_begin refactor, windows fixes
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@@ -243,6 +243,8 @@ namespace FlaxEditor.GUI.Docking
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{
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var baseWinPos = _toMove.Window.Window.Position;
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_dragOffset = mouseScreenPosition - baseWinPos;
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Editor.Log($"_dragOffset: {_dragOffset}, mouse: {mouseScreenPosition}, basewinpos: {baseWinPos}");
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}
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private void UpdateRects()
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@@ -483,7 +483,12 @@ bool SDLInput::HandleEvent(SDLWindow* window, SDL_Event& event)
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else
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{
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const Float2 mousePos = window->ClientToScreen({ event.motion.x, event.motion.y });
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//LOG(Info, "motion {},{}, mouse: {}, win: {}", event.motion.x, event.motion.y, mousePos, String(window->GetTitle()));
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Int2 p;
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Float2 wp = window->ClientToScreen({0, 0});
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//SDL_GetWindowPosition(window->GetSDLWindow(), &p.X, &p.Y);
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p.X = wp.X;
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p.Y = wp.Y;
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//LOG(Info, "motion {},{}, mouse: {}, win: {}, winpos {},{}", event.motion.x, event.motion.y, mousePos, String(window->GetTitle()), p.X, p.Y);
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Input::Mouse->OnMouseMove(mousePos, window);
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}
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return true;
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@@ -64,6 +64,8 @@ bool SDLPlatform::Init()
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SDL_SetHint(SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE, "0");
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SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0"); // Already handled during platform initialization
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SDL_SetHint("SDL_BORDERLESS_RESIZABLE_STYLE", "1"); // Allow borderless windows to be resizable on Windows
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//SDL_SetHint("SDL_BORDERLESS_WINDOWED_STYLE", "1");
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, "0");
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, "1"); // Needed for tracking mode
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, "1"); // Is this needed?
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@@ -54,6 +54,9 @@ void SetSDLWindowPosition(SDLWindow* window, const int x, const int y);
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void GetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition, bool clienttoscreen = true);
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void SetRelativeWindowPosition(const WindowType windowType, SDLWindow* parent, int32& xRel, int32& yRel);
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Int2 GetSDLWindowScreenPosition(const SDLWindow* window);
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void SetSDLWindowScreenPosition(SDLWindow* window, const int x, const int y);
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class SDLDropFilesData : public IGuiData
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{
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public:
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@@ -157,8 +160,8 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
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if (win->_settings.Type == WindowType::Tooltip || win->_settings.Type == WindowType::Popup)
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{
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auto focusedParent = win->_settings.Parent;
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_settings.Parent = win;
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while (focusedParent != nullptr && (focusedParent->_settings.Type == WindowType::Tooltip || focusedParent->_settings.Type == WindowType::Popup))
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//_settings.Parent = win;
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while (focusedParent != nullptr /*&& (focusedParent->_settings.Type == WindowType::Tooltip || focusedParent->_settings.Type == WindowType::Popup)*/)
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{
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if (focusedParent->_settings.Parent == nullptr)
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{
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@@ -205,62 +208,11 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
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}
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}
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}
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if ((_settings.Type == WindowType::Tooltip || _settings.Type == WindowType::Popup))
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{
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if (_settings.Parent != nullptr && (_settings.Parent->GetSettings().Type == WindowType::Tooltip || _settings.Parent->GetSettings().Type == WindowType::Popup))
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{
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x += 0;
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}
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}
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//LOG(Info, "{}x{}, parent: {}", x, y, _settings.Parent != nullptr ? _settings.Parent->GetTitle() : String("null"));
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// The SDL window position is always relative to the parent window
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Int2 oldpos(x, y);
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if (_settings.Parent != nullptr)
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{
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#if PLATFORM_WINDOWS
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auto parentPosition = _settings.Parent->ClientToScreen(Float2::Zero);
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x -= Math::TruncToInt(parentPosition.X);
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y -= Math::TruncToInt(parentPosition.Y);
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auto parentType = _settings.Parent->GetSettings().Type;
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auto parentParent = _settings.Parent->GetSettings().Parent;
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if (parentParent != nullptr)
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{
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//if (parentType != WindowType::Popup && parentType != WindowType::Tooltip)
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{
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auto parentParentType = parentParent->GetSettings().Type;
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//if (parentParentType != WindowType::Popup && parentParentType != WindowType::Tooltip)
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{
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auto parentParentPosition = parentParent->ClientToScreen(Float2::Zero);
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x -= Math::TruncToInt(parentParentPosition.X);
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y -= Math::TruncToInt(parentParentPosition.Y);
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}
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}
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/*else
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{
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// submenu of context menu
