Add support for masking Material Slots when cooking Collision Data
This commit is contained in:
@@ -752,10 +752,11 @@ namespace FlaxEditor
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/// <param name="type">The collision data type.</param>
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/// <param name="model">The source model.</param>
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/// <param name="modelLodIndex">The source model LOD index.</param>
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/// <param name="materialSlotsMask">The source model material slots mask. One bit per-slot. Can be sued to exclude particular material slots from collision cooking.</param>
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/// <param name="convexFlags">The convex mesh generation flags.</param>
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/// <param name="convexVertexLimit">The convex mesh vertex limit. Use values in range [8;255]</param>
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/// <returns>True if failed, otherwise false.</returns>
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public static bool CookMeshCollision(string path, CollisionDataType type, ModelBase model, int modelLodIndex = 0, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags.None, int convexVertexLimit = 255)
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public static bool CookMeshCollision(string path, CollisionDataType type, ModelBase model, int modelLodIndex = 0, uint materialSlotsMask = uint.MaxValue, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags.None, int convexVertexLimit = 255)
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{
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if (string.IsNullOrEmpty(path))
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throw new ArgumentNullException(nameof(path));
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@@ -764,7 +765,7 @@ namespace FlaxEditor
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if (type == CollisionDataType.None)
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throw new ArgumentException(nameof(type));
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return Internal_CookMeshCollision(path, type, FlaxEngine.Object.GetUnmanagedPtr(model), modelLodIndex, convexFlags, convexVertexLimit);
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return Internal_CookMeshCollision(path, type, FlaxEngine.Object.GetUnmanagedPtr(model), modelLodIndex, materialSlotsMask, convexFlags, convexVertexLimit);
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}
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/// <summary>
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@@ -1344,7 +1345,7 @@ namespace FlaxEditor
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internal static extern string Internal_GetShaderAssetSourceCode(IntPtr obj);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern bool Internal_CookMeshCollision(string path, CollisionDataType type, IntPtr model, int modelLodIndex, ConvexMeshGenerationFlags convexFlags, int convexVertexLimit);
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internal static extern bool Internal_CookMeshCollision(string path, CollisionDataType type, IntPtr model, int modelLodIndex, uint materialSlotsMask, ConvexMeshGenerationFlags convexFlags, int convexVertexLimit);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal static extern void Internal_GetCollisionWires(IntPtr collisionData, out Vector3[] triangles, out int[] indices);
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@@ -715,7 +715,7 @@ public:
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return str;
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}
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static bool CookMeshCollision(MonoString* pathObj, CollisionDataType type, ModelBase* modelObj, int32 modelLodIndex, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
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static bool CookMeshCollision(MonoString* pathObj, CollisionDataType type, ModelBase* modelObj, int32 modelLodIndex, uint32 materialSlotsMask, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
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{
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#if COMPILE_WITH_PHYSICS_COOKING
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CollisionCooking::Argument arg;
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@@ -725,6 +725,7 @@ public:
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arg.Type = type;
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arg.Model = modelObj;
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arg.ModelLodIndex = modelLodIndex;
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arg.MaterialSlotsMask = materialSlotsMask;
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arg.ConvexFlags = convexFlags;
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arg.ConvexVertexLimit = convexVertexLimit;
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return CreateCollisionData::CookMeshCollision(path, arg);
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@@ -742,8 +743,8 @@ public:
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const auto& debugLines = collisionData->GetDebugLines();
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const int32 linesCount = debugLines.Count() / 2;
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*triangles = mono_array_new(mono_domain_get(), StdTypesContainer::Instance()->Vector3Class->GetNative(), debugLines.Count());
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*indices = mono_array_new(mono_domain_get(), mono_get_int32_class(), linesCount * 3);
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mono_gc_wbarrier_generic_store(triangles, (MonoObject*)mono_array_new(mono_domain_get(), StdTypesContainer::Instance()->Vector3Class->GetNative(), debugLines.Count()));
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mono_gc_wbarrier_generic_store(indices, (MonoObject*)mono_array_new(mono_domain_get(), mono_get_int32_class(), linesCount * 3));
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// Use one triangle per debug line
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for (int32 i = 0; i < debugLines.Count(); i++)
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@@ -1,5 +1,6 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System.Xml;
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using FlaxEditor.Content;
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using FlaxEditor.Content.Create;
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@@ -10,6 +11,7 @@ using FlaxEditor.Viewport.Cameras;
