Merge branch 'envision3d-feature/1151-play-mode-actions'
This commit is contained in:
BIN
Content/Editor/IconsAtlas.flax
(Stored with Git LFS)
BIN
Content/Editor/IconsAtlas.flax
(Stored with Git LFS)
Binary file not shown.
@@ -96,6 +96,7 @@ namespace FlaxEditor
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public SpriteHandle Link64;
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public SpriteHandle Build64;
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public SpriteHandle Add64;
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public SpriteHandle ShipIt64;
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// 96px
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public SpriteHandle Toolbox96;
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@@ -0,0 +1,93 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using FlaxEngine;
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namespace FlaxEditor.GUI.ContextMenu
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{
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/// <summary>
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/// Context menu for a single selectable option from range of values (eg. enum).
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/// </summary>
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[HideInEditor]
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class ContextMenuSingleSelectGroup<T>
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{
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private struct SingleSelectGroupItem
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{
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public string Text;
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public string Tooltip;
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public T Value;
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public Action Selected;
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public List<ContextMenuButton> Buttons;
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}
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private List<ContextMenu> _menus = new List<ContextMenu>();
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private List<SingleSelectGroupItem> _items = new List<SingleSelectGroupItem>();
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private SingleSelectGroupItem _selectedItem;
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public T Selected
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{
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get => _selectedItem.Value;
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set
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{
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var index = _items.FindIndex(x => x.Value.Equals(value));
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if (index != -1 && !_selectedItem.Value.Equals(value))
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{
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SetSelected(_items[index]);
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}
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}
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}
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public Action<T> SelectedChanged;
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public ContextMenuSingleSelectGroup<T> AddItem(string text, T value, Action selected = null, string tooltip = null)
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{
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var item = new SingleSelectGroupItem
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{
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Text = text,
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Tooltip = tooltip,
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Value = value,
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Selected = selected,
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Buttons = new List<ContextMenuButton>()
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};
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_items.Add(item);
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foreach (var contextMenu in _menus)
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AddItemToContextMenu(contextMenu, item);
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return this;
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}
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public ContextMenuSingleSelectGroup<T> AddItemsToContextMenu(ContextMenu contextMenu)
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{
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_menus.Add(contextMenu);
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for (int i = 0; i < _items.Count; i++)
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AddItemToContextMenu(contextMenu, _items[i]);
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return this;
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}
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private void AddItemToContextMenu(ContextMenu contextMenu, SingleSelectGroupItem item)
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{
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var btn = contextMenu.AddButton(item.Text, () => { SetSelected(item); });
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if (item.Tooltip != null)
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btn.TooltipText = item.Tooltip;
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item.Buttons.Add(btn);
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if (item.Equals(_selectedItem))
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btn.Checked = true;
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}
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private void SetSelected(SingleSelectGroupItem item)
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{
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foreach (var e in _items)
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{
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foreach (var btn in e.Buttons)
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btn.Checked = false;
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}
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_selectedItem = item;
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SelectedChanged?.Invoke(item.Value);
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item.Selected?.Invoke();
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foreach (var btn in item.Buttons)
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btn.Checked = true;
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}
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}
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}
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@@ -23,10 +23,15 @@ namespace FlaxEditor.GUI
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public const int DefaultMarginH = 2;
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/// <summary>
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/// Event fired when button gets clicked.
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/// Event fired when button gets clicked with the primary mouse button.
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/// </summary>
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public Action<ToolStripButton> ButtonClicked;
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/// <summary>
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/// Event fired when button gets clicked with the secondary mouse button.
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/// </summary>
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public Action<ToolStripButton> SecondaryButtonClicked;
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/// <summary>
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/// Tries to get the last button.
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/// </summary>
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@@ -146,6 +151,11 @@ namespace FlaxEditor.GUI
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ButtonClicked?.Invoke(button);
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}
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internal void OnSecondaryButtonClicked(ToolStripButton button)
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{
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SecondaryButtonClicked?.Invoke(button);
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}
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/// <inheritdoc />
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protected override void PerformLayoutBeforeChildren()
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{
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@@ -20,13 +20,19 @@ namespace FlaxEditor.GUI
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private SpriteHandle _icon;
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private string _text;
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private bool _mouseDown;
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private bool _primaryMouseDown;
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private bool _secondaryMouseDown;
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/// <summary>
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/// Event fired when user clicks the button.
