Fix potential issue with SR/RT slots

This commit is contained in:
Wojciech Figat
2022-05-26 15:43:55 +02:00
parent 3377229966
commit 48b3a34182

View File

@@ -527,5 +527,8 @@ bool DynamicDiffuseGlobalIlluminationPass::Render(RenderContext& renderContext,
}
#endif
context->ResetRenderTarget();
context->ResetSR();
return false;
}