Merge branch 'Fix-Game-Compilation' of https://github.com/MrCapy0/FlaxEngine into MrCapy0-Fix-Game-Compilation

This commit is contained in:
Wojtek Figat
2024-05-30 11:36:16 +02:00

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@@ -279,6 +279,64 @@ namespace FlaxEngine
public static void DrawBox(OrientedBoundingBox box, Color color, float duration = 0.0f, bool depthTest = true)
{
}
/// <summary>
/// Draws the arc.
/// </summary>
/// <param name="position">The center position.</param>
/// <param name="orientation">The orientation.</param>
/// <param name="radius">The radius.</param>
/// <param name="angle">The angle (in radians) of the arc (arc is facing positive Z axis - forward). Use PI*2 for full disc (360 degrees).</param>
/// <param name="color">The color.</param>
/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
public static void DrawArc(Vector3 position, Quaternion orientation, float radius, float angle, Color color, float duration = 0.0f, bool depthTest = true)
{
}
/// <summary>
/// Draws the wireframe arc.
/// </summary>
/// <param name="position">The center position.</param>
/// <param name="orientation">The orientation.</param>
/// <param name="radius">The radius.</param>
/// <param name="angle">The angle (in radians) of the arc (arc is facing positive Z axis - forward). Use PI*2 for full disc (360 degrees).</param>
/// <param name="color">The color.</param>
/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
public static void DrawWireArc(Vector3 position, Quaternion orientation, float radius, float angle, Color color, float duration = 0.0f, bool depthTest = true)
{
}
/// <summary>
/// Draws the cone.
/// </summary>
/// <param name="position">The center position.</param>
/// <param name="orientation">The orientation.</param>
/// <param name="radius">The radius.</param>
/// <param name="angleXY">The angle (in radians) of the cone over the XY axis (cone forward is over X).</param>
/// <param name="angleXZ">The angle (in radians) of the cone over the XZ axis (cone forward is over X).</param>
/// <param name="color">The color.</param>
/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
public static void DrawCone(Vector3 position, Quaternion orientation, float radius, float angleXY, float angleXZ, Color color, float duration = 0.0f, bool depthTest = true)
{
}
/// <summary>
/// Draws the wireframe cone.
/// </summary>
/// <param name="position">The center position.</param>
/// <param name="orientation">The orientation.</param>
/// <param name="radius">The radius.</param>
/// <param name="angleXY">The angle (in radians) of the cone over the XY axis (cone forward is over X).</param>
/// <param name="angleXZ">The angle (in radians) of the cone over the XZ axis (cone forward is over X).</param>
/// <param name="color">The color.</param>
/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
public static void DrawWireCone(Vector3 position, Quaternion orientation, float radius, float angleXY, float angleXZ, Color color, float duration = 0.0f, bool depthTest = true)
{
}
}
}
#endif