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using FlaxEditor.Viewport.Previews;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using Object = FlaxEngine.Object;
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namespace FlaxEditor.Windows.Assets
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{
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@@ -20,6 +22,15 @@ namespace FlaxEditor.Windows.Assets
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/// <seealso cref="FlaxEditor.Windows.Assets.AssetEditorWindow" />
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public sealed class CollisionDataWindow : AssetEditorWindowBase<CollisionData>
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{
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[Flags]
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private enum MaterialSlotsMask : uint
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{
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// @formatter:off
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Slot0=1u<<0,Slot1=1u<<1,Slot2=1u<<2,Slot3=1u<<3,Slot4=1u<<4,Slot5=1u<<5,Slot6=1u<<6,Slot7=1u<<7,Slot8=1u<<8,Slot9=1u<<9,Slot10=1u<<10,Slot11=1u<<11,Slot12=1u<<12,Slot13=1u<<13,Slot14=1u<<14,Slot15=1u<<15,Slot16=1u<<16,Slot17=1u<<17,Slot18=1u<<18,Slot19=1u<<19,Slot20=1u<<20,Slot21=1u<<21,Slot22=1u<<22,Slot23=1u<<23,Slot24=1u<<24,Slot25=1u<<25,Slot26=1u<<26,Slot27=1u<<27,Slot28=1u<<28,Slot29=1u<<29,Slot30=1u<<30,Slot31=1u<<31,
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// @formatter:on
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All = uint.MaxValue,
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}
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/// <summary>
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/// The asset properties proxy object.
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/// </summary>
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@@ -39,6 +50,9 @@ namespace FlaxEditor.Windows.Assets
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[EditorOrder(20), Limit(0, 5), EditorDisplay("General", "Model LOD Index"), Tooltip("Source model LOD index to use for collision data generation (will be clamped to the actual model LODs collection size)")]
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public int ModelLodIndex;
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[EditorOrder(30), EditorDisplay("General"), Tooltip("The source model material slots mask. One bit per-slot. Can be sued to exclude particular material slots from collision cooking.")]
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public MaterialSlotsMask MaterialSlotsMask = MaterialSlotsMask.All;
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[EditorOrder(100), EditorDisplay("Convex Mesh", "Convex Flags"), Tooltip("Convex mesh generation flags")]
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public ConvexMeshGenerationFlags ConvexFlags;
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@@ -88,28 +102,23 @@ namespace FlaxEditor.Windows.Assets
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private class CookData : CreateFileEntry
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{
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private PropertiesProxy Proxy;
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private CollisionDataType Type;
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private ModelBase Model;
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private int ModelLodIndex;
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private ConvexMeshGenerationFlags ConvexFlags;
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private int ConvexVertexLimit;
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public PropertiesProxy Proxy;
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public CollisionDataType Type;
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public ModelBase Model;
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public int ModelLodIndex;
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public uint MaterialSlotsMask;
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public ConvexMeshGenerationFlags ConvexFlags;
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public int ConvexVertexLimit;
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public CookData(PropertiesProxy proxy, string resultUrl, CollisionDataType type, ModelBase model, int modelLodIndex, ConvexMeshGenerationFlags convexFlags, int convexVertexLimit)
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public CookData(string resultUrl)
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: base("Collision Data", resultUrl)
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{
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Proxy = proxy;
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Type = type;
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Model = model;
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ModelLodIndex = modelLodIndex;
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ConvexFlags = convexFlags;
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ConvexVertexLimit = convexVertexLimit;
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}
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/// <inheritdoc />
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public override bool Create()
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{
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bool failed = FlaxEditor.Editor.CookMeshCollision(ResultUrl, Type, Model, ModelLodIndex, ConvexFlags, ConvexVertexLimit);
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bool failed = FlaxEditor.Editor.CookMeshCollision(ResultUrl, Type, Model, ModelLodIndex, MaterialSlotsMask, ConvexFlags, ConvexVertexLimit);
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Proxy._isCooking = false;
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Proxy.Window.UpdateWiresModel();
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@@ -121,7 +130,16 @@ namespace FlaxEditor.Windows.Assets
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public void Cook()
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{
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_isCooking = true;
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Window.Editor.ContentImporting.Create(new CookData(this, Asset.Path, Type, Model, ModelLodIndex, ConvexFlags, ConvexVertexLimit));
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Window.Editor.ContentImporting.Create(new CookData(Asset.Path)
