Add support for masking Material Slots when cooking Collision Data

This commit is contained in:
Wojtek Figat
2021-03-31 12:15:38 +02:00
parent 382a35aabf
commit 51926f517e
13 changed files with 102 additions and 89 deletions

View File

@@ -752,10 +752,11 @@ namespace FlaxEditor
/// <param name="type">The collision data type.</param>
/// <param name="model">The source model.</param>
/// <param name="modelLodIndex">The source model LOD index.</param>
/// <param name="materialSlotsMask">The source model material slots mask. One bit per-slot. Can be sued to exclude particular material slots from collision cooking.</param>
/// <param name="convexFlags">The convex mesh generation flags.</param>
/// <param name="convexVertexLimit">The convex mesh vertex limit. Use values in range [8;255]</param>
/// <returns>True if failed, otherwise false.</returns>
public static bool CookMeshCollision(string path, CollisionDataType type, ModelBase model, int modelLodIndex = 0, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags.None, int convexVertexLimit = 255)
public static bool CookMeshCollision(string path, CollisionDataType type, ModelBase model, int modelLodIndex = 0, uint materialSlotsMask = uint.MaxValue, ConvexMeshGenerationFlags convexFlags = ConvexMeshGenerationFlags.None, int convexVertexLimit = 255)
{
if (string.IsNullOrEmpty(path))
throw new ArgumentNullException(nameof(path));
@@ -764,7 +765,7 @@ namespace FlaxEditor
if (type == CollisionDataType.None)
throw new ArgumentException(nameof(type));
return Internal_CookMeshCollision(path, type, FlaxEngine.Object.GetUnmanagedPtr(model), modelLodIndex, convexFlags, convexVertexLimit);
return Internal_CookMeshCollision(path, type, FlaxEngine.Object.GetUnmanagedPtr(model), modelLodIndex, materialSlotsMask, convexFlags, convexVertexLimit);
}
/// <summary>
@@ -1344,7 +1345,7 @@ namespace FlaxEditor
internal static extern string Internal_GetShaderAssetSourceCode(IntPtr obj);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern bool Internal_CookMeshCollision(string path, CollisionDataType type, IntPtr model, int modelLodIndex, ConvexMeshGenerationFlags convexFlags, int convexVertexLimit);
internal static extern bool Internal_CookMeshCollision(string path, CollisionDataType type, IntPtr model, int modelLodIndex, uint materialSlotsMask, ConvexMeshGenerationFlags convexFlags, int convexVertexLimit);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void Internal_GetCollisionWires(IntPtr collisionData, out Vector3[] triangles, out int[] indices);

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@@ -715,7 +715,7 @@ public:
return str;
}
static bool CookMeshCollision(MonoString* pathObj, CollisionDataType type, ModelBase* modelObj, int32 modelLodIndex, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
static bool CookMeshCollision(MonoString* pathObj, CollisionDataType type, ModelBase* modelObj, int32 modelLodIndex, uint32 materialSlotsMask, ConvexMeshGenerationFlags convexFlags, int32 convexVertexLimit)
{
#if COMPILE_WITH_PHYSICS_COOKING
CollisionCooking::Argument arg;
@@ -725,6 +725,7 @@ public:
arg.Type = type;
arg.Model = modelObj;
arg.ModelLodIndex = modelLodIndex;
arg.MaterialSlotsMask = materialSlotsMask;
arg.ConvexFlags = convexFlags;
arg.ConvexVertexLimit = convexVertexLimit;
return CreateCollisionData::CookMeshCollision(path, arg);
@@ -742,8 +743,8 @@ public:
const auto& debugLines = collisionData->GetDebugLines();
const int32 linesCount = debugLines.Count() / 2;
*triangles = mono_array_new(mono_domain_get(), StdTypesContainer::Instance()->Vector3Class->GetNative(), debugLines.Count());
*indices = mono_array_new(mono_domain_get(), mono_get_int32_class(), linesCount * 3);
mono_gc_wbarrier_generic_store(triangles, (MonoObject*)mono_array_new(mono_domain_get(), StdTypesContainer::Instance()->Vector3Class->GetNative(), debugLines.Count()));
mono_gc_wbarrier_generic_store(indices, (MonoObject*)mono_array_new(mono_domain_get(), mono_get_int32_class(), linesCount * 3));
// Use one triangle per debug line
for (int32 i = 0; i < debugLines.Count(); i++)

