Add check for if static model has a model.

This commit is contained in:
Chandler Cox
2025-01-28 16:22:02 -06:00
parent 16ed7272a7
commit 45a24a05c5

View File

@@ -690,24 +690,26 @@ namespace FlaxEditor.Viewport
var fallBackToBox = false;
if (a is StaticModel sm)
{
List<Float3> extraPoints = new List<Float3>();
var m = sm.Model.LODs[0];
foreach (var mesh in m.Meshes)
if (sm.Model)
{
var points = mesh.GetCollisionProxyPoints();
if (points.Length == 0)
var m = sm.Model.LODs[0];
foreach (var mesh in m.Meshes)
{
fallBackToBox = true;
break;
}
foreach (var point in points)
{
Viewport.ProjectPoint(a.Transform.LocalToWorld(point), out var loc);
if (!adjustedRect.Contains(loc))
var points = mesh.GetCollisionProxyPoints();
if (points.Length == 0)
{
containsAllPoints = false;
fallBackToBox = true;
break;
}
foreach (var point in points)
{
Viewport.ProjectPoint(a.Transform.LocalToWorld(point), out var loc);
if (!adjustedRect.Contains(loc))
{
containsAllPoints = false;
break;
}
}
}
}
}