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{
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Proxy = this,
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Type = Type,
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Model = Model,
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ModelLodIndex = ModelLodIndex,
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MaterialSlotsMask = (uint)MaterialSlotsMask,
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ConvexFlags = ConvexFlags,
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ConvexVertexLimit = ConvexVertexLimit,
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});
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}
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public void OnLoad(CollisionDataWindow window)
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@@ -133,20 +133,22 @@ namespace
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bool Mesh::UpdateMesh(uint32 vertexCount, uint32 triangleCount, VB0ElementType* vb0, VB1ElementType* vb1, VB2ElementType* vb2, void* ib, bool use16BitIndices)
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{
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auto model = (Model*)_model;
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Unload();
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// Setup GPU resources
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_model->LODs[_lodIndex]._verticesCount -= _vertices;
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model->LODs[_lodIndex]._verticesCount -= _vertices;
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const bool failed = Load(vertexCount, triangleCount, vb0, vb1, vb2, ib, use16BitIndices);
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if (!failed)
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{
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_model->LODs[_lodIndex]._verticesCount += _vertices;
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model->LODs[_lodIndex]._verticesCount += _vertices;
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// Calculate mesh bounds
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SetBounds(BoundingBox::FromPoints((Vector3*)vb0, vertexCount));
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// Send event (actors using this model can update bounds, etc.)
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_model->onLoaded();
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model->onLoaded();
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}
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return failed;
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@@ -214,17 +216,6 @@ Mesh::~Mesh()
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SAFE_DELETE_GPU_RESOURCE(_indexBuffer);
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}
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void Mesh::SetMaterialSlotIndex(int32 value)
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{
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if (value < 0 || value >= _model->MaterialSlots.Count())
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{
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LOG(Warning, "Cannot set mesh material slot to {0} while model has {1} slots.", value, _model->MaterialSlots.Count());
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return;
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}
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_materialSlotIndex = value;
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}
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bool Mesh::Load(uint32 vertices, uint32 triangles, void* vb0, void* vb1, void* vb2, void* ib, bool use16BitIndexBuffer)
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{
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// Cache data
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@@ -443,7 +434,7 @@ void Mesh::Draw(const RenderContext& renderContext, const DrawInfo& info, float
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// TODO: cache vertexOffset within the model LOD per-mesh
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uint32 vertexOffset = 0;
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for (int32 meshIndex = 0; meshIndex < _index; meshIndex++)
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vertexOffset += _model->LODs[_lodIndex].Meshes[meshIndex].GetVertexCount();
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vertexOffset += ((Model*)_model)->LODs[_lodIndex].Meshes[meshIndex].GetVertexCount();
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drawCall.Geometry.VertexBuffers[2] = info.VertexColors[_lodIndex];
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drawCall.Geometry.VertexBuffersOffsets[2] = vertexOffset * sizeof(VB2ElementType);
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}
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@@ -22,10 +22,8 @@ API_CLASS(NoSpawn) class FLAXENGINE_API Mesh : public MeshBase
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(Mesh, MeshBase);
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protected:
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Model* _model;
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int32 _index;
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int32 _lodIndex;
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int32 _materialSlotIndex;
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bool _hasLightmapUVs;
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GPUBuffer* _vertexBuffers[3];
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GPUBuffer* _indexBuffer;
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@@ -55,7 +53,7 @@ public:
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/// </summary>
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FORCE_INLINE Model* GetModel() const
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{
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return _model;
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return (Model*)_model;
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}
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/// <summary>
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@@ -74,19 +72,6 @@ public:
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return _index;
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}
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/// <summary>
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/// Gets the index of the material slot to use during this mesh rendering.