View File

@@ -1,5 +1,6 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System;
using System.Xml;
using FlaxEditor.Content;
using FlaxEditor.Content.Create;
@@ -10,6 +11,7 @@ using FlaxEditor.Viewport.Cameras;
using FlaxEditor.Viewport.Previews;
using FlaxEngine;
using FlaxEngine.GUI;
using Object = FlaxEngine.Object;
namespace FlaxEditor.Windows.Assets
{
@@ -20,6 +22,15 @@ namespace FlaxEditor.Windows.Assets
/// <seealso cref="FlaxEditor.Windows.Assets.AssetEditorWindow" />
public sealed class CollisionDataWindow : AssetEditorWindowBase<CollisionData>
{
[Flags]
private enum MaterialSlotsMask : uint
{
// @formatter:off
Slot0=1u<<0,Slot1=1u<<1,Slot2=1u<<2,Slot3=1u<<3,Slot4=1u<<4,Slot5=1u<<5,Slot6=1u<<6,Slot7=1u<<7,Slot8=1u<<8,Slot9=1u<<9,Slot10=1u<<10,Slot11=1u<<11,Slot12=1u<<12,Slot13=1u<<13,Slot14=1u<<14,Slot15=1u<<15,Slot16=1u<<16,Slot17=1u<<17,Slot18=1u<<18,Slot19=1u<<19,Slot20=1u<<20,Slot21=1u<<21,Slot22=1u<<22,Slot23=1u<<23,Slot24=1u<<24,Slot25=1u<<25,Slot26=1u<<26,Slot27=1u<<27,Slot28=1u<<28,Slot29=1u<<29,Slot30=1u<<30,Slot31=1u<<31,
// @formatter:on
All = uint.MaxValue,
}
/// <summary>
/// The asset properties proxy object.
/// </summary>
@@ -39,6 +50,9 @@ namespace FlaxEditor.Windows.Assets
[EditorOrder(20), Limit(0, 5), EditorDisplay("General", "Model LOD Index"), Tooltip("Source model LOD index to use for collision data generation (will be clamped to the actual model LODs collection size)")]
public int ModelLodIndex;
[EditorOrder(30), EditorDisplay("General"), Tooltip("The source model material slots mask. One bit per-slot. Can be sued to exclude particular material slots from collision cooking.")]
public MaterialSlotsMask MaterialSlotsMask = MaterialSlotsMask.All;
[EditorOrder(100), EditorDisplay("Convex Mesh", "Convex Flags"), Tooltip("Convex mesh generation flags")]
public ConvexMeshGenerationFlags ConvexFlags;
@@ -88,28 +102,23 @@ namespace FlaxEditor.Windows.Assets
private class CookData : CreateFileEntry
{
private PropertiesProxy Proxy;
private CollisionDataType Type;
private ModelBase Model;
private int ModelLodIndex;
private ConvexMeshGenerationFlags ConvexFlags;
private int ConvexVertexLimit;
public PropertiesProxy Proxy;
public CollisionDataType Type;
public ModelBase Model;
public int ModelLodIndex;
public uint MaterialSlotsMask;
public ConvexMeshGenerationFlags ConvexFlags;
public int ConvexVertexLimit;
public CookData(PropertiesProxy proxy, string resultUrl, CollisionDataType type, ModelBase model, int modelLodIndex, ConvexMeshGenerationFlags convexFlags, int convexVertexLimit)
public CookData(string resultUrl)
: base("Collision Data", resultUrl)
{
Proxy = proxy;
Type = type;
Model = model;
ModelLodIndex = modelLodIndex;
ConvexFlags = convexFlags;
ConvexVertexLimit = convexVertexLimit;
}
/// <inheritdoc />
public override bool Create()
{
bool failed = FlaxEditor.Editor.CookMeshCollision(ResultUrl, Type, Model, ModelLodIndex, ConvexFlags, ConvexVertexLimit);
bool failed = FlaxEditor.Editor.CookMeshCollision(ResultUrl, Type, Model, ModelLodIndex, MaterialSlotsMask, ConvexFlags, ConvexVertexLimit);
Proxy._isCooking = false;
Proxy.Window.UpdateWiresModel();
@@ -121,7 +130,16 @@ namespace FlaxEditor.Windows.Assets
public void Cook()
{
_isCooking = true;
Window.Editor.ContentImporting.Create(new CookData(this, Asset.Path, Type, Model, ModelLodIndex, ConvexFlags, ConvexVertexLimit));
Window.Editor.ContentImporting.Create(new CookData(Asset.Path)
{
Proxy = this,
Type = Type,
Model = Model,
ModelLodIndex = ModelLodIndex,
MaterialSlotsMask = (uint)MaterialSlotsMask,
ConvexFlags = ConvexFlags,
ConvexVertexLimit = ConvexVertexLimit,
});
}
public void OnLoad(CollisionDataWindow window)