iOS runtime impl progress

This commit is contained in:
Wojtek Figat
2023-05-30 22:03:17 +02:00
parent d0bf176178
commit 5416d385d3
8 changed files with 162 additions and 6 deletions

View File

@@ -4,8 +4,10 @@
#if PLATFORM_WINDOWS || PLATFORM_UWP || PLATFORM_XBOX_ONE || PLATFORM_XBOX_SCARLETT
#include "Win32/Win32File.h"
#elif PLATFORM_LINUX || PLATFORM_PS4 || PLATFORM_PS5 || PLATFORM_MAC || PLATFORM_IOS
#elif PLATFORM_LINUX || PLATFORM_PS4 || PLATFORM_PS5 || PLATFORM_MAC
#include "Unix/UnixFile.h"
#elif PLATFORM_IOS
#include "iOS/iOSFile.h"
#elif PLATFORM_ANDROID
#include "Android/AndroidFile.h"
#elif PLATFORM_SWITCH

View File

@@ -23,7 +23,7 @@
#elif PLATFORM_MAC
#include "Mac/MacFileSystem.h"
#elif PLATFORM_IOS
#include "Apple/AppleFileSystem.h"
#include "iOS/iOSFileSystem.h"
#else
#error Missing File System implementation!
#endif

View File

@@ -260,12 +260,12 @@ class UnixCriticalSection;
typedef UnixCriticalSection CriticalSection;
class UnixConditionVariable;
typedef UnixConditionVariable ConditionVariable;
class AppleFileSystem;
typedef AppleFileSystem FileSystem;
class iOSFileSystem;
typedef iOSFileSystem FileSystem;
class FileSystemWatcherBase;
typedef FileSystemWatcherBase FileSystemWatcher;
class UnixFile;
typedef UnixFile File;
class iOSFile;
typedef iOSFile File;
class iOSPlatform;
typedef iOSPlatform Platform;
class AppleThread;

View File

@@ -0,0 +1,23 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_IOS
#include "Engine/Platform/Unix/UnixFile.h"
/// <summary>
/// iOS platform file object implementation.
/// </summary>
class FLAXENGINE_API iOSFile : public UnixFile
{
public:
iOSFile(int32 handle)
: UnixFile(handle)
{
}
static iOSFile* Open(const StringView& path, FileMode mode, FileAccess access = FileAccess::ReadWrite, FileShare share = FileShare::None);
};
#endif

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@@ -0,0 +1,20 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_IOS
#include "Engine/Platform/Apple/AppleFileSystem.h"
/// <summary>
/// iOS platform implementation of filesystem service.
/// </summary>
class FLAXENGINE_API iOSFileSystem : public AppleFileSystem
{
public:
static bool FileExists(const StringView& path);
static uint64 GetFileSize(const StringView& path);
static bool IsReadOnly(const StringView& path);
};
#endif

View File

@@ -4,6 +4,8 @@
#include "iOSPlatform.h"
#include "iOSWindow.h"
#include "iOSFile.h"
#include "iOSFileSystem.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Collections/Array.h"
@@ -13,12 +15,20 @@
#include "Engine/Platform/Window.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/Threading/Threading.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Engine/Globals.h"
#include <UIKit/UIKit.h>
#include <sys/utsname.h>
int32 Dpi = 96;
Guid DeviceId;
// Used by iOS project in XCode to run engine (see main.m)
extern "C" FLAXENGINE_API int FlaxEngineMain()
{
return Engine::Main(TEXT(""));
}
DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
{
NSString* title = (NSString*)AppleUtils::ToString(caption);
@@ -38,6 +48,40 @@ DialogResult MessageBox::Show(Window* parent, const StringView& text, const Stri
return DialogResult::OK;
}
#define IOS_FALLBACK_PATH(path) (Globals::ProjectFolder / StringUtils::GetFileName(path))
iOSFile* iOSFile::Open(const StringView& path, FileMode mode, FileAccess access, FileShare share)
{
iOSFile* file = (iOSFile*)UnixFile::Open(path, mode, access, share);
if (!file && mode == FileMode::OpenExisting)
{
// Fallback to file placed side-by-side with application
file = (iOSFile*)UnixFile::Open(IOS_FALLBACK_PATH(path), mode, access, share);
}
return file;
}
bool iOSFileSystem::FileExists(const StringView& path)
{
return AppleFileSystem::FileExists(path) || AppleFileSystem::FileExists(IOS_FALLBACK_PATH(path));
}
uint64 iOSFileSystem::GetFileSize(const StringView& path)
{
if (AppleFileSystem::FileExists(path))
return AppleFileSystem::GetFileSize(path);
return AppleFileSystem::GetFileSize(IOS_FALLBACK_PATH(path));
}
bool iOSFileSystem::IsReadOnly(const StringView& path)
{
if (AppleFileSystem::FileExists(path))
return AppleFileSystem::IsReadOnly(path);
return AppleFileSystem::IsReadOnly(IOS_FALLBACK_PATH(path));
}
#undef IOS_FALLBACK_PATH
bool iOSPlatform::Init()
{
if (ApplePlatform::Init())

