Fix crash in AudioBackendOAL::Source_DequeueProcessedBuffers when buffer count is large
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@@ -453,9 +453,10 @@ void AudioBackendOAL::Source_QueueBuffer(uint32 sourceID, uint32 bufferID)
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void AudioBackendOAL::Source_DequeueProcessedBuffers(uint32 sourceID)
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{
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int32 numProcessedBuffers;
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ALuint buffers[AUDIO_MAX_SOURCE_BUFFERS];
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alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &numProcessedBuffers);
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alSourceUnqueueBuffers(sourceID, numProcessedBuffers, buffers);
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Array<ALuint, InlinedAllocation<AUDIO_MAX_SOURCE_BUFFERS>> buffers;
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buffers.Resize(numProcessedBuffers);
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alSourceUnqueueBuffers(sourceID, numProcessedBuffers, buffers.Get());
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ALC_CHECK_ERROR(alSourceUnqueueBuffers);
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}
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