Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
This commit is contained in:
@@ -54,6 +54,8 @@ namespace FlaxEditor
|
||||
/// </summary>
|
||||
public static string PrimaryFont = "Editor/Fonts/Roboto-Regular";
|
||||
|
||||
public static string CjkFont = "Editor/Fonts/NotoSansSC-Regular";
|
||||
|
||||
/// <summary>
|
||||
/// The Inconsolata Regular font.
|
||||
/// </summary>
|
||||
|
||||
@@ -43,8 +43,9 @@ namespace FlaxEditor.GUI
|
||||
{
|
||||
Depth = -1;
|
||||
|
||||
if (Height < Style.Current.FontMedium.Height)
|
||||
Height = Style.Current.FontMedium.Height + 4;
|
||||
var mediumHeight = Style.Current.FontMedium.GetMaxHeight();
|
||||
if (Height < mediumHeight)
|
||||
Height = mediumHeight + 4;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -36,16 +36,16 @@ namespace FlaxEditor.GUI.Timeline.GUI
|
||||
string labelText;
|
||||
switch (_timeline.TimeShowMode)
|
||||
{
|
||||
case Timeline.TimeShowModes.Frames:
|
||||
labelText = _timeline.CurrentFrame.ToString("###0", CultureInfo.InvariantCulture);
|
||||
break;
|
||||
case Timeline.TimeShowModes.Seconds:
|
||||
labelText = _timeline.CurrentTime.ToString("###0.##'s'", CultureInfo.InvariantCulture);
|
||||
break;
|
||||
case Timeline.TimeShowModes.Time:
|
||||
labelText = TimeSpan.FromSeconds(_timeline.CurrentTime).ToString("g");
|
||||
break;
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
case Timeline.TimeShowModes.Frames:
|
||||
labelText = _timeline.CurrentFrame.ToString("###0", CultureInfo.InvariantCulture);
|
||||
break;
|
||||
case Timeline.TimeShowModes.Seconds:
|
||||
labelText = _timeline.CurrentTime.ToString("###0.##'s'", CultureInfo.InvariantCulture);
|
||||
break;
|
||||
case Timeline.TimeShowModes.Time:
|
||||
labelText = TimeSpan.FromSeconds(_timeline.CurrentTime).ToString("g");
|
||||
break;
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
var color = (_timeline.IsMovingPositionHandle ? style.ProgressNormal : style.Foreground).AlphaMultiplied(0.6f);
|
||||
Matrix3x3.RotationZ(Mathf.PiOverTwo, out var m1);
|
||||
|
||||
@@ -237,11 +237,19 @@ namespace FlaxEditor.Options
|
||||
public int NumberOfGameClientsToLaunch = 1;
|
||||
|
||||
private static FontAsset DefaultFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
|
||||
|
||||
private static FontAsset ConsoleFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
|
||||
|
||||
private FontReference _titleFont = new FontReference(DefaultFont, 18);
|
||||
private FontReference _largeFont = new FontReference(DefaultFont, 14);
|
||||
private FontReference _mediumFont = new FontReference(DefaultFont, 9);
|
||||
private FontReference _smallFont = new FontReference(DefaultFont, 9);
|
||||
private FontReference _outputLogFont = new FontReference(FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.InconsolataRegularFont), 10);
|
||||
private FontReference _outputLogFont = new FontReference(ConsoleFont, 10);
|
||||
|
||||
/// <summary>
|
||||
/// The fallback fonts.
|
||||
/// </summary>
|
||||
public FontAsset[] Fallbacks = [FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.CjkFont)];
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the title font for editor UI.
