Fix using AssetRefEditor for editing asset reference on Guid property
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@@ -34,7 +34,7 @@ namespace FlaxEditor.CustomEditors.Editors
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public class AssetRefEditor : CustomEditor
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{
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private CustomElement<AssetPicker> _element;
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private ScriptType _type;
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private ScriptType _valueType;
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/// <inheritdoc />
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public override DisplayStyle Style => DisplayStyle.Inline;
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@@ -44,7 +44,8 @@ namespace FlaxEditor.CustomEditors.Editors
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{
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if (!HasDifferentTypes)
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{
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_type = Values.Type.Type != typeof(object) || Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
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_valueType = Values.Type.Type != typeof(object) || Values[0] == null ? Values.Type : TypeUtils.GetObjectType(Values[0]);
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var assetType = _valueType;
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float height = 48;
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var attributes = Values.GetAttributes();
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@@ -58,14 +59,14 @@ namespace FlaxEditor.CustomEditors.Editors
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{
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var customType = TypeUtils.GetType(assetReference.TypeName);
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if (customType != ScriptType.Null)
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_type = customType;
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assetType = customType;
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else
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Debug.LogWarning(string.Format("Unknown asset type '{0}' to use for asset picker filter.", assetReference.TypeName));
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}
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}
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_element = layout.Custom<AssetPicker>();
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_element.CustomControl.AssetType = _type;
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_element.CustomControl.AssetType = assetType;
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_element.CustomControl.Height = height;
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_element.CustomControl.SelectedItemChanged += OnSelectedItemChanged;
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}
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@@ -73,11 +74,11 @@ namespace FlaxEditor.CustomEditors.Editors
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private void OnSelectedItemChanged()
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{
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if (typeof(AssetItem).IsAssignableFrom(_type.Type))
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if (typeof(AssetItem).IsAssignableFrom(_valueType.Type))
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SetValue(_element.CustomControl.SelectedItem);
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else if (_type.Type == typeof(Guid))
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else if (_valueType.Type == typeof(Guid))
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SetValue(_element.CustomControl.SelectedID);
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else if (_type.Type == typeof(SceneReference))
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else if (_valueType.Type == typeof(SceneReference))
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SetValue(new SceneReference(_element.CustomControl.SelectedID));
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else
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SetValue(_element.CustomControl.SelectedAsset);
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