Fix Editor viewport camera drifting with odd viewport sizes
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@@ -1022,7 +1022,7 @@ namespace FlaxEditor.Viewport
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// Center mouse position if it's too close to the edge
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var size = Size;
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var center = size * 0.5f;
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var center = Float2.Round(size * 0.5f);
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if (Mathf.Abs(_viewMousePos.X - center.X) > center.X * 0.8f || Mathf.Abs(_viewMousePos.Y - center.Y) > center.Y * 0.8f)
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{
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_viewMousePos = center;
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