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x += 0;
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}*/
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}
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#else
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SetRelativeWindowPosition(_settings.Type, _settings.Parent, x, y);
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#endif
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}
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if (SDLPlatform::UsesX11() && _settings.Parent != Engine::MainWindow)
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{
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/*if (_settings.Parent->GetSettings().Type == WindowType::Tooltip || _settings.Parent->GetSettings().Type == WindowType::Popup)
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{
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}
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else
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{
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*//*auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
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x -= (int)monitorBounds.GetLeft();
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y -= (int)monitorBounds.GetTop();*/
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//}
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}
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Int2 oldpos2(x, y);
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@@ -323,9 +275,10 @@ SDLWindow::SDLWindow(const CreateWindowSettings& settings)
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SDL_GetWindowSize(_window, &rect2.w, &rect2.h);
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_cachedClientRectangle = Rectangle((float)rect.x, (float)rect.y, (float)rect.w, (float)rect.h);
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Int2 sdlpos(rect.x, rect.y);
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Int2 newpos = GetClientPosition();
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Int2 newposclient = GetSDLWindowPosition(this);
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//LOG(Info, "new window at {}, input {}, expected: {}", newposclient, oldpos, oldpos2);
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Int2 newposclient = GetSDLWindowScreenPosition(this);
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LOG(Info, "new window, sdl: {}, input {}, relative: {}", sdlpos, oldpos, newposclient);
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//ASSERT(newpos == oldpos || newpos == oldpos2);
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/*oldpos = newpos;
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@@ -749,7 +702,7 @@ void SDLWindow::HandleEvent(SDL_Event& event)
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_dpi = (int)(_dpiScale * DefaultDPI);
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int w = (int)(_cachedClientRectangle.GetWidth() * (scale / oldScale));
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int h = (int)(_cachedClientRectangle.GetHeight() * (scale / oldScale));
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_cachedClientRectangle.Size = Float2(w, h);
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_cachedClientRectangle.Size = Float2(static_cast<float>(w), static_cast<float>(h));
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SDL_SetWindowSize(_window, w, h);
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// TODO: Recalculate fonts
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}
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@@ -992,7 +945,8 @@ void SDLWindow::SetClientBounds(const Rectangle& clientArea)
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{
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int oldX, oldY;
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int oldW, oldH;
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SDL_GetWindowPosition(_window, &oldX, &oldY);
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//SDL_GetWindowPosition(_window, &oldX, &oldY);
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Int2 asd = GetSDLWindowScreenPosition(this); oldX = asd.X; oldY = asd.Y;
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SDL_GetWindowSizeInPixels(_window, &oldW, &oldH);
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int newX = (int)clientArea.GetLeft();
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@@ -1000,8 +954,9 @@ void SDLWindow::SetClientBounds(const Rectangle& clientArea)
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int newW = (int)clientArea.GetWidth();
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int newH = (int)clientArea.GetHeight();
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//if (newX != oldX || newY != oldY)
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SetSDLWindowPosition(this, newX, newY);
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if (newX != oldX || newY != oldY)
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SetSDLWindowScreenPosition(this, newX, newY);
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//SetSDLWindowPosition(this, newX, newY);
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SDL_SetWindowSize(_window, newW, newH);
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LOG(Info, "SetClientBounds changed from ({},{} {}x{}) to ({},{} {}x{})", oldX, oldY, oldW, oldH,
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@@ -1054,6 +1009,22 @@ Int2 GetSDLWindowPosition(const SDLWindow* window)
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//SDL_GetWindowPosition(window->GetSettings().Parent->GetSDLWindow(), &parentPosition.X, &parentPosition.Y);
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//position += rootParentPosition;
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}
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#endif
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#if PLATFORM_WINDOWS
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if (window->GetSettings().Type == WindowType::Tooltip || window->GetSettings().Type == WindowType::Popup)
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{
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auto oldPos = position;
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auto parent = window->GetSettings().Parent;
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while (parent != nullptr)
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{
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Int2 rootParentPosition;
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//rootParentPosition = GetSDLWindowPosition(parent);
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SDL_GetWindowPosition(parent->GetSDLWindow(), &rootParentPosition.X, &rootParentPosition.Y);
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position += rootParentPosition;
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parent = parent->GetSettings().Parent;
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}
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}
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#endif
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return position;
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}
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@@ -1090,6 +1061,111 @@ void SetSDLWindowPosition(SDLWindow* window, const int x, const int y)
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SDL_SetWindowPosition(window->GetSDLWindow(), x, y);
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}
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Int2 GetSDLWindowScreenPosition(const SDLWindow* window)
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{
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Int2 position;
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SDL_GetWindowPosition(window->GetSDLWindow(), &position.X, &position.Y);
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#if PLATFORM_LINUX
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if (SDLPlatform::UsesX11())
