API_FUNCTION() static void Draw9SlicingTexturePoint(TextureBase* t, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color = Color::White);
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||||
/// <summary>
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||||
/// Draws a sprite using 9-slicing.
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||||
/// </summary>
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||||
/// <param name="spriteHandle">The sprite to draw.</param>
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||||
/// <param name="rect">The rectangle to draw.</param>
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||||
/// <param name="border">The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).</param>
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||||
/// <param name="borderUVs">The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="color">The color to multiply all texture pixels.</param>
|
||||
API_FUNCTION() static void Draw9SlicingSprite(const SpriteHandle& spriteHandle, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color = Color::White);
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||||
|
||||
/// <summary>
|
||||
/// Draws a sprite using 9-slicing (uses point sampler).
|
||||
/// </summary>
|
||||
/// <param name="spriteHandle">The sprite to draw.</param>
|
||||
/// <param name="rect">The rectangle to draw.</param>
|
||||
/// <param name="border">The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="borderUVs">The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).</param>
|
||||
/// <param name="color">The color to multiply all texture pixels.</param>
|
||||
API_FUNCTION() static void Draw9SlicingSpritePoint(const SpriteHandle& spriteHandle, const Rectangle& rect, const Vector4& border, const Vector4& borderUVs, const Color& color = Color::White);
|
||||
|
||||
/// <summary>
|
||||
/// Performs custom rendering.
|
||||
/// </summary>
|
||||
|
||||
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