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/// </summary>
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API_PROPERTY() FORCE_INLINE int32 GetMaterialSlotIndex() const
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{
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return _materialSlotIndex;
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}
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/// <summary>
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/// Sets the index of the material slot to use during this mesh rendering.
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/// </summary>
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API_PROPERTY() void SetMaterialSlotIndex(int32 value);
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/// <summary>
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/// Gets the index buffer.
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/// </summary>
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@@ -9,6 +9,7 @@
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#include "Engine/Scripting/ScriptingObject.h"
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class Task;
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class ModelBase;
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/// <summary>
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/// Base class for model resources meshes.
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@@ -18,11 +19,13 @@ API_CLASS(Abstract, NoSpawn) class FLAXENGINE_API MeshBase : public PersistentSc
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DECLARE_SCRIPTING_TYPE_MINIMAL(MeshBase);
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protected:
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ModelBase* _model;
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bool _use16BitIndexBuffer;
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BoundingBox _box;
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BoundingSphere _sphere;
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uint32 _vertices;
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uint32 _triangles;
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int32 _materialSlotIndex;
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explicit MeshBase(const SpawnParams& params)
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: PersistentScriptingObject(params)
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@@ -31,6 +34,14 @@ protected:
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public:
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/// <summary>
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/// Gets the model owning this mesh.
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/// </summary>
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FORCE_INLINE ModelBase* GetModelBase() const
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{
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return _model;
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}
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/// <summary>
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/// Gets the triangle count.
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/// </summary>
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@@ -76,6 +87,19 @@ public:
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return _use16BitIndexBuffer;
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}
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/// <summary>
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/// Gets the index of the material slot to use during this mesh rendering.
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/// </summary>
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API_PROPERTY() FORCE_INLINE int32 GetMaterialSlotIndex() const
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{
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return _materialSlotIndex;
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}
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/// <summary>
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/// Sets the index of the material slot to use during this mesh rendering.
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/// </summary>
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API_PROPERTY() void SetMaterialSlotIndex(int32 value);
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/// <summary>
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/// Sets the mesh bounds.
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/// </summary>
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@@ -34,17 +34,6 @@ SkinnedMesh::~SkinnedMesh()
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SAFE_DELETE_GPU_RESOURCE(_indexBuffer);
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}
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void SkinnedMesh::SetMaterialSlotIndex(int32 value)
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{
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if (value < 0 || value >= _model->MaterialSlots.Count())
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{
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LOG(Warning, "Cannot set mesh material slot to {0} while model has {1} slots.", value, _model->MaterialSlots.Count());
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return;
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}
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_materialSlotIndex = value;
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}
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bool SkinnedMesh::Load(uint32 vertices, uint32 triangles, void* vb0, void* ib, bool use16BitIndexBuffer)
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{
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// Cache data
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@@ -101,6 +90,8 @@ void SkinnedMesh::Unload()
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bool SkinnedMesh::UpdateMesh(uint32 vertexCount, uint32 triangleCount, VB0SkinnedElementType* vb, void* ib, bool use16BitIndices)
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{
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auto model = (SkinnedModel*)_model;
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// Setup GPU resources
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const bool failed = Load(vertexCount, triangleCount, vb, ib, use16BitIndices);
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if (!failed)
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@@ -109,7 +100,7 @@ bool SkinnedMesh::UpdateMesh(uint32 vertexCount, uint32 triangleCount, VB0Skinne
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SetBounds(BoundingBox::FromPoints((Vector3*)vb, vertexCount));
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// Send event (actors using this model can update bounds, etc.)