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{
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#if X11_WINDOW_POSITION_WORKAROUND
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if (/*window->GetSettings().Type == WindowType::Tooltip ||*/ window->GetSettings().Type == WindowType::Popup)
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{
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auto oldPos = position;
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auto parent = window->GetSettings().Parent;
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while (parent != nullptr)
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{
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Int2 rootParentPosition;
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//rootParentPosition = GetSDLWindowPosition(parent);
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SDL_GetWindowPosition(parent->GetSDLWindow(), &rootParentPosition.X, &rootParentPosition.Y);
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position += rootParentPosition;
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parent = parent->GetSettings().Parent;
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}
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}
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#endif
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}
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else if (SDLPlatform::UsesWayland())
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{
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// Wayland doesn't support reporting window position in screen-space
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/*auto parent = window->GetSettings().Parent;
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while (parent != nullptr)
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{
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Int2 parentPosition;// = GetSDLWindowPosition(parent);
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SDL_GetWindowPosition(parent->GetSDLWindow(), &parentPosition.X, &parentPosition.Y);
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//SDL_GetWindowPosition(window->GetSettings().Parent->GetSDLWindow(), &parentPosition.X, &parentPosition.Y);
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position += parentPosition;
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parent = parent->GetSettings().Parent;
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}*/
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//Int2 rootParentPosition = GetSDLWindowPosition(parent);
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//SDL_GetWindowPosition(window->GetSettings().Parent->GetSDLWindow(), &parentPosition.X, &parentPosition.Y);
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//position += rootParentPosition;
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}
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#endif
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#if PLATFORM_WINDOWS
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if (true)
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{
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Int2 rel(0, 0);
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SetRelativeWindowPosition(window->GetSettings().Type, window->GetSettings().Parent, rel.X, rel.Y);
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position -= rel;
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}
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else
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//if (window->GetSettings().Type == WindowType::Tooltip || window->GetSettings().Type == WindowType::Popup)
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{
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auto oldPos = position;
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auto parent = window->GetSettings().Parent;
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while (parent != nullptr)
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{
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Int2 rootParentPosition;
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//rootParentPosition = GetSDLWindowPosition(parent);
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SDL_GetWindowPosition(parent->GetSDLWindow(), &rootParentPosition.X, &rootParentPosition.Y);
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position += rootParentPosition;
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if (parent->GetSettings().Parent == nullptr)
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position -= rootParentPosition;
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parent = parent->GetSettings().Parent;
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}
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}
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#endif
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GetRelativeWindowPosition(window, position, true); // windows NOOP
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return position;
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}
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void SetSDLWindowScreenPosition(SDLWindow* window, const int xx, const int yy)
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{
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Int2 relativePosition(xx, yy);
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SetRelativeWindowPosition(window->GetSettings().Type, window->GetSettings().Parent, relativePosition.X, relativePosition.Y);
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#if PLATFORM_LINUX
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if (SDLPlatform::UsesX11())
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{
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#if X11_WINDOW_POSITION_WORKAROUND
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if (/*window->GetSettings().Type == WindowType::Tooltip ||*/ window->GetSettings().Type == WindowType::Popup)
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{
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Int2 position(x, y);
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auto parent = window->GetSettings().Parent;
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while (parent != nullptr)
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{
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Int2 rootParentPosition;
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SDL_GetWindowPosition(parent->GetSDLWindow(), &rootParentPosition.X, &rootParentPosition.Y);
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position -= rootParentPosition;
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parent = parent->GetSettings().Parent;
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}
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return;
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}
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#endif
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}
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else if (SDLPlatform::UsesWayland())
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{
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int oldX, oldY;
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SDL_GetWindowPosition(window->GetSDLWindow(), &oldX, &oldY);
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if (x == oldX && y == oldY)
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return;
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}
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#endif
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SDL_SetWindowPosition(window->GetSDLWindow(), relativePosition.X, relativePosition.Y);
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}
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void GetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition, bool clienttoscreen)
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{
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// The relative positioning of windows are very inconsistent in different platforms.
