Fix missing default value usage on GPU particle shape rotation and simplify CPU code

#3104
This commit is contained in:
Wojtek Figat
2025-01-27 11:42:59 +01:00
parent cc735a1b6a
commit 53ba5968fd
2 changed files with 8 additions and 9 deletions

View File

@@ -1161,15 +1161,14 @@ void ParticleEmitterGraphCPUExecutor::ProcessModule(ParticleEmitterGraphCPUNode*
auto quatBox = node->GetBox(0);
#define INPUTS_FETCH() \
const Quaternion quat = (Quaternion)GetValue(quatBox, 2);
const Quaternion quat = (Quaternion)GetValue(quatBox, 2);
#define LOGIC() \
Quaternion nq = Quaternion::Invert(quat); \
Float3 v3 = *((Float3*)positionPtr); \
Float4 v4 = Float4(v3); \
Quaternion q = Quaternion(v4); \
Quaternion rq = quat * (q * nq); \
*(Float3*)positionPtr = Float3(rq.X, rq.Y, rq.Z); \
positionPtr += stride;
Quaternion nq = Quaternion::Invert(quat); \
Float3 v3 = *((Float3*)positionPtr); \
Quaternion q = Quaternion(v3.X, v3.Y, v3.Z, 0.0f); \
Quaternion rq = quat * (q * nq); \
*(Float3*)positionPtr = Float3(rq.X, rq.Y, rq.Z); \
positionPtr += stride;
if (node->UsePerParticleDataResolve())
{

View File

@@ -636,7 +636,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
case 216:
{
auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
const Value quaternion = tryGetValue(node->GetBox(0), Value::InitForZero(VariantType::Quaternion)).Cast(VariantType::Quaternion);
const Value quaternion = GetValue(node->GetBox(0), 2).Cast(VariantType::Quaternion);
_writer.Write(
TEXT(
" {{\n"