Add curl lib linking in GDK and expose XboxServicesToolset for plugins/modules
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@@ -13,6 +13,11 @@ namespace Flax.Build.Platforms
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/// <seealso cref="Flax.Build.Platforms.WindowsToolchainBase" />
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public abstract class GDKToolchain : WindowsToolchainBase
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{
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/// <summary>
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/// Gets the version of Xbox Services toolset.
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/// </summary>
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public WindowsPlatformToolset XboxServicesToolset => Toolset > WindowsPlatformToolset.v142 ? WindowsPlatformToolset.v142 : Toolset;
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/// <summary>
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/// Initializes a new instance of the <see cref="GDKToolchain"/> class.
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/// </summary>
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@@ -26,9 +31,12 @@ namespace Flax.Build.Platforms
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SystemIncludePaths.Add(Path.Combine(GDK.Instance.RootPath, "GRDK\\GameKit\\Include"));
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SystemLibraryPaths.Add(Path.Combine(GDK.Instance.RootPath, "GRDK\\GameKit\\Lib\\amd64"));
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var xboxServicesPath = Path.Combine(GDK.Instance.RootPath, "GRDK\\ExtensionLibraries\\Xbox.Services.API.C\\DesignTime\\CommonConfiguration\\Neutral\\");
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var xboxServicesToolset = Toolset > WindowsPlatformToolset.v142 ? WindowsPlatformToolset.v142 : Toolset;
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var xboxServicesToolset = XboxServicesToolset;
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SystemIncludePaths.Add(xboxServicesPath + "Include");
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SystemLibraryPaths.Add(xboxServicesPath + "Lib\\Release\\" + xboxServicesToolset);
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var curlPath = Path.Combine(GDK.Instance.RootPath, "GRDK\\ExtensionLibraries\\Xbox.XCurl.API\\DesignTime\\CommonConfiguration\\Neutral\\");
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SystemIncludePaths.Add(curlPath + "Include");
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SystemLibraryPaths.Add(curlPath + "Lib");
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}
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/// <inheritdoc />
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@@ -43,7 +51,7 @@ namespace Flax.Build.Platforms
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options.LinkEnv.InputLibraries.Add("xgameruntime.lib");
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options.LinkEnv.InputLibraries.Add("xgameplatform.lib");
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var xboxServicesToolset = Toolset > WindowsPlatformToolset.v142 ? WindowsPlatformToolset.v142 : Toolset;
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var xboxServicesToolset = XboxServicesToolset;
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options.LinkEnv.InputLibraries.Add($"Microsoft.Xbox.Services.{(int)xboxServicesToolset}.GDK.C.lib");
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var toolsetPath = WindowsPlatformBase.GetToolsets()[Toolset];
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