Rename
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@@ -24,7 +24,7 @@
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// Enables verbose logging for Network Replicator actions (dev-only)
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#define NETWORK_REPLICATOR_DEBUG_LOG 1
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PACK_STRUCT(struct NetworkMessageReplicatedObject
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PACK_STRUCT(struct NetworkMessageObjectReplicate
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{
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NetworkMessageIDs ID = NetworkMessageIDs::ObjectReplicate;
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uint32 OwnerFrame;
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@@ -34,7 +34,7 @@ PACK_STRUCT(struct NetworkMessageReplicatedObject
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uint16 DataSize;
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});
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PACK_STRUCT(struct NetworkMessageSpawnObject
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PACK_STRUCT(struct NetworkMessageObjectSpawn
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{
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NetworkMessageIDs ID = NetworkMessageIDs::ObjectSpawn;
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Guid ObjectId;
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@@ -43,9 +43,9 @@ PACK_STRUCT(struct NetworkMessageSpawnObject
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char ObjectTypeName[128]; // TODO: introduce networked-name to synchronize unique names as ushort (less data over network)
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});
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PACK_STRUCT(struct NetworkMessageDespawnObject
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PACK_STRUCT(struct NetworkMessageObjectDespawn
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{
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NetworkMessageIDs ID = NetworkMessageIDs::ObjectSpawn;
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NetworkMessageIDs ID = NetworkMessageIDs::ObjectDespawn;
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Guid ObjectId;
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});
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@@ -388,7 +388,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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continue;
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// Send spawn message
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NetworkMessageSpawnObject msgData;
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NetworkMessageObjectSpawn msgData;
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msgData.ObjectId = item.ObjectId;
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msgData.ParentId = item.ParentId;
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msgData.OwnerClientId = item.OwnerClientId;
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@@ -424,7 +424,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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for (const Guid& e : DespawnQueue)
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{
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// Send despawn message
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NetworkMessageDespawnObject msgData;
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NetworkMessageObjectDespawn msgData;
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msgData.ObjectId = e;
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if (isClient)
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{
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@@ -456,7 +456,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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continue; // Skip spawning objects that we don't own
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// Send spawn message
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NetworkMessageSpawnObject msgData;
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NetworkMessageObjectSpawn msgData;
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msgData.ObjectId = item.ObjectId;
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msgData.ParentId = item.ParentId;
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msgData.OwnerClientId = item.OwnerClientId;
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@@ -522,7 +522,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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{
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const uint32 size = stream->GetPosition();
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ASSERT(size <= MAX_uint16)
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NetworkMessageReplicatedObject msgData;
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NetworkMessageObjectReplicate msgData;
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msgData.OwnerFrame = NetworkManager::Frame;
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msgData.ObjectId = item.ObjectId;
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msgData.ParentId = item.ParentId;
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@@ -548,7 +548,7 @@ void NetworkInternal::NetworkReplicatorUpdate()
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void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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NetworkMessageReplicatedObject msgData;
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NetworkMessageObjectReplicate msgData;
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event.Message.ReadStructure(msgData);
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ScopeLock lock(ObjectsLock);
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NetworkReplicatedObject* e = ResolveObject(msgData.ObjectId, msgData.ParentId, msgData.ObjectTypeName);
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@@ -596,7 +596,7 @@ void NetworkInternal::OnNetworkMessageObjectReplicate(NetworkEvent& event, Netwo
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void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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NetworkMessageSpawnObject msgData;
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NetworkMessageObjectSpawn msgData;
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event.Message.ReadStructure(msgData);
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ScopeLock lock(ObjectsLock);
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NetworkReplicatedObject* e = ResolveObject(msgData.ObjectId, msgData.ParentId, msgData.ObjectTypeName);
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@@ -658,7 +658,7 @@ void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkCl
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void NetworkInternal::OnNetworkMessageObjectDespawn(NetworkEvent& event, NetworkClient* client, NetworkPeer* peer)
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{
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NetworkMessageDespawnObject msgData;
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NetworkMessageObjectDespawn msgData;
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event.Message.ReadStructure(msgData);
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ScopeLock lock(ObjectsLock);
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NetworkReplicatedObject* e = ResolveObject(msgData.ObjectId);
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