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/// </summary>
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public Action Clicked;
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/// <summary>
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/// Event fired when user clicks the button.
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/// </summary>
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public Action SecondaryClicked;
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/// <summary>
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/// The checked state.
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/// </summary>
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@@ -63,6 +69,11 @@ namespace FlaxEditor.GUI
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}
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}
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/// <summary>
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/// A reference to a context menu to raise when the secondary mouse button is pressed.
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/// </summary>
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public ContextMenu.ContextMenu ContextMenu;
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/// <summary>
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/// Initializes a new instance of the <see cref="ToolStripButton"/> class.
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/// </summary>
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@@ -108,10 +119,11 @@ namespace FlaxEditor.GUI
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var iconRect = new Rectangle(DefaultMargin, DefaultMargin, iconSize, iconSize);
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var textRect = new Rectangle(DefaultMargin, 0, 0, Height);
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bool enabled = EnabledInHierarchy;
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bool mouseButtonDown = _primaryMouseDown || _secondaryMouseDown;
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// Draw background
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if (enabled && (IsMouseOver || IsNavFocused || Checked))
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Render2D.FillRectangle(clientRect, Checked ? style.BackgroundSelected : _mouseDown ? style.BackgroundHighlighted : (style.LightBackground * 1.3f));
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Render2D.FillRectangle(clientRect, Checked ? style.BackgroundSelected : mouseButtonDown ? style.BackgroundHighlighted : (style.LightBackground * 1.3f));
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// Draw icon
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if (_icon.IsValid)
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@@ -124,13 +136,7 @@ namespace FlaxEditor.GUI
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if (!string.IsNullOrEmpty(_text))
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{
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textRect.Size.X = Width - DefaultMargin - textRect.Left;
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Render2D.DrawText(
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style.FontMedium,
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_text,
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textRect,
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enabled ? style.Foreground : style.ForegroundDisabled,
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TextAlignment.Near,
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TextAlignment.Center);
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Render2D.DrawText(style.FontMedium, _text, textRect, enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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}
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}
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@@ -155,9 +161,13 @@ namespace FlaxEditor.GUI
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{
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if (button == MouseButton.Left)
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{
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// Set flag
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_mouseDown = true;
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_primaryMouseDown = true;
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Focus();
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return true;
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}
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if (button == MouseButton.Right)
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{
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_secondaryMouseDown = true;
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Focus();
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return true;
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}
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@@ -168,12 +178,9 @@ namespace FlaxEditor.GUI
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/// <inheritdoc />
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left && _mouseDown)
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if (button == MouseButton.Left && _primaryMouseDown)
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{
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// Clear flag
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_mouseDown = false;
