Fix restoring Min Screen Size of the model on reimport

#3807
This commit is contained in:
Wojtek Figat
2026-02-02 22:25:08 +01:00
parent 449fc597b5
commit 4e3e9386cc

View File

@@ -478,16 +478,23 @@ CreateAssetResult ImportModel::Import(CreateAssetContext& context)
}
// Check if restore local changes on asset reimport
constexpr bool RestoreModelOptionsOnReimport = true;
constexpr bool RestoreAnimEventsOnReimport = true;
const bool restoreModelOptions = RestoreModelOptionsOnReimport && (options.Type == ModelTool::ModelType::Model || options.Type == ModelTool::ModelType::SkinnedModel);
const bool restoreMaterials = options.RestoreMaterialsOnReimport && data->Materials.HasItems();
const bool restoreAnimEvents = RestoreAnimEventsOnReimport && options.Type == ModelTool::ModelType::Animation && data->Animations.HasItems();
if ((restoreMaterials || restoreAnimEvents) && FileSystem::FileExists(context.TargetAssetPath))
if ((restoreModelOptions || restoreMaterials || restoreAnimEvents) && FileSystem::FileExists(context.TargetAssetPath))
{
AssetReference<Asset> asset = Content::LoadAsync<Asset>(context.TargetAssetPath);
if (asset && !asset->WaitForLoaded())
{
auto* model = ScriptingObject::Cast<ModelBase>(asset);
auto* animation = ScriptingObject::Cast<Animation>(asset);
if (restoreModelOptions && model)
{
// Copy general properties
data->MinScreenSize = model->MinScreenSize;
}
if (restoreMaterials && model)
{
// Copy material settings