Fix missing default value usage on GPU particle shape rotation and simplify CPU code
#3104
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@@ -636,7 +636,7 @@ void ParticleEmitterGPUGenerator::ProcessModule(Node* node)
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case 216:
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{
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auto positionAttr = AccessParticleAttribute(node, nodeGpu->Attributes[0], AccessMode::Write);
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const Value quaternion = tryGetValue(node->GetBox(0), Value::InitForZero(VariantType::Quaternion)).Cast(VariantType::Quaternion);
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const Value quaternion = GetValue(node->GetBox(0), 2).Cast(VariantType::Quaternion);
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_writer.Write(
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TEXT(
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" {{\n"
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