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// Fire events
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_primaryMouseDown = false;
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if (AutoCheck)
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Checked = !Checked;
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Clicked?.Invoke();
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@@ -181,6 +188,14 @@ namespace FlaxEditor.GUI
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return true;
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}
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if (button == MouseButton.Right && _secondaryMouseDown)
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{
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_secondaryMouseDown = false;
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SecondaryClicked?.Invoke();
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(Parent as ToolStrip)?.OnSecondaryButtonClicked(this);
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ContextMenu?.Show(this, new Float2(0, Height));
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return true;
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}
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return base.OnMouseUp(location, button);
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}
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@@ -188,8 +203,8 @@ namespace FlaxEditor.GUI
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/// <inheritdoc />
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public override void OnMouseLeave()
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{
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// Clear flag
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_mouseDown = false;
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_primaryMouseDown = false;
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_secondaryMouseDown = false;
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base.OnMouseLeave();
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}
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@@ -197,8 +212,8 @@ namespace FlaxEditor.GUI
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/// <inheritdoc />
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public override void OnLostFocus()
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{
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// Clear flag
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_mouseDown = false;
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_primaryMouseDown = false;
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_secondaryMouseDown = false;
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base.OnLostFocus();
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}
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@@ -20,6 +20,8 @@ using FlaxEngine.GUI;
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using FlaxEngine.Json;
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using DockHintWindow = FlaxEditor.GUI.Docking.DockHintWindow;
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using MasterDockPanel = FlaxEditor.GUI.Docking.MasterDockPanel;
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using FlaxEditor.Content.Settings;
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using FlaxEditor.Options;
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namespace FlaxEditor.Modules
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{
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@@ -36,6 +38,9 @@ namespace FlaxEditor.Modules
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private ContentStats _contentStats;
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private bool _progressFailed;
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ContextMenuSingleSelectGroup<int> _numberOfClientsGroup = new ContextMenuSingleSelectGroup<int>();
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private Scene[] _scenesToReload;
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private ContextMenuButton _menuFileSaveScenes;
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private ContextMenuButton _menuFileCloseScenes;
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private ContextMenuButton _menuFileGenerateScriptsProjectFiles;
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@@ -54,7 +59,9 @@ namespace FlaxEditor.Modules
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private ContextMenuButton _menuSceneAlignViewportWithActor;
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private ContextMenuButton _menuScenePilotActor;
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private ContextMenuButton _menuSceneCreateTerrain;
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private ContextMenuButton _menuGamePlay;
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private ContextMenuButton _menuGamePlayGame;
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private ContextMenuButton _menuGamePlayCurrentScenes;
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private ContextMenuButton _menuGameStop;
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private ContextMenuButton _menuGamePause;
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private ContextMenuButton _menuToolsBuildScenes;
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private ContextMenuButton _menuToolsBakeLightmaps;
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@@ -74,6 +81,7 @@ namespace FlaxEditor.Modules