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@@ -1097,11 +1173,6 @@ void GetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition,
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// On X11: The child position is always relative to parent windows.
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// On Wayland: The child position is relative to root parent window.
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/*if (SDLPlatform::UsesX11())
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{
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return;
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}*/
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#if PLATFORM_LINUX
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//clienttoscreen = false;
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if (SDLPlatform::UsesX11())
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@@ -1172,18 +1243,24 @@ void GetRelativeWindowPosition(const SDLWindow* window, Int2& relativePosition,
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//relativePosition -= Int2(monitorBounds.GetTopLeft());
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}
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else
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parent = (window->GetSettings().Type == WindowType::Tooltip || window->GetSettings().Type == WindowType::Popup) ? window->GetSettings().Parent : nullptr;
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while (parent != nullptr)
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parent = /*(window->GetSettings().Type == WindowType::Tooltip || window->GetSettings().Type == WindowType::Popup) ?*/ window->GetSettings().Parent /*: nullptr*/;
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if (parent != nullptr)
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{
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//break;
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Int2 parentPosition = GetSDLWindowPosition(parent);
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relativePosition += (parent->GetSettings().Type == WindowType::Tooltip || parent->GetSettings().Type == WindowType::Popup) ? parentPosition : -parentPosition;
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auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
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//Int2 parentPosition = GetSDLWindowPosition(parent);
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//relativePosition += parentPosition;//(parent->GetSettings().Type == WindowType::Tooltip || parent->GetSettings().Type == WindowType::Popup) ? parentPosition : -parentPosition;
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//auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
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//relativePosition += Int2(monitorBounds.GetTopLeft());
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//relativePosition -= parentPosition;
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/*if (SDLPlatform::UsesX11())
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parent = (parent->GetSettings().Type == WindowType::Tooltip || parent->GetSettings().Type == WindowType::Popup) ? parent->GetSettings().Parent : nullptr;
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else*/
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//if (parent->GetSettings().Parent == nullptr)
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{
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Int2 parentPosition = GetSDLWindowPosition(parent);
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relativePosition += parentPosition;
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//break;
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}
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parent = parent->GetSettings().Parent;
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}
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}
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@@ -1196,11 +1273,6 @@ void SetRelativeWindowPosition(const WindowType windowType, SDLWindow* theParent
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// On X11: The child position is always relative to parent windows.
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// On Wayland: The child position is relative to root parent window.