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_model->onLoaded();
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model->onLoaded();
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}
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return failed;
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@@ -19,10 +19,8 @@ API_CLASS(NoSpawn) class FLAXENGINE_API SkinnedMesh : public MeshBase
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(SkinnedMesh, MeshBase);
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protected:
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SkinnedModel* _model;
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int32 _index;
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int32 _lodIndex;
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int32 _materialSlotIndex;
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GPUBuffer* _vertexBuffer;
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GPUBuffer* _indexBuffer;
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mutable Array<byte> _cachedIndexBuffer;
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@@ -33,7 +31,7 @@ public:
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SkinnedMesh(const SkinnedMesh& other)
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: SkinnedMesh()
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{
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#if !!BUILD_RELEASE
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#if !BUILD_RELEASE
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CRASH; // Not used
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#endif
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}
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@@ -51,7 +49,7 @@ public:
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/// <returns>The skinned model</returns>
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FORCE_INLINE SkinnedModel* GetSkinnedModel() const
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{
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return _model;
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return (SkinnedModel*)_model;
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}
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/// <summary>
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@@ -63,21 +61,6 @@ public:
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return _index;
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}
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/// <summary>
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/// Gets the material slot index.
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/// </summary>
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/// <returns>The material slot index</returns>
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API_PROPERTY() FORCE_INLINE int32 GetMaterialSlotIndex() const
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{
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return _materialSlotIndex;
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}
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/// <summary>
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/// Sets the index of the material slot index.
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/// </summary>
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/// <param name="value">The value.</param>
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API_PROPERTY() void SetMaterialSlotIndex(int32 value);
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/// <summary>
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/// Determines whether this mesh is initialized (has vertex and index buffers initialized).
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/// </summary>
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@@ -554,6 +554,17 @@ float ViewToCenterLessRadius(const RenderView& view, const Vector3& center, floa
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return viewToCenter - radius;
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}
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void MeshBase::SetMaterialSlotIndex(int32 value)
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{
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if (value < 0 || value >= _model->MaterialSlots.Count())
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{
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LOG(Warning, "Cannot set mesh material slot to {0} while model has {1} slots.", value, _model->MaterialSlots.Count());
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return;
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}
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_materialSlotIndex = value;
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}
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void MeshBase::SetBounds(const BoundingBox& box)
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{
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_box = box;