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private ToolStripButton _toolStripRotate;
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private ToolStripButton _toolStripScale;
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private ToolStripButton _toolStripBuildScenes;
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private ToolStripButton _toolStripCook;
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private ToolStripButton _toolStripPlay;
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private ToolStripButton _toolStripPause;
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private ToolStripButton _toolStripStep;
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@@ -195,6 +203,7 @@ namespace FlaxEditor.Modules
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_toolStripScale.Checked = gizmoMode == TransformGizmoBase.Mode.Scale;
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//
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_toolStripBuildScenes.Enabled = (canEditScene && !isPlayMode) || Editor.StateMachine.BuildingScenesState.IsActive;
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_toolStripCook.Enabled = Editor.Windows.GameCookerWin.CanBuild(Platform.PlatformType) && !GameCooker.IsRunning;
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//
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var play = _toolStripPlay;
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var pause = _toolStripPause;
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@@ -351,6 +360,7 @@ namespace FlaxEditor.Modules
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// Update window background
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mainWindow.BackgroundColor = Style.Current.Background;
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InitSharedMenus();
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InitMainMenu(mainWindow);
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InitToolstrip(mainWindow);
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InitStatusBar(mainWindow);
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@@ -409,6 +419,7 @@ namespace FlaxEditor.Modules
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Editor.Undo.UndoDone += OnUndoEvent;
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Editor.Undo.RedoDone += OnUndoEvent;
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Editor.Undo.ActionDone += OnUndoEvent;
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GameCooker.Event += OnGameCookerEvent;
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UpdateToolstrip();
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}
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@@ -424,6 +435,11 @@ namespace FlaxEditor.Modules
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UpdateStatusBar();
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}
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private void OnGameCookerEvent(GameCooker.EventType type)
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{
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UpdateToolstrip();
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}
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/// <inheritdoc />
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public override void OnExit()
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{
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@@ -466,6 +482,22 @@ namespace FlaxEditor.Modules
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return dialog;
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}
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private void InitSharedMenus()
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{
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for (int i = 1; i <= 4; i++)
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_numberOfClientsGroup.AddItem(i.ToString(), i);
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_numberOfClientsGroup.Selected = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
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_numberOfClientsGroup.SelectedChanged = value =>
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{
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var options = Editor.Options.Options;
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options.Interface.NumberOfGameClientsToLaunch = value;
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Editor.Options.Apply(options);
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};
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Editor.Options.OptionsChanged += options => { _numberOfClientsGroup.Selected = options.Interface.NumberOfGameClientsToLaunch; };
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}
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private void InitMainMenu(RootControl mainWindow)
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{
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MainMenu = new MainMenu(mainWindow)
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@@ -523,11 +555,19 @@ namespace FlaxEditor.Modules
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MenuGame = MainMenu.AddButton("Game");
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cm = MenuGame.ContextMenu;
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cm.VisibleChanged += OnMenuGameShowHide;
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_menuGamePlay = cm.AddButton("Play", inputOptions.Play.ToString(), Editor.Simulation.RequestStartPlay);
