Another iteration on cooking job
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13
.github/workflows/cooking.yml
vendored
13
.github/workflows/cooking.yml
vendored
@@ -34,14 +34,16 @@ jobs:
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path: FlaxSamples
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- name: Build Editor
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run: |
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cp .github\data\ExitOnEsc.cs FlaxSamples\MaterialsFeaturesTour\Source\Game
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.\Development\Scripts\Windows\CallBuildTool.bat -build -log -printSDKs -dotnet=8 -arch=x64 -platform=Windows -configuration=Development -buildtargets=FlaxEditor
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- name: Cook Game (Windows)
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shell: cmd
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run: |
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cp .github\data\ExitOnEsc.cs FlaxSamples\MaterialsFeaturesTour\Source\Game
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.\Binaries\Editor\Win64\Development\FlaxEditor.exe -std -headless -mute -null -project "FlaxSamples\MaterialsFeaturesTour" -build "Development.Windows"
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start /w Binaries\Editor\Win64\Development\FlaxEditor.exe -std -headless -mute -null -project "FlaxSamples\MaterialsFeaturesTour" -build "Development.Windows"
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- name: Test Game (Windows)
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shell: cmd
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run: |
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.\FlaxSamples\MaterialsFeaturesTour\Output\Windows\MaterialsFeaturesTour.exe -std -headless -mute -null
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start /w FlaxSamples\MaterialsFeaturesTour\Output\Windows\MaterialsFeaturesTour.exe -std -headless -mute -null
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# Cook on Mac
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cook-mac:
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@@ -50,10 +52,15 @@ jobs:
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steps:
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- name: Checkout repo
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uses: actions/checkout@v3
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- name: Setup Vulkan
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uses: ./.github/actions/vulkan
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- name: Setup .NET
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uses: actions/setup-dotnet@v3
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with:
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dotnet-version: 8.0.x
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- name: Setup .NET Workload
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run: |
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dotnet workload install ios
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- name: Print .NET info
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run: |
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dotnet --info
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@@ -16,7 +16,7 @@
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#include <iostream>
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#define LOG_ENABLE_FILE (!PLATFORM_SWITCH)
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#define LOG_ENABLE_WINDOWS_SINGLE_NEW_LINE_CHAR (PLATFORM_DESKTOP && (USE_EDITOR || !BUILD_RELEASE))
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#define LOG_ENABLE_WINDOWS_SINGLE_NEW_LINE_CHAR (PLATFORM_WINDOWS && PLATFORM_DESKTOP && (USE_EDITOR || !BUILD_RELEASE))
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namespace
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{
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