|
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|
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/*if (SDLPlatform::UsesX11())
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{
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return;
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}*/
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#if PLATFORM_LINUX
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if (SDLPlatform::UsesX11())
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{
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@@ -1311,29 +1383,50 @@ void SetRelativeWindowPosition(const WindowType windowType, SDLWindow* theParent
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else
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#endif
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{
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SDLWindow* parent;
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if (SDLPlatform::UsesX11())
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return;
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//if (windowType != WindowType::Popup && windowType != WindowType::Tooltip)
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// return;
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SDLWindow* topParent = nullptr;
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bool workaround = false;
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while (theParent != nullptr)
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{
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parent = (windowType == WindowType::Tooltip || windowType == WindowType::Popup) ? theParent : theParent;
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//auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
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//relativePosition -= Int2(monitorBounds.GetTopLeft());
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Int2 parentPosition;// = GetSDLWindowScreenPosition(theParent);
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SDL_GetWindowPosition(theParent->GetSDLWindow(), &parentPosition.X, &parentPosition.Y);
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xRel -= parentPosition.X;
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yRel -= parentPosition.Y;
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/*
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if (workaround && theParent->GetSettings().Parent == nullptr)
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{
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topParent = theParent;
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}
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if (theParent->GetSettings().Parent != nullptr && (windowType == WindowType::Popup || windowType == WindowType::Tooltip || windowType == WindowType::Utility))
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{
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if (theParent->GetSettings().Type != WindowType::Popup && theParent->GetSettings().Type != WindowType::Tooltip && theParent->GetSettings().Type != WindowType::Utility)
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workaround = true;
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}*/
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theParent = theParent->GetSettings().Parent;
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//if (theParent != nullptr && (theParent->GetSettings().Type == WindowType::Popup || theParent->GetSettings().Type == WindowType::Tooltip))
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// break;
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/*if (theParent != nullptr)
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{
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Int2 parentPosition = GetSDLWindowPosition(theParent);
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xRel -= parentPosition.X;
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yRel -= parentPosition.Y;
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//theParent = theParent->GetSettings().Parent;
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}*/
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}
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else
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parent = (windowType == WindowType::Tooltip || windowType == WindowType::Popup) ? theParent : nullptr;
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while (parent != nullptr)
|
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if (topParent != nullptr && workaround)
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{
|
||||
Int2 parentPosition = GetSDLWindowPosition(parent);
|
||||
Int2 rel = (parent->GetSettings().Type == WindowType::Tooltip || parent->GetSettings().Type == WindowType::Popup) ? parentPosition : -parentPosition;
|
||||
xRel += rel.X;
|
||||
yRel += rel.Y;
|
||||
auto monitorBounds = Platform::GetMonitorBounds(Float2::Minimum);
|
||||
//relativePosition += Int2(monitorBounds.GetTopLeft());
