Merge branch 'RuanLucasGD-RenameActors'

This commit is contained in:
Wojtek Figat
2024-07-25 10:06:23 +02:00
3 changed files with 263 additions and 5 deletions

View File

@@ -54,8 +54,6 @@ namespace FlaxEditor.Windows
// Basic editing options
b = contextMenu.AddButton("Rename", inputOptions.Rename, Rename);
b.Enabled = isSingleActorSelected;
b = contextMenu.AddButton("Duplicate", inputOptions.Duplicate, Editor.SceneEditing.Duplicate);
b.Enabled = hasSthSelected;

View File

@@ -0,0 +1,246 @@
using System.Text;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEditor.GUI;
namespace FlaxEditor.Windows
{
/// <summary>
/// A window used to rename multiple actors.
/// </summary>
public class RenameWindow : EditorWindow
{
/// <inheritdoc/>
private class RenameUndoAction : IUndoAction
{
/// <summary>
/// The old actors name to use on <see cref="Undo"/> action.
/// </summary>
public string[] OldNames;
/// <summary>
/// The new actors name to use on <see cref="Do"/> action.
/// </summary>
public string[] NewNames;
/// <summary>
/// All actors to rename.
/// </summary>
public Actor[] ActorsToRename;
/// <summary>
/// Create a <see cref="RenameUndoAction"/> undo action.
/// </summary>
/// <param name="nodes"></param>
public RenameUndoAction(Actor[] nodes)
{
ActorsToRename = nodes;
OldNames = new string[nodes.Length];
for (int i = 0; i < nodes.Length; i++)
OldNames[i] = nodes[i].Name;
}
/// <inheritdoc/>
public void Do()
{
for (int i = 0; i < ActorsToRename.Length; i++)
ActorsToRename[i].Name = NewNames[i];
}
/// <inheritdoc/>
public void Undo()
{
for (int i = 0; i < ActorsToRename.Length; i++)
ActorsToRename[i].Name = OldNames[i];
}
/// <inheritdoc/>
public string ActionString => "Renaming actors.";
/// <inheritdoc/>
public void Dispose() { }
}
/// <summary>
/// Rename options.
/// </summary>
private enum RenameOptions
{
OnlyName,
UsePrefix,
UseSuffix
}
private string _newActorsName;
private RenameOptions _renameOption;
private Actor[] _actorsToRename;
private static RenameWindow _currentOpenedWindow;
private RenameWindow(Actor[] actorsToRename, Editor editor) : base(editor, true, FlaxEngine.GUI.ScrollBars.None)
{
Title = "Rename";
Size = new Float2(300, 110);
_newActorsName = "Actor ";
_renameOption = RenameOptions.UseSuffix;
_actorsToRename = actorsToRename;
var container = new VerticalPanel
{
Parent = this,
AnchorPreset = AnchorPresets.StretchAll,
Offset = Vector2.Zero,
AutoSize = false,
Bounds = Rectangle.Empty
};
var nameContainer = new HorizontalPanel
{
Parent = container,
AnchorPreset = AnchorPresets.TopLeft,
Bounds = new Rectangle(0, 0, 300, 22),
Offset = Vector2.Zero,
AutoSize = false,
Spacing = 2,
CullChildren = false,
ClipChildren = false,
};
var optionsContainer = new HorizontalPanel
{
Parent = container,
AnchorPreset = AnchorPresets.TopLeft,
Bounds = new Rectangle(0, 22, 300, 22),
Offset = Vector2.Zero,
AutoSize = false,
Spacing = 2,
CullChildren = false,
ClipChildren = false,
};
var renameLabel = new Label
{
Text = "New Name",
AnchorPreset = AnchorPresets.Custom,
AnchorMin = Float2.Zero,
AnchorMax = new Float2(0.5f, 0),
Parent = nameContainer,
HorizontalAlignment = TextAlignment.Near,
Size = new Float2(150, 22),
Offsets = Margin.Zero,
};
var newNameTextBox = new TextBox
{
Text = _newActorsName,
AnchorPreset = AnchorPresets.Custom,
