Merge branch 'Fix-Game-Compilation' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Fix-Game-Compilation
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@@ -279,6 +279,64 @@ namespace FlaxEngine
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public static void DrawBox(OrientedBoundingBox box, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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/// <summary>
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/// Draws the arc.
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/// </summary>
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/// <param name="position">The center position.</param>
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/// <param name="orientation">The orientation.</param>
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/// <param name="radius">The radius.</param>
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/// <param name="angle">The angle (in radians) of the arc (arc is facing positive Z axis - forward). Use PI*2 for full disc (360 degrees).</param>
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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public static void DrawArc(Vector3 position, Quaternion orientation, float radius, float angle, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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/// <summary>
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/// Draws the wireframe arc.
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/// </summary>
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/// <param name="position">The center position.</param>
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/// <param name="orientation">The orientation.</param>
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/// <param name="radius">The radius.</param>
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/// <param name="angle">The angle (in radians) of the arc (arc is facing positive Z axis - forward). Use PI*2 for full disc (360 degrees).</param>
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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public static void DrawWireArc(Vector3 position, Quaternion orientation, float radius, float angle, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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/// <summary>
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/// Draws the cone.
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/// </summary>
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/// <param name="position">The center position.</param>
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/// <param name="orientation">The orientation.</param>
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/// <param name="radius">The radius.</param>
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/// <param name="angleXY">The angle (in radians) of the cone over the XY axis (cone forward is over X).</param>
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/// <param name="angleXZ">The angle (in radians) of the cone over the XZ axis (cone forward is over X).</param>
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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public static void DrawCone(Vector3 position, Quaternion orientation, float radius, float angleXY, float angleXZ, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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/// <summary>
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/// Draws the wireframe cone.
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/// </summary>
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/// <param name="position">The center position.</param>
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/// <param name="orientation">The orientation.</param>
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/// <param name="radius">The radius.</param>
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/// <param name="angleXY">The angle (in radians) of the cone over the XY axis (cone forward is over X).</param>
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/// <param name="angleXZ">The angle (in radians) of the cone over the XZ axis (cone forward is over X).</param>
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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public static void DrawWireCone(Vector3 position, Quaternion orientation, float radius, float angleXY, float angleXZ, Color color, float duration = 0.0f, bool depthTest = true)
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{
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}
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}
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}
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#endif
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