Revert "Merge branch 'NoClearSearchboxesWhenStuffHappens' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoClearSearchboxesWhenStuffHappens"

This reverts commit 1186833b2d, reversing
changes made to bb180b0f59.

#3687 #3701
This commit is contained in:
Wojtek Figat
2025-09-26 22:25:49 +02:00
parent 47670251ef
commit 537d8b57ca
3 changed files with 1 additions and 9 deletions

View File

@@ -115,7 +115,6 @@ namespace FlaxEditor.Windows
var root = _root;
root.LockChildrenRecursive();
PerformLayout();
// Update tree
var query = _foldersSearchBox.Text;

View File

@@ -1085,8 +1085,6 @@ namespace FlaxEditor.Windows
if (Editor.ContentDatabase.Find(_lastViewedFolderBeforeReload) is ContentFolder folder)
_tree.Select(folder.Node);
}
OnFoldersSearchBoxTextChanged();
}
private void Refresh()

View File

@@ -68,7 +68,6 @@ namespace FlaxEditor.Windows
TooltipText = "Search the scene tree.\n\nYou can prefix your search with different search operators:\ns: -> Actor with script of type\na: -> Actor type\nc: -> Control type",
};
_searchBox.TextChanged += OnSearchBoxTextChanged;
ScriptsBuilder.ScriptsReloadEnd += OnSearchBoxTextChanged;
// Scene tree panel
_sceneTreePanel = new Panel
@@ -113,7 +112,7 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.LockFocusSelection, () => Editor.Windows.EditWin.Viewport.LockFocusSelection());
InputActions.Add(options => options.Rename, RenameSelection);
}
/// <inheritdoc />
public override void OnPlayBeginning()
{
@@ -126,7 +125,6 @@ namespace FlaxEditor.Windows
{
base.OnPlayBegin();
_blockSceneTreeScroll = false;
OnSearchBoxTextChanged();
}
/// <inheritdoc />
@@ -141,7 +139,6 @@ namespace FlaxEditor.Windows
{
base.OnPlayEnd();
_blockSceneTreeScroll = true;
OnSearchBoxTextChanged();
}
/// <summary>
@@ -177,7 +174,6 @@ namespace FlaxEditor.Windows
return;
_tree.LockChildrenRecursive();
PerformLayout();
// Update tree
var query = _searchBox.Text;
@@ -603,7 +599,6 @@ namespace FlaxEditor.Windows
_dragHandlers = null;
_tree = null;
_searchBox = null;
ScriptsBuilder.ScriptsReloadEnd -= OnSearchBoxTextChanged;
base.OnDestroy();
}