AnchorMin = new Float2(0.5f, 0),
AnchorMax = new Float2(1, 0),
Parent = nameContainer,
Size = new Float2(150, 22),
Offsets = Margin.Zero,
};
var optionNameLabel = new Label
{
Text = "Rename Option",
HorizontalAlignment = TextAlignment.Near,
AnchorPreset = AnchorPresets.Custom,
AnchorMin = Float2.Zero,
AnchorMax = new Float2(0.5f, 0),
Parent = optionsContainer,
Size = new Float2(150, 22),
Offsets = Margin.Zero,
};
var renameOptions = new EnumComboBox(typeof(RenameOptions))
{
Parent = optionsContainer,
Value = (int)_renameOption,
AnchorPreset = AnchorPresets.Custom,
AnchorMin = new Float2(0.5f, 0f),
AnchorMax = new Float2(1, 0),
Size = new Float2(150, 22),
Offsets = Margin.Zero,
};
var renameButton = new Button
{
Text = "Rename",
AnchorPreset = AnchorPresets.TopLeft,
Parent = container,
};
newNameTextBox.TextBoxEditEnd += textBox =>
{
_newActorsName = textBox.Text;
};
renameOptions.EnumValueChanged += combo =>
{
_renameOption = (RenameOptions)combo.Value;
};
newNameTextBox.Focus();
newNameTextBox.KeyDown += k =>
{
if (k == KeyboardKeys.Return)
{
_newActorsName = newNameTextBox.Text;
RenameActors();
}
};
renameButton.Clicked += RenameActors;
}
private void RenameActors()
{
var renameUndoAction = new RenameUndoAction(_actorsToRename);
Editor.Instance.SceneEditing.Undo.AddAction(renameUndoAction);
renameUndoAction.NewNames = new string[_actorsToRename.Length];
for (int i = 0; i < _actorsToRename.Length; i++)
{
var actor = _actorsToRename[i];
if (!actor)
continue;
var newName = new StringBuilder(_newActorsName);
if (_renameOption == RenameOptions.UsePrefix)
{
newName = new StringBuilder();
newName.Append(i);
newName.Append(_newActorsName);
}
else if (_renameOption == RenameOptions.UseSuffix)
newName.Append(i.ToString());
var newNameStr = newName.ToString();
actor.Name = newNameStr;
renameUndoAction.NewNames[i] = newNameStr;
}
Editor.Instance.Scene.MarkAllScenesEdited();
Close();
}
/// <summary>
/// Create an instance of the <see cref="RenameWindow"/> to rename actors and show the window.
/// </summary>
/// <param name="actorsToRename">All actors to rename</param>
/// <param name="editor">The editor.</param>
public static void Show(Actor[] actorsToRename, Editor editor)
{
// Can only one window opened.
if (_currentOpenedWindow != null)
_currentOpenedWindow.Close(ClosingReason.CloseEvent);
_currentOpenedWindow = new RenameWindow(actorsToRename, editor);
_currentOpenedWindow.ShowFloating(new Float2(300, 110));
_currentOpenedWindow.RootWindow.Window.Closed += () =>
{
_currentOpenedWindow = null;
};
}
}
}

View File

@@ -146,10 +146,24 @@ namespace FlaxEditor.Windows
private void Rename()
{
var selection = Editor.SceneEditing.Selection;
if (selection.Count != 0 && selection[0] is ActorNode actor)
var selectionCount = selection.Count;
// Show a window with options to rename multiple actors.
if (selectionCount > 1)
{
if (selection.Count != 0)
Editor.SceneEditing.Select(actor);
var selectedActors = new Actor[selectionCount];
for (int i = 0; i < selectionCount; i++)
if (selection[i] is ActorNode actorNode)
selectedActors[i] = actorNode.Actor;
RenameWindow.Show(selectedActors, Editor);
return;
}
if (selectionCount != 0 && selection[0] is ActorNode actor)
{
Editor.SceneEditing.Select(actor);
actor.TreeNode.StartRenaming(this, _sceneTreePanel);
}
}