Remove some unsued lines

This commit is contained in:
Wojtek Figat
2021-06-06 12:30:01 +02:00
parent 7c9e170a40
commit 4cd31ce2b4
2 changed files with 2 additions and 6 deletions

View File

@@ -334,7 +334,7 @@ namespace FlaxEditor
} }
// Load scene // Load scene
// scene cmd line argument // scene cmd line argument
var scene = ContentDatabase.Find(_startupSceneCmdLine); var scene = ContentDatabase.Find(_startupSceneCmdLine);
if (scene is SceneItem) if (scene is SceneItem)
@@ -1334,7 +1334,7 @@ namespace FlaxEditor
{ {
Instance.StateMachine.StateChanged += RequestStartPlayOnEditMode; Instance.StateMachine.StateChanged += RequestStartPlayOnEditMode;
} }
[MethodImpl(MethodImplOptions.InternalCall)] [MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int Internal_ReadOutputLogs(string[] outMessages, byte[] outLogTypes, long[] outLogTimes); internal static extern int Internal_ReadOutputLogs(string[] outMessages, byte[] outLogTypes, long[] outLogTimes);

View File

@@ -45,7 +45,6 @@ public:
/// <summary> /// <summary>
/// Gets priority level of the thread. /// Gets priority level of the thread.
/// </summary> /// </summary>
/// <returns>The thread priority level.</returns>
FORCE_INLINE ThreadPriority GetPriority() const FORCE_INLINE ThreadPriority GetPriority() const
{ {
return _priority; return _priority;
@@ -60,7 +59,6 @@ public:
/// <summary> /// <summary>
/// Gets thread ID /// Gets thread ID
/// </summary> /// </summary>
/// <returns>Thread ID</returns>
FORCE_INLINE uint64 GetID() const FORCE_INLINE uint64 GetID() const
{ {
return _id; return _id;
@@ -69,7 +67,6 @@ public:
/// <summary> /// <summary>
/// Gets thread running state. /// Gets thread running state.
/// </summary> /// </summary>
/// <returns>True if thread is running, otherwise false</returns>
FORCE_INLINE bool IsRunning() const FORCE_INLINE bool IsRunning() const
{ {
return _isRunning; return _isRunning;
@@ -78,7 +75,6 @@ public:
/// <summary> /// <summary>
/// Gets name of the thread. /// Gets name of the thread.
/// </summary> /// </summary>
/// <returns>The thread name.</returns>
FORCE_INLINE const String& GetName() const FORCE_INLINE const String& GetName() const
{ {
return _name; return _name;