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@@ -1782,6 +1782,7 @@ static MonoAssembly* OnMonoAssemblyPreloadHook(MonoAssemblyName* aname, char** a
}
#if 0
static unsigned char* OnMonoLoadAOT(MonoAssembly* assembly, int size, void* user_data, void** out_handle)
{
MonoAssemblyName* assemblyName = mono_assembly_get_name(assembly);
@@ -1800,6 +1801,57 @@ static void OnMonoFreeAOT(MonoAssembly* assembly, int size, void* user_data, voi
LOG(Info, "Free AOT data for C# assembly {0}", String(assemblyNameStr));
#endif
}
#endif
#if PLATFORM_IOS
#include "Engine/Engine/Globals.h"
#include <mono/utils/mono-dl-fallback.h>
#include <dlfcn.h>
static void* OnMonoDlFallbackLoad(const char* name, int flags, char** err, void* user_data)
{
const String fileName = StringUtils::GetFileName(String(name));
#if DOTNET_HOST_MONO_DEBUG
LOG(Info, "Loading dynamic library {0}", fileName);
#endif
int dlFlags = 0;
if (flags & MONO_DL_GLOBAL && !(flags & MONO_DL_LOCAL))
dlFlags |= RTLD_GLOBAL;
else
dlFlags |= RTLD_LOCAL;
if (flags & MONO_DL_LAZY)
dlFlags |= RTLD_LAZY;
else
dlFlags |= RTLD_NOW;
void* result = dlopen(name, dlFlags);
if (!result)
{
// Try Frameworks location on iOS
String path = Globals::ProjectFolder / TEXT("Frameworks") / fileName;
if (!path.EndsWith(TEXT(".dylib")))
path += TEXT(".dylib");
result = dlopen(StringAsANSI<>(*path).Get(), dlFlags);
if (!result)
{
LOG(Error, "Failed to load dynamic libary {0}", String(name));
}
}
return result;
}
static void* OnMonoDlFallbackSymbol(void* handle, const char* name, char** err, void* user_data)
{
return dlsym(handle, name);
}
static void* OnMonoDlFallbackClose(void* handle, void* user_data)
{
dlclose(handle);
return 0;
}
#endif
bool InitHostfxr()
@@ -1815,6 +1867,12 @@ bool InitHostfxr()
// Enable AOT mode (per-platform)
mono_jit_set_aot_mode(USE_MONO_AOT_MODE);
#endif
// Platform-specific setup
#if PLATFORM_IOS
setenv("MONO_AOT_MODE", "aot", 1);
setenv("DOTNET_SYSTEM_GLOBALIZATION_INVARIANT", "1", 1);
#endif
#ifdef USE_MONO_AOT_MODULE
// Load AOT module
@@ -1916,6 +1974,9 @@ bool InitHostfxr()
#if 0
mono_install_load_aot_data_hook(OnMonoLoadAOT, OnMonoFreeAOT, nullptr);
#endif
#if PLATFORM_IOS
mono_dl_fallback_register(OnMonoDlFallbackLoad, OnMonoDlFallbackSymbol, OnMonoDlFallbackClose, nullptr);
#endif
// Init managed runtime
#if PLATFORM_ANDROID || PLATFORM_IOS

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@@ -351,6 +351,12 @@ bool Scripting::LoadBinaryModules(const String& path, const String& projectFolde
{
nativePath = String(StringUtils::GetDirectoryName(Platform::GetExecutableFilePath())) / StringUtils::GetFileName(nativePath);
}
#elif PLATFORM_IOS
// iOS uses Frameworks folder with native binaries
if (!FileSystem::FileExists(nativePath))
{
nativePath = Globals::ProjectFolder / TEXT("Frameworks") / StringUtils::GetFileName(nativePath);
}
#endif
auto library = Platform::LoadLibrary(nativePath.Get());
if (!library)