|
||||
//relativePosition += parentPosition;
|
||||
/*if (SDLPlatform::UsesX11())
|
||||
parent = (parent->GetSettings().Type == WindowType::Tooltip || parent->GetSettings().Type == WindowType::Popup) ? parent->GetSettings().Parent : nullptr;
|
||||
else*/
|
||||
parent = parent->GetSettings().Parent;
|
||||
Int2 parentPosition;// = GetSDLWindowScreenPosition(theParent);
|
||||
SDL_GetWindowPosition(topParent->GetSDLWindow(), &parentPosition.X, &parentPosition.Y);
|
||||
xRel -= parentPosition.X;
|
||||
yRel -= parentPosition.Y;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1345,7 +1438,7 @@ void SDLWindow::SetPosition(const Float2& position)
|
||||
// The position is relative to the parent window
|
||||
Int2 relativePosition(static_cast<int>(position.X), static_cast<int>(position.Y));
|
||||
relativePosition += topLeftBorder;
|
||||
SetRelativeWindowPosition(GetSettings().Type, GetSettings().Parent, relativePosition.X, relativePosition.Y);
|
||||
//SetRelativeWindowPosition(GetSettings().Type, GetSettings().Parent, relativePosition.X, relativePosition.Y);
|
||||
|
||||
if (SDLPlatform::UsesX11())
|
||||
{
|
||||
@@ -1353,7 +1446,7 @@ void SDLWindow::SetPosition(const Float2& position)
|
||||
relativePosition += Int2(monitorBounds.GetTopLeft());
|
||||
}
|
||||
|
||||
SetSDLWindowPosition(this, relativePosition.X, relativePosition.Y);
|
||||
SetSDLWindowScreenPosition(this, relativePosition.X, relativePosition.Y);
|
||||
SDL_SyncWindow(_window);
|
||||
|
||||
Int2 newPos;
|
||||
@@ -1364,6 +1457,8 @@ void SDLWindow::SetPosition(const Float2& position)
|
||||
newPos = GetPosition();
|
||||
//if (!(newPos.X == position.X && newPos.Y == position.Y))
|
||||
// ASSERT(false);
|
||||
|
||||
//LOG(Info, "SetPosition before: {}, after {}, relative {}", position, newPos, relativePosition);
|
||||
}
|
||||
|
||||
void SDLWindow::SetClientPosition(const Float2& position)
|
||||
@@ -1389,9 +1484,9 @@ Float2 SDLWindow::GetPosition() const
|
||||
SDL_GetWindowBordersSize(_window, &topLeftBorder.Y, &topLeftBorder.X, nullptr, nullptr);
|
||||
|
||||
// The position is relative to the parent window
|
||||
Int2 position = GetSDLWindowPosition(this);
|
||||
Int2 position = GetSDLWindowScreenPosition(this);
|
||||
position -= topLeftBorder;
|
||||
GetRelativeWindowPosition(this, position);
|
||||
//GetRelativeWindowPosition(this, position);
|
||||
|
||||
return Float2(static_cast<float>(position.X), static_cast<float>(position.Y));
|
||||
}
|
||||
@@ -1417,9 +1512,9 @@ Float2 SDLWindow::GetClientSize() const
|
||||
Float2 SDLWindow::ScreenToClient(const Float2& screenPos) const
|
||||
{
|
||||
// The position is relative to the parent window
|
||||
Int2 position = GetSDLWindowPosition(this);
|
||||
Int2 position2 = position;
|
||||
GetRelativeWindowPosition(this, position);
|
||||
Int2 position = GetSDLWindowScreenPosition(this);
|
||||
//Int2 position2 = position;
|
||||
//GetRelativeWindowPosition(this, position);
|
||||
|
||||
//LOG(Info, "{} pos {}, rel {}", String(StringAnsi(SDL_GetWindowTitle(_window))), position2, position);
|
||||
if (_settings.Parent != nullptr)
|
||||
@@ -1434,8 +1529,8 @@ Float2 SDLWindow::ScreenToClient(const Float2& screenPos) const
|
||||
Float2 SDLWindow::ClientToScreen(const Float2& clientPos) const
|
||||
{
|
||||
// The position is relative to the parent window
|
||||
Int2 position = GetSDLWindowPosition(this);
|
||||
GetRelativeWindowPosition(this, position, true);
|
||||
Int2 position = GetSDLWindowScreenPosition(this);
|
||||
//GetRelativeWindowPosition(this, position, true);
|
||||
|
||||
return clientPos + Float2(static_cast<float>(position.X), static_cast<float>(position.Y));
|
||||
}
|
||||
|
||||
@@ -114,6 +114,7 @@ namespace FlaxEngine.GUI
|
||||
Visible = true;
|
||||
_window.Show();
|
||||
_showTarget.OnTooltipShown(this);
|
||||
once = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -204,7 +205,7 @@ namespace FlaxEngine.GUI
|
||||
var rightBottomLocationSS = locationSS + dpiSize;
|
||||
|
||||
// Prioritize tooltip placement within parent window, fall back to virtual desktop
|
||||
if (rightBottomMonitorBounds.Y < rightBottomLocationSS.Y)
|
||||
/*if (rightBottomMonitorBounds.Y < rightBottomLocationSS.Y)
|
||||
{
|
||||
// Direction: up
|
||||
locationSS.Y -= dpiSize.Y + flipOffset;
|
||||
@@ -213,9 +214,11 @@ namespace FlaxEngine.GUI
|
||||
{
|
||||
// Direction: left
|
||||
locationSS.X -= dpiSize.X + flipOffset * 2;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
bool once = true;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
@@ -226,7 +229,18 @@ namespace FlaxEngine.GUI
|
||||
// Auto hide if mouse leaves control area
|
||||
Hide();
|
||||
}
|
||||
else //if (false)
|
||||
else if (true)
|
||||
{
|
||||
if (_window)
|
||||
_window.Position = _window.Position;
|
||||
|
||||
if (once)
|
||||
{
|
||||
once = false;
|
||||
_window.ClientSize = _window.ClientSize + new Float2(2, 2);
|
||||
}
|
||||
}
|
||||
else if (false)
|
||||
{
|
||||
// Position tooltip when mouse moves
|
||||
WrapPosition(ref mousePos, 10);
|
||||
|
||||
Reference in New Issue
Block a user