Add fallback settings for control
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@@ -182,6 +182,12 @@ namespace FlaxEngine.GUI
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set => _autoFitTextRange = value;
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}
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/// <summary>
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/// Gets or sets whether to fallback when the primary font cannot render a char.
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/// </summary>
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[EditorOrder(120), DefaultValue(true), Tooltip("Whether to fallback when the font cannot render a char.")]
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public bool EnableFontFallback { get; set; } = true;
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/// <summary>
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/// Initializes a new instance of the <see cref="Label"/> class.
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/// </summary>
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@@ -233,7 +239,23 @@ namespace FlaxEngine.GUI
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}
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}
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Render2D.DrawText(_font.GetFont(), Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
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if (EnableFontFallback)
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{
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Render2D.DrawText(_font.GetFont(), Material, _text, rect, color, hAlignment, wAlignment, Wrapping, BaseLinesGapScale, scale);
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}
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else
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{
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var layout = new TextLayoutOptions
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{
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Bounds = rect,
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HorizontalAlignment = hAlignment,
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VerticalAlignment = wAlignment,
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TextWrapping = Wrapping,
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Scale = scale,
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BaseLinesGapScale = BaseLinesGapScale,
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};
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Render2D.DrawTextInternal(_font.GetFont(), _text, color, ref layout, Material);
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}
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if (ClipText)
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Render2D.PopClip();
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@@ -254,7 +276,8 @@ namespace FlaxEngine.GUI
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layout.Bounds.Size.X = Width - Margin.Width;
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else if (_autoWidth && !_autoHeight)
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layout.Bounds.Size.Y = Height - Margin.Height;
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_textSize = font.MeasureText(_text, ref layout);
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_textSize = EnableFontFallback ?
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font.MeasureText(_text, ref layout) : font.MeasureTextInternal(_text, ref layout);
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_textSize.Y *= BaseLinesGapScale;
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// Check if size is controlled via text
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@@ -1,6 +1,8 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System.ComponentModel;
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namespace FlaxEngine.GUI
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{
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/// <summary>
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@@ -65,6 +67,12 @@ namespace FlaxEngine.GUI
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[EditorDisplay("Text Style"), EditorOrder(2022), Tooltip("The color of the selection (Transparent if not used).")]
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public Color SelectionColor { get; set; }
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/// <summary>
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/// Gets or sets whether to fallback when the primary font cannot render a char.
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/// </summary>
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[EditorOrder(120), DefaultValue(true), Tooltip("Whether to fallback when the font cannot render a char.")]
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public bool EnableFontFallback { get; set; } = true;
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/// <summary>
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/// Initializes a new instance of the <see cref="TextBox"/> class.
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/// </summary>
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@@ -104,7 +112,8 @@ namespace FlaxEngine.GUI
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return Float2.Zero;
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}
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return font.MeasureText(_text, ref _layout);
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return EnableFontFallback ? font.MeasureText(_text, ref _layout) :
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font.MeasureTextInternal(_text, ref _layout);
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}
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/// <inheritdoc />
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@@ -117,8 +126,9 @@ namespace FlaxEngine.GUI
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return Float2.Zero;
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}
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height = font.GetMaxHeight() / DpiScale;
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return font.GetCharPosition(_text, index, ref _layout);
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height = (EnableFontFallback ? font.GetMaxHeight() : font.Height) / DpiScale;
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return EnableFontFallback ? font.GetCharPosition(_text, index, ref _layout) :
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font.GetCharPositionInternal(_text, index, ref _layout);
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}
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/// <inheritdoc />
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@@ -130,7 +140,8 @@ namespace FlaxEngine.GUI
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return 0;
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}
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return font.HitTestText(_text, location, ref _layout);
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return EnableFontFallback ? font.HitTestText(_text, location, ref _layout) :
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font.HitTestTextInternal(_text, location, ref _layout);
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}
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/// <inheritdoc />
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@@ -169,8 +180,12 @@ namespace FlaxEngine.GUI
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// Check if sth is selected to draw selection
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if (HasSelection)
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{
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var leftEdge = font.GetCharPosition(_text, SelectionLeft, ref _layout);
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var rightEdge = font.GetCharPosition(_text, SelectionRight, ref _layout);
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var leftEdge = EnableFontFallback ?
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font.GetCharPosition(_text, SelectionLeft, ref _layout) :
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font.GetCharPositionInternal(_text, SelectionLeft, ref _layout);
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var rightEdge = EnableFontFallback ?
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font.GetCharPosition(_text, SelectionRight, ref _layout) :
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font.GetCharPositionInternal(_text, SelectionRight, ref _layout);
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float fontHeight = font.GetMaxHeight() / DpiScale;
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// Draw selection background
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@@ -211,11 +226,19 @@ namespace FlaxEngine.GUI
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var color = TextColor;
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if (!enabled)
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color *= 0.6f;
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Render2D.DrawText(font, _text, color, ref _layout, TextMaterial);
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if (EnableFontFallback)
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Render2D.DrawText(font, _text, color, ref _layout, TextMaterial);
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else
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// Draw without fallback
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Render2D.DrawTextInternal(font, _text, color, ref _layout, TextMaterial);
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}
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else if (!string.IsNullOrEmpty(_watermarkText) && !IsFocused)
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{
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Render2D.DrawText(font, _watermarkText, WatermarkTextColor, ref _layout, TextMaterial);
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if (EnableFontFallback)
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Render2D.DrawText(font, _watermarkText, WatermarkTextColor, ref _layout, TextMaterial);
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else
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// Draw without fallback
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Render2D.DrawTextInternal(font, _watermarkText, WatermarkTextColor, ref _layout, TextMaterial);
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}
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// Caret
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