Fix missing scripting and serialization extensions for SceneReference usage in scripts

This commit is contained in:
Wojtek Figat
2023-01-01 19:15:59 +01:00
parent 084fe6f063
commit 4afa59a783
2 changed files with 47 additions and 1 deletions

View File

@@ -2,6 +2,8 @@
#include "Content.h"
#include "JsonAsset.h"
#include "SceneReference.h"
#include "Engine/Serialization/Serialization.h"
#include "Cache/AssetsCache.h"
#include "Storage/ContentStorageManager.h"
#include "Storage/JsonStorageProxy.h"
@@ -39,6 +41,16 @@ String AssetInfo::ToString() const
return String::Format(TEXT("ID: {0}, TypeName: {1}, Path: \'{2}\'"), ID, TypeName, Path);
}
void FLAXENGINE_API Serialization::Serialize(ISerializable::SerializeStream& stream, const SceneReference& v, const void* otherObj)
{
Serialize(stream, v.ID, otherObj);
}
void FLAXENGINE_API Serialization::Deserialize(ISerializable::DeserializeStream& stream, SceneReference& v, ISerializeModifier* modifier)
{
Deserialize(stream, v.ID, modifier);
}
namespace
{
// Assets

View File

@@ -1,8 +1,9 @@
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/Guid.h"
#include "Engine/Core/ISerializable.h"
/// <summary>
/// Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene.
@@ -15,4 +16,37 @@ API_STRUCT(NoDefault) struct FLAXENGINE_API SceneReference
/// The identifier of the scene asset (and the scene object).
/// </summary>
API_FIELD() Guid ID;
FORCE_INLINE bool operator==(const SceneReference& other) const
{
return ID == other.ID;
}
FORCE_INLINE bool operator!=(const SceneReference& other) const
{
return ID != other.ID;
}
};
template<>
struct TIsPODType<SceneReference>
{
enum { Value = true };
};
inline uint32 GetHash(const SceneReference& key)
{
return GetHash(key.ID);
}
// @formatter:off
namespace Serialization
{
inline bool ShouldSerialize(const SceneReference& v, const void* otherObj)
{
return !otherObj || v != *(SceneReference*)otherObj;
}
void FLAXENGINE_API Serialize(ISerializable::SerializeStream& stream, const SceneReference& v, const void* otherObj);
void FLAXENGINE_API Deserialize(ISerializable::DeserializeStream& stream, SceneReference& v, ISerializeModifier* modifier);
}
// @formatter:on