Add hack to use GPUTextureEditor on ref pickers
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@@ -87,8 +87,11 @@ namespace FlaxEditor.CustomEditors
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var targetTypeType = TypeUtils.GetType(targetType);
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if (canUseRefPicker)
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{
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// TODO: add generic way of CustomEditor for ref pickers (use it on AssetRefEditor/GPUTextureEditor/...)
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if (typeof(Asset).IsAssignableFrom(targetTypeType))
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return new AssetRefEditor();
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if (typeof(GPUTexture).IsAssignableFrom(targetTypeType))
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return new GPUTextureEditor();
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if (typeof(FlaxEngine.Object).IsAssignableFrom(targetTypeType))
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return new FlaxObjectRefEditor();
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}
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