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_menuGamePlayGame = cm.AddButton("Play Game", PlayGame);
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_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", inputOptions.Play.ToString(), PlayScenes);
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_menuGameStop = cm.AddButton("Stop Game", Editor.Simulation.RequestStopPlay);
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_menuGamePause = cm.AddButton("Pause", inputOptions.Pause.ToString(), Editor.Simulation.RequestPausePlay);
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cm.AddSeparator();
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cm.AddButton("Cook & Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
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cm.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
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var numberOfClientsMenu = cm.AddChildMenu("Number of game clients");
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_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
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|
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cm.AddSeparator();
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cm.AddButton("Cook & Run", CookAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
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cm.AddButton("Run cooked game", RunCookedGame).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
|
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|
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// Tools
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||||
MenuTools = MainMenu.AddButton("Tools");
|
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@@ -603,7 +643,7 @@ namespace FlaxEditor.Modules
|
||||
_menuEditDuplicate.ShortKeys = inputOptions.Duplicate.ToString();
|
||||
_menuEditSelectAll.ShortKeys = inputOptions.SelectAll.ToString();
|
||||
_menuEditFind.ShortKeys = inputOptions.Search.ToString();
|
||||
_menuGamePlay.ShortKeys = inputOptions.Play.ToString();
|
||||
_menuGamePlayCurrentScenes.ShortKeys = inputOptions.Play.ToString();
|
||||
_menuGamePause.ShortKeys = inputOptions.Pause.ToString();
|
||||
|
||||
MainMenuShortcutKeysUpdated?.Invoke();
|
||||
@@ -611,6 +651,8 @@ namespace FlaxEditor.Modules
|
||||
|
||||
private void InitToolstrip(RootControl mainWindow)
|
||||
{
|
||||
var inputOptions = Editor.Options.Options.Input;
|
||||
|
||||
ToolStrip = new ToolStrip(34.0f, MainMenu.Bottom)
|
||||
{
|
||||
Parent = mainWindow,
|
||||
@@ -625,10 +667,33 @@ namespace FlaxEditor.Modules
|
||||
_toolStripRotate = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Rotate32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Rotate).LinkTooltip("Change Gizmo tool mode to Rotate (2)");
|
||||
_toolStripScale = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Scale32, () => Editor.MainTransformGizmo.ActiveMode = TransformGizmoBase.Mode.Scale).LinkTooltip("Change Gizmo tool mode to Scale (3)");
|
||||
ToolStrip.AddSeparator();
|
||||
|
||||
// Cook scenes
|
||||
_toolStripBuildScenes = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Build64, Editor.BuildScenesOrCancel).LinkTooltip("Build scenes data - CSG, navmesh, static lighting, env probes - configurable via Build Actions in editor options (Ctrl+F10)");
|
||||
|
||||
// Cook and run
|
||||
_toolStripCook = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.ShipIt64, CookAndRun).LinkTooltip("Cook & Run - build game for the current platform and run it locally");
|
||||
_toolStripCook.ContextMenu = new ContextMenu();
|
||||
_toolStripCook.ContextMenu.AddButton("Run cooked game", RunCookedGame);
|
||||
_toolStripCook.ContextMenu.AddSeparator();
|
||||
var numberOfClientsMenu = _toolStripCook.ContextMenu.AddChildMenu("Number of game clients");
|
||||
_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
|
||||
|
||||
ToolStrip.AddSeparator();
|
||||
_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, Editor.Simulation.RequestPlayOrStopPlay).LinkTooltip("Start/Stop game (F5)");
|
||||
_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip("Pause/Resume game(F6)");
|
||||
|
||||
// Play
|
||||
_toolStripPlay = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Play64, OnPlayPressed).LinkTooltip("Play Game");
|
||||
_toolStripPlay.ContextMenu = new ContextMenu();
|
||||
var playSubMenu = _toolStripPlay.ContextMenu.AddChildMenu("Play button action");
|
||||
var playActionGroup = new ContextMenuSingleSelectGroup<InterfaceOptions.PlayAction>();
|
||||
playActionGroup.AddItem("Play Game", InterfaceOptions.PlayAction.PlayGame, null, "Launches the game from the First Scene defined in the project settings.");
|
||||
playActionGroup.AddItem("Play Scenes", InterfaceOptions.PlayAction.PlayScenes, null, "Launches the game using the scenes currently loaded in the editor.");
|
||||
playActionGroup.AddItemsToContextMenu(playSubMenu.ContextMenu);
|
||||
playActionGroup.Selected = Editor.Options.Options.Interface.PlayButtonAction;
|
||||
playActionGroup.SelectedChanged = SetPlayAction;
|
||||
Editor.Options.OptionsChanged += options => { playActionGroup.Selected = options.Interface.PlayButtonAction; };
|
||||
|
||||
_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game({inputOptions.Pause})");
|
||||
_toolStripStep = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Skip64, Editor.Simulation.RequestPlayOneFrame).LinkTooltip("Step one frame in game");
|
||||
|
||||
UpdateToolstrip();
|
||||
@@ -663,10 +728,7 @@ namespace FlaxEditor.Modules
|
||||