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using FlaxEditor.Content.Settings;
|
||||
using FlaxEditor.Modules;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.GUI;
|
||||
@@ -217,12 +218,18 @@ namespace FlaxEditor.Options
|
||||
if (styleName == ThemeOptions.LightDefault)
|
||||
{
|
||||
Style.Current = CreateLightStyle();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Style.Current = CreateDefaultStyle();
|
||||
}
|
||||
}
|
||||
|
||||
var graphicsSetttings = GameSettings.Load<GraphicsSettings>();
|
||||
if (graphicsSetttings.EnableFontFallback && graphicsSetttings.FallbackFonts == null)
|
||||
{
|
||||
Render2D.FallbackFonts = graphicsSetttings.FallbackFonts = FontFallbackList.Create(Options.Interface.Fallbacks);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace FlaxEditor.Windows.Assets
|
||||
protected override void OnAssetLinked()
|
||||
{
|
||||
Asset.WaitForLoaded();
|
||||
_textPreview.Font = new FontReference(Asset.CreateFont(30));
|
||||
_textPreview.Font = new FontReference(Asset, 30);
|
||||
_inputText.Text = string.Format("This is a sample text using font {0}.", Asset.FamilyName);
|
||||
var options = Asset.Options;
|
||||
_proxy.Set(ref options);
|
||||
|
||||
@@ -562,12 +562,12 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
switch (match.Groups["level"].Value)
|
||||
{
|
||||
case "error":
|
||||
textBlock.Style = _output.ErrorStyle;
|
||||
break;
|
||||
case "warning":
|
||||
textBlock.Style = _output.WarningStyle;
|
||||
break;
|
||||
case "error":
|
||||
textBlock.Style = _output.ErrorStyle;
|
||||
break;
|
||||
case "warning":
|
||||
textBlock.Style = _output.WarningStyle;
|
||||
break;
|
||||
}
|
||||
textBlock.Tag = new TextBlockTag
|
||||
{
|
||||
|
||||
@@ -258,13 +258,13 @@ void SplashScreen::OnDraw()
|
||||
return;
|
||||
|
||||
// Title
|
||||
const auto titleLength = _titleFont->MeasureText(GetTitle());
|
||||
const auto titleLength = _titleFont->MeasureTextInternal(GetTitle());
|
||||
TextLayoutOptions layout;
|
||||
layout.Bounds = Rectangle(10 * s, 10 * s, width - 10 * s, 50 * s);
|
||||
layout.HorizontalAlignment = TextAlignment::Near;
|
||||
layout.VerticalAlignment = TextAlignment::Near;
|
||||
layout.Scale = Math::Min((width - 20 * s) / titleLength.X, 1.0f);
|
||||
Render2D::DrawText(_titleFont, GetTitle(), Color::White, layout);
|
||||
Render2D::DrawTextInternal(_titleFont, GetTitle(), Color::White, layout);
|
||||
|
||||
// Subtitle
|
||||
String subtitle(_quote);
|
||||
@@ -279,14 +279,14 @@ void SplashScreen::OnDraw()
|
||||
layout.Scale = 1.0f;
|
||||
layout.HorizontalAlignment = TextAlignment::Far;
|
||||
layout.VerticalAlignment = TextAlignment::Far;
|
||||
Render2D::DrawText(_subtitleFont, subtitle, Color::FromRGB(0x8C8C8C), layout);
|
||||
Render2D::DrawTextInternal(_subtitleFont, subtitle, Color::FromRGB(0x8C8C8C), layout);
|
||||
|
||||
// Additional info
|
||||
const float infoMargin = 6 * s;
|
||||
layout.Bounds = Rectangle(infoMargin, lightBarHeight + infoMargin, width - (2 * infoMargin), height - lightBarHeight - (2 * infoMargin));
|
||||
layout.HorizontalAlignment = TextAlignment::Near;
|
||||
layout.VerticalAlignment = TextAlignment::Center;
|
||||
Render2D::DrawText(_subtitleFont, _infoText, Color::FromRGB(0xFFFFFF) * 0.9f, layout);
|
||||
Render2D::DrawTextInternal(_subtitleFont, _infoText, Color::FromRGB(0xFFFFFF) * 0.9f, layout);
|
||||
}
|
||||
|
||||
bool SplashScreen::HasLoadedFonts() const
|
||||
|
||||
Reference in New Issue
Block a user