Improve AOT cache usage when using different build configurations

This commit is contained in:
Wojtek Figat
2023-04-03 13:49:53 +02:00
parent 350112a0d7
commit 493f3430bc

View File

@@ -20,7 +20,9 @@ void PrecompileAssembliesStep::OnBuildStarted(CookingData& data)
// Reset any AOT cache from previous run if the AOT mode has changed (eg. Mono AOT -> ILC on Desktop)
const String aotModeCacheFilePath = data.ManagedCodeOutputPath / TEXT("AOTMode.txt");
const String aotModeCacheValue = StringUtils::ToString((int32)aotMode);
String aotModeCacheValue = String::Format(TEXT("{};{}"), (int32)aotMode, (int32)data.Configuration);
for (const String& define : data.CustomDefines)
aotModeCacheValue += define;
if (FileSystem::DirectoryExists(data.ManagedCodeOutputPath))
{
String cachedData;
@@ -54,7 +56,7 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.xml"));
FileSystem::DeleteFile(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.pdb"));
// Run AOT by Flax.Build
// Run AOT by Flax.Build (see DotNetAOT)
const Char *platform, *architecture, *configuration = ::ToString(data.Configuration);
data.GetBuildPlatformName(platform, architecture);
const String logFile = data.CacheDirectory / TEXT("AotLog.txt");
@@ -73,69 +75,4 @@ bool PrecompileAssembliesStep::Perform(CookingData& data)
}
return false;
// Useful references about AOT:
// https://github.com/dotnet/runtime/blob/main/src/coreclr/nativeaot/docs/README.md
// https://github.com/dotnet/runtime/blob/main/docs/workflow/building/coreclr/nativeaot.md
// https://github.com/dotnet/samples/tree/main/core/nativeaot/NativeLibrary
// http://www.mono-project.com/docs/advanced/runtime/docs/aot/
// http://www.mono-project.com/docs/advanced/aot/
// Setup
// TODO: remove old AotConfig, OnConfigureAOT, OnPerformAOT and OnPostProcessAOT
PlatformTools::AotConfig config(data);
data.Tools->OnConfigureAOT(data, config);
// Prepare output directory
config.AotCachePath = data.DataOutputPath / TEXT("Mono/lib/mono/aot-cache");
switch (data.Tools->GetArchitecture())
{
case ArchitectureType::x86:
config.AotCachePath /= TEXT("x86");
break;
case ArchitectureType::x64:
config.AotCachePath /= TEXT("amd64");
break;
default:
data.Error(TEXT("Not supported AOT architecture"));
return true;
}
if (!FileSystem::DirectoryExists(config.AotCachePath))
{
if (FileSystem::CreateDirectory(config.AotCachePath))
{
data.Error(TEXT("Failed to setup AOT output directory."));
return true;
}
}
// Collect assemblies for AOT
// TODO: don't perform AOT on all assemblies but only ones used by the game and engine assemblies
for (auto& dir : config.AssembliesSearchDirs)
FileSystem::DirectoryGetFiles(config.Assemblies, dir, TEXT("*.dll"), DirectorySearchOption::TopDirectoryOnly);
for (auto& binaryModule : data.BinaryModules)
if (binaryModule.ManagedPath.HasChars())
config.Assemblies.Add(data.ManagedCodeOutputPath / binaryModule.ManagedPath);
// TODO: move AOT to Flax.Build and perform it on all C# assemblies used in target build
config.Assemblies.Add(data.ManagedCodeOutputPath / TEXT("Newtonsoft.Json.dll"));
// Perform AOT for the assemblies
for (int32 i = 0; i < config.Assemblies.Count(); i++)
{
BUILD_STEP_CANCEL_CHECK;
if (data.Tools->OnPerformAOT(data, config, config.Assemblies[i]))
return true;
data.StepProgress(infoMsg, static_cast<float>(i) / config.Assemblies.Count());
}
BUILD_STEP_CANCEL_CHECK;
if (data.Tools->OnPostProcessAOT(data, config))
return true;
// TODO: maybe remove GAC/assemblies? aot-cache could be only used in the build game
return false;
}