var defaultTextColor = StatusBar.TextColor;
|
||||
_outputLogButton.HoverBegin += () => StatusBar.TextColor = Style.Current.BackgroundSelected;
|
||||
_outputLogButton.HoverEnd += () => StatusBar.TextColor = defaultTextColor;
|
||||
_outputLogButton.Clicked += () =>
|
||||
{
|
||||
Editor.Windows.OutputLogWin.FocusOrShow();
|
||||
};
|
||||
_outputLogButton.Clicked += () => { Editor.Windows.OutputLogWin.FocusOrShow(); };
|
||||
|
||||
// Progress bar with label
|
||||
const float progressBarWidth = 120.0f;
|
||||
@@ -786,7 +848,9 @@ namespace FlaxEditor.Modules
|
||||
var isPlayMode = Editor.StateMachine.IsPlayMode;
|
||||
var canPlay = Level.IsAnySceneLoaded;
|
||||
|
||||
_menuGamePlay.Enabled = !isPlayMode && canPlay;
|
||||
_menuGamePlayGame.Enabled = !isPlayMode && canPlay;
|
||||
_menuGamePlayCurrentScenes.Enabled = !isPlayMode && canPlay;
|
||||
_menuGameStop.Enabled = isPlayMode && canPlay;
|
||||
_menuGamePause.Enabled = isPlayMode && canPlay;
|
||||
|
||||
c.PerformLayout();
|
||||
@@ -968,6 +1032,72 @@ namespace FlaxEditor.Modules
|
||||
projectInfo.Save();
|
||||
}
|
||||
|
||||
private void SetPlayAction(InterfaceOptions.PlayAction newPlayAction)
|
||||
{
|
||||
var options = Editor.Options.Options;
|
||||
options.Interface.PlayButtonAction = newPlayAction;
|
||||
Editor.Options.Apply(options);
|
||||
}
|
||||
|
||||
private void OnPlayPressed()
|
||||
{
|
||||
switch (Editor.Options.Options.Interface.PlayButtonAction)
|
||||
{
|
||||
case InterfaceOptions.PlayAction.PlayGame:
|
||||
if (Editor.IsPlayMode)
|
||||
Editor.Simulation.RequestStopPlay();
|
||||
else
|
||||
PlayGame();
|
||||
return;
|
||||
case InterfaceOptions.PlayAction.PlayScenes:
|
||||
PlayScenes();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayGame()
|
||||
{
|
||||
var firstScene = GameSettings.Load().FirstScene;
|
||||
if (firstScene == Guid.Empty)
|
||||
{
|
||||
if (Level.IsAnySceneLoaded)
|
||||
Editor.Simulation.RequestStartPlay();
|
||||
return;
|
||||
}
|
||||
|
||||
_scenesToReload = Level.Scenes;
|
||||
Level.UnloadAllScenes();
|
||||
Level.LoadScene(firstScene);
|
||||
|
||||
Editor.PlayModeEnd += OnPlayGameSceneEnding;
|
||||
Editor.Simulation.RequestPlayOrStopPlay();
|
||||
}
|
||||
|
||||
private void OnPlayGameSceneEnding()
|
||||
{
|
||||
Editor.PlayModeEnd -= OnPlayGameSceneEnding;
|
||||
|
||||
Level.UnloadAllScenes();
|
||||
|
||||
foreach (var scene in _scenesToReload)
|
||||
Level.LoadScene(scene.ID);
|
||||
}
|
||||
|
||||
private void PlayScenes()
|
||||
{
|
||||
Editor.Simulation.RequestPlayOrStopPlay();
|
||||
}
|
||||
|
||||
private void CookAndRun()
|
||||
{
|
||||
Editor.Windows.GameCookerWin.BuildAndRun();
|
||||
}
|
||||
|
||||
private void RunCookedGame()
|
||||
{
|
||||
Editor.Windows.GameCookerWin.RunCooked();
|
||||
}
|
||||
|
||||
private void OnMainWindowClosing()
|
||||
{
|
||||
// Clear UI references (GUI cannot be used after window closing)
|
||||
|
||||
@@ -74,6 +74,22 @@ namespace FlaxEditor.Options
|
||||
DockBottom = DockState.DockBottom
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Options for the action taken by the play button.
|
||||
/// </summary>
|
||||
public enum PlayAction
|
||||
{
|
||||
/// <summary>
|
||||
/// Launches the game from the First Scene defined in the project settings.
|
||||
/// </summary>
|
||||
PlayGame,
|
||||
|
||||
/// <summary>
|
||||
/// Launches the game using the scenes currently loaded in the editor.
|
||||
/// </summary>
|
||||
PlayScenes,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.
|
||||
/// </summary>
|
||||
@@ -82,14 +98,12 @@ namespace FlaxEditor.Options
|
||||
public float InterfaceScale { get; set; } = 1.0f;
|
||||
|
||||
#if PLATFORM_WINDOWS
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
|
||||
/// </summary>
|
||||
[DefaultValue(false)]
|
||||
[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar. Editor restart required.")]
|
||||
public bool UseNativeWindowSystem { get; set; } = false;
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
@@ -196,30 +210,44 @@ namespace FlaxEditor.Options
|
||||
[EditorDisplay("Play In-Editor", "Focus Game Window On Play"), EditorOrder(400), Tooltip("Determines whether auto-focus game window on play mode start.")]
|
||||
public bool FocusGameWinOnPlay { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating what action should be taken upon pressing the play button.
|
||||
/// </summary>
|
||||
[DefaultValue(PlayAction.PlayScenes)]
|
||||
[EditorDisplay("Play In-Editor", "Play Button Action"), EditorOrder(410)]
|
||||
public PlayAction PlayButtonAction { get; set; } = PlayAction.PlayScenes;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating the number of game clients to launch when building and/or running cooked game.
|
||||
/// </summary>
|
||||
[DefaultValue(1), Range(1, 4)]
|
||||
[EditorDisplay("Cook & Run"), EditorOrder(500)]
|
||||
public int NumberOfGameClientsToLaunch = 1;
|
||||
|
||||
private static FontAsset DefaultFont => FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.PrimaryFont);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the title font for editor UI.
|
||||
/// </summary>
|
||||
[EditorDisplay("Fonts"), EditorOrder(500), Tooltip("The title font for editor UI.")]
|
||||
[EditorDisplay("Fonts"), EditorOrder(600), Tooltip("The title font for editor UI.")]
|
||||
public FontReference TitleFont { get; set; } = new FontReference(DefaultFont, 18);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the large font for editor UI.
|
||||
/// </summary>
|
||||
[EditorDisplay("Fonts"), EditorOrder(510), Tooltip("The large font for editor UI.")]
