Added "Create parent for selected actors" context menu button

This commit is contained in:
whocares77
2023-12-19 11:02:18 +03:00
parent 72f45afa45
commit 4e2f0cd22c
4 changed files with 45 additions and 0 deletions

View File

@@ -534,6 +534,38 @@ namespace FlaxEditor.Modules
Delete();
}
/// <summary>
/// Create parent for selected actors.
/// </summary>
public void CreateParentForSelectedActors()
{
Actor actor = new EmptyActor();
Editor.SceneEditing.Spawn(actor, null, false);
List<SceneGraphNode> selection = Editor.SceneEditing.Selection;
for (int i = 0; i < selection.Count; i++)
{
if (selection[i] is ActorNode node)
{
if (node.ParentNode != node.ParentScene) // if parent node is not Scene
{
if (selection.Contains(node.ParentNode))
{
return; // if parent and child nodes selected together, don't touch child nodes
}
else
{ // put created node as child of the Parent Node of node
int parentOrder = node.Actor.OrderInParent;
actor.Parent = node.Actor.Parent;
actor.OrderInParent = parentOrder;
}
}
node.Actor.Parent = actor;
}
}
Editor.SceneEditing.Select(actor);
Editor.Scene.GetActorNode(actor).TreeNode.StartRenaming(Editor.Windows.SceneWin, Editor.Windows.SceneWin.SceneTreePanel);
}
/// <summary>
/// Duplicates the selected objects. Supports undo/redo.
/// </summary>

View File

@@ -50,6 +50,7 @@ namespace FlaxEditor.Modules
private ContextMenuButton _menuEditCut;
private ContextMenuButton _menuEditCopy;
private ContextMenuButton _menuEditPaste;
private ContextMenuButton _menuCreateParentForSelectedActors;
private ContextMenuButton _menuEditDelete;
private ContextMenuButton _menuEditDuplicate;
private ContextMenuButton _menuEditSelectAll;
@@ -549,6 +550,8 @@ namespace FlaxEditor.Modules
_menuEditCopy = cm.AddButton("Copy", inputOptions.Copy, Editor.SceneEditing.Copy);
_menuEditPaste = cm.AddButton("Paste", inputOptions.Paste, Editor.SceneEditing.Paste);
cm.AddSeparator();
_menuCreateParentForSelectedActors = cm.AddButton("Create parent for selected actors", Editor.SceneEditing.CreateParentForSelectedActors);
cm.AddSeparator();
_menuEditDelete = cm.AddButton("Delete", inputOptions.Delete, Editor.SceneEditing.Delete);
_menuEditDuplicate = cm.AddButton("Duplicate", inputOptions.Duplicate, Editor.SceneEditing.Duplicate);
cm.AddSeparator();
@@ -858,6 +861,7 @@ namespace FlaxEditor.Modules
_menuEditCut.Enabled = hasSthSelected;
_menuEditCopy.Enabled = hasSthSelected;
_menuEditPaste.Enabled = canEditScene;
_menuCreateParentForSelectedActors.Enabled = canEditScene && hasSthSelected;
_menuEditDelete.Enabled = hasSthSelected;
_menuEditDuplicate.Enabled = hasSthSelected;
_menuEditSelectAll.Enabled = Level.IsAnySceneLoaded;

View File

@@ -132,6 +132,13 @@ namespace FlaxEditor.Windows
b = contextMenu.AddButton("Cut", inputOptions.Cut, Editor.SceneEditing.Cut);
b.Enabled = canEditScene;
// Create a new hierarchy from selected actors
contextMenu.AddSeparator();
b = contextMenu.AddButton("Create parent for selected actors", Editor.SceneEditing.CreateParentForSelectedActors);
b.Enabled = canEditScene && hasSthSelected;
// Prefab options
contextMenu.AddSeparator();

View File

@@ -23,6 +23,8 @@ namespace FlaxEditor.Windows
/// <seealso cref="FlaxEditor.Windows.SceneEditorWindow" />
public partial class SceneTreeWindow : SceneEditorWindow
{
public Panel SceneTreePanel => _sceneTreePanel;
private TextBox _searchBox;
private Tree _tree;
private Panel _sceneTreePanel;