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@@ -118,15 +118,14 @@ bool CollisionCooking::CookCollision(const Argument& arg, CollisionData::Seriali
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for (int32 i = 0; i < meshesCount; i++)
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{
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const auto mesh = lod->Meshes[i];
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if ((arg.MaterialSlotsMask & (1 << mesh->MaterialSlotIndex)) == 0)
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continue;
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vCount += mesh->Positions.Count();
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if (needIndexBuffer)
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{
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iCount += mesh->Indices.Count() * 3;
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}
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}
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if (meshesCount == 1)
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if (meshesCount == 1 && vCount != 0)
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{
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// Link a single mesh
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const auto mesh = lod->Meshes[0];
|
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@@ -145,6 +144,8 @@ bool CollisionCooking::CookCollision(const Argument& arg, CollisionData::Seriali
|
||||
for (int32 i = 0; i < meshesCount; i++)
|
||||
{
|
||||
const auto mesh = lod->Meshes[i];
|
||||
if ((arg.MaterialSlotsMask & (1 << mesh->MaterialSlotIndex)) == 0)
|
||||
continue;
|
||||
|
||||
const int32 firstVertexIndex = vertexCounter;
|
||||
const int32 vertexCount = mesh->Positions.Count();
|
||||
@@ -208,6 +209,8 @@ bool CollisionCooking::CookCollision(const Argument& arg, CollisionData::Seriali
|
||||
for (int32 i = 0; i < meshesCount; i++)
|
||||
{
|
||||
const auto& mesh = *meshes[i];
|
||||
if ((arg.MaterialSlotsMask & (1 << mesh.GetMaterialSlotIndex())) == 0)
|
||||
continue;
|
||||
|
||||
auto task = mesh.DownloadDataGPUAsync(MeshBufferType::Vertex0, vertexBuffers[i]);
|
||||
if (task == nullptr)
|
||||
@@ -239,6 +242,8 @@ bool CollisionCooking::CookCollision(const Argument& arg, CollisionData::Seriali
|
||||
for (int32 i = 0; i < meshesCount; i++)
|
||||
{
|
||||
const auto& mesh = *meshes[i];
|
||||
if ((arg.MaterialSlotsMask & (1 << mesh.GetMaterialSlotIndex())) == 0)
|
||||
continue;
|
||||
const auto& vData = vertexBuffers[i];
|
||||
|
||||
const int32 firstVertexIndex = vertexCounter;
|
||||
|
||||
@@ -42,6 +42,7 @@ public:
|
||||
ModelData* OverrideModelData = nullptr;
|
||||
AssetReference<ModelBase> Model;
|
||||
int32 ModelLodIndex = 0;
|
||||
uint32 MaterialSlotsMask = MAX_uint32;
|
||||
ConvexMeshGenerationFlags ConvexFlags = ConvexMeshGenerationFlags::None;
|
||||
int32 ConvexVertexLimit = 255;
|
||||
};
|
||||
|
||||
@@ -23,7 +23,7 @@ CollisionData::CollisionData(const SpawnParams& params, const AssetInfo* info)
|
||||
|
||||
#if COMPILE_WITH_PHYSICS_COOKING
|
||||
|
||||
bool CollisionData::CookCollision(CollisionDataType type, ModelBase* modelObj, int32 modelLodIndex, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
|
||||
bool CollisionData::CookCollision(CollisionDataType type, ModelBase* modelObj, int32 modelLodIndex, uint32 materialSlotsMask, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
|
||||
{
|
||||
// Validate state
|
||||
if (!IsVirtual())
|
||||
@@ -37,6 +37,7 @@ bool CollisionData::CookCollision(CollisionDataType type, ModelBase* modelObj, i
|
||||
arg.Type = type;
|
||||
arg.Model = modelObj;
|
||||
arg.ModelLodIndex = modelLodIndex;
|
||||
arg.MaterialSlotsMask = materialSlotsMask;
|
||||
arg.ConvexFlags = convexFlags;
|
||||
arg.ConvexVertexLimit = convexVertexLimit;
|
||||
|
||||
|
||||
@@ -205,9 +205,10 @@ public:
|
||||
/// <param name="type">The collision data type.</param>
|
||||
/// <param name="model">The source model.</param>
|
||||
/// <param name="modelLodIndex">The source model LOD index.</param>
|
||||
/// <param name="materialSlotsMask">The source model material slots mask. One bit per-slot. Can be sued to exclude particular material slots from collision cooking.</param>
|
||||
/// <param name="convexFlags">The convex mesh generation flags.</param>
|
||||
/// <param name="convexVertexLimit">The convex mesh vertex limit. Use values in range [8;255]</param>
|
||||
API_FUNCTION() bool CookCollision(CollisionDataType type, ModelBase* model, int32 modelLodIndex = 0, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags::None, int32 convexVertexLimit = 255);
|
||||
API_FUNCTION() bool CookCollision(CollisionDataType type, ModelBase* model, int32 modelLodIndex = 0, uint32 materialSlotsMask = MAX_uint32, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags::None, int32 convexVertexLimit = 255);
|
||||
|
||||
/// <summary>
|
||||
/// Cooks the mesh collision data and updates the virtual asset. action cannot be performed on a main thread.
|
||||
|
||||
Reference in New Issue
Block a user