|
||||
[EditorDisplay("Fonts"), EditorOrder(610), Tooltip("The large font for editor UI.")]
|
||||
public FontReference LargeFont { get; set; } = new FontReference(DefaultFont, 14);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the medium font for editor UI.
|
||||
/// </summary>
|
||||
[EditorDisplay("Fonts"), EditorOrder(520), Tooltip("The medium font for editor UI.")]
|
||||
[EditorDisplay("Fonts"), EditorOrder(620), Tooltip("The medium font for editor UI.")]
|
||||
public FontReference MediumFont { get; set; } = new FontReference(DefaultFont, 9);
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the small font for editor UI.
|
||||
/// </summary>
|
||||
[EditorDisplay("Fonts"), EditorOrder(530), Tooltip("The small font for editor UI.")]
|
||||
[EditorDisplay("Fonts"), EditorOrder(630), Tooltip("The small font for editor UI.")]
|
||||
public FontReference SmallFont { get; set; } = new FontReference(DefaultFont, 9);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -238,6 +238,7 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
[EditorDisplay(null, "arm64")]
|
||||
ARM64,
|
||||
|
||||
[EditorDisplay(null, "x64")]
|
||||
x64,
|
||||
}
|
||||
@@ -614,6 +615,18 @@ namespace FlaxEditor.Windows
|
||||
_exitOnBuildEnd = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if can build for the given platform (both supported and available).
|
||||
/// </summary>
|
||||
/// <param name="platformType">The platform.</param>
|
||||
/// <returns>True if can build, otherwise false.</returns>
|
||||
public bool CanBuild(PlatformType platformType)
|
||||
{
|
||||
if (_buildTabProxy.PerPlatformOptions.TryGetValue(platformType, out var platform))
|
||||
return platform.IsAvailable && platform.IsSupported;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds all the targets from the given preset.
|
||||
/// </summary>
|
||||
@@ -659,16 +672,24 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
Editor.Log("Building and running");
|
||||
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
|
||||
_buildingQueue.Enqueue(new QueueItem
|
||||
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
|
||||
for (int i = 0; i < numberOfClients; i++)
|
||||
{
|
||||
Target = new BuildTarget
|
||||
var buildOptions = BuildOptions.AutoRun;
|
||||
if (i > 0)
|
||||
buildOptions |= BuildOptions.NoCook;
|
||||
|
||||
_buildingQueue.Enqueue(new QueueItem
|
||||
{
|
||||
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
|
||||
Platform = buildPlatform,
|
||||
Mode = buildConfiguration,
|
||||
},
|
||||
Options = BuildOptions.AutoRun,
|
||||
});
|
||||
Target = new BuildTarget
|
||||
{
|
||||
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
|
||||
Platform = buildPlatform,
|
||||
Mode = buildConfiguration,
|
||||
},
|
||||
Options = buildOptions,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -678,16 +699,20 @@ namespace FlaxEditor.Windows
|
||||
{
|
||||
Editor.Log("Running cooked build");
|
||||
GameCooker.GetCurrentPlatform(out var platform, out var buildPlatform, out var buildConfiguration);
|
||||
_buildingQueue.Enqueue(new QueueItem
|
||||
var numberOfClients = Editor.Options.Options.Interface.NumberOfGameClientsToLaunch;
|
||||
for (int i = 0; i < numberOfClients; i++)
|
||||
{
|
||||
Target = new BuildTarget
|
||||
_buildingQueue.Enqueue(new QueueItem
|
||||
{
|
||||
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
|
||||
Platform = buildPlatform,
|
||||
Mode = buildConfiguration,
|
||||
},
|
||||
Options = BuildOptions.AutoRun | BuildOptions.NoCook,
|
||||
});
|
||||
Target = new BuildTarget
|
||||
{
|
||||
Output = _buildTabProxy.PerPlatformOptions[platform].Output,
|
||||
Platform = buildPlatform,
|
||||
Mode = buildConfiguration,
|
||||
},
|
||||
Options = BuildOptions.AutoRun | BuildOptions.NoCook,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildTarget()
|
||||
|
||||
Reference in New Issue
Block a user