Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master
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@@ -119,7 +119,7 @@ namespace FlaxEditor.Content.Settings
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/// <summary>
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/// The custom settings to use with a game. Can be specified by the user to define game-specific options and be used by the external plugins (used as key-value pair).
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/// </summary>
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[EditorOrder(1100), EditorDisplay("Other Settings"), Tooltip("The custom settings to use with a game. Can be specified by the user to define game-specific options and be used by the external plugins (used as key-value pair).")]
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[EditorOrder(1500), EditorDisplay("Other Settings"), Tooltip("The custom settings to use with a game. Can be specified by the user to define game-specific options and be used by the external plugins (used as key-value pair).")]
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public Dictionary<string, JsonAsset> CustomSettings;
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#if FLAX_EDITOR || PLATFORM_WINDOWS
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@@ -7,6 +7,8 @@
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#include "Engine/Core/Types/String.h"
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#include "Engine/Core/Collections/Dictionary.h"
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class FontFallbackList;
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/// <summary>
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/// The main game engine configuration service. Loads and applies game configuration.
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/// </summary>
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@@ -6,6 +6,8 @@
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#include "Engine/Graphics/Enums.h"
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#include "Engine/Graphics/PostProcessSettings.h"
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class FontFallbackList;
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/// <summary>
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/// Graphics rendering settings.
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/// </summary>
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@@ -118,6 +120,18 @@ public:
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API_FIELD(Attributes="EditorOrder(10000), EditorDisplay(\"Post Process Settings\", EditorDisplayAttribute.InlineStyle)")
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PostProcessSettings PostProcessSettings;
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/// <summary>
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/// Whether to enable font fallbacking globally.
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/// </summary>
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API_FIELD(Attributes = "EditorOrder(12000), EditorDisplay(\"Text Render Settings\", EditorDisplayAttribute.InlineStyle)")
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bool EnableFontFallback = true;
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/// <summary>
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/// The fallback fonts used for text rendering, ignored if null.
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/// </summary>
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API_FIELD(Attributes = "EditorOrder(12005), EditorDisplay(\"Text Render Settings\", EditorDisplayAttribute.InlineStyle)")
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FontFallbackList* FallbackFonts;
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private:
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/// <summary>
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/// Renamed UeeHDRProbes into UseHDRProbes
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