iOS runtime impl progress
This commit is contained in:
@@ -4,8 +4,10 @@
|
||||
|
||||
#if PLATFORM_WINDOWS || PLATFORM_UWP || PLATFORM_XBOX_ONE || PLATFORM_XBOX_SCARLETT
|
||||
#include "Win32/Win32File.h"
|
||||
#elif PLATFORM_LINUX || PLATFORM_PS4 || PLATFORM_PS5 || PLATFORM_MAC || PLATFORM_IOS
|
||||
#elif PLATFORM_LINUX || PLATFORM_PS4 || PLATFORM_PS5 || PLATFORM_MAC
|
||||
#include "Unix/UnixFile.h"
|
||||
#elif PLATFORM_IOS
|
||||
#include "iOS/iOSFile.h"
|
||||
#elif PLATFORM_ANDROID
|
||||
#include "Android/AndroidFile.h"
|
||||
#elif PLATFORM_SWITCH
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#elif PLATFORM_MAC
|
||||
#include "Mac/MacFileSystem.h"
|
||||
#elif PLATFORM_IOS
|
||||
#include "Apple/AppleFileSystem.h"
|
||||
#include "iOS/iOSFileSystem.h"
|
||||
#else
|
||||
#error Missing File System implementation!
|
||||
#endif
|
||||
|
||||
@@ -260,12 +260,12 @@ class UnixCriticalSection;
|
||||
typedef UnixCriticalSection CriticalSection;
|
||||
class UnixConditionVariable;
|
||||
typedef UnixConditionVariable ConditionVariable;
|
||||
class AppleFileSystem;
|
||||
typedef AppleFileSystem FileSystem;
|
||||
class iOSFileSystem;
|
||||
typedef iOSFileSystem FileSystem;
|
||||
class FileSystemWatcherBase;
|
||||
typedef FileSystemWatcherBase FileSystemWatcher;
|
||||
class UnixFile;
|
||||
typedef UnixFile File;
|
||||
class iOSFile;
|
||||
typedef iOSFile File;
|
||||
class iOSPlatform;
|
||||
typedef iOSPlatform Platform;
|
||||
class AppleThread;
|
||||
|
||||
23
Source/Engine/Platform/iOS/iOSFile.h
Normal file
23
Source/Engine/Platform/iOS/iOSFile.h
Normal file
@@ -0,0 +1,23 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#if PLATFORM_IOS
|
||||
|
||||
#include "Engine/Platform/Unix/UnixFile.h"
|
||||
|
||||
/// <summary>
|
||||
/// iOS platform file object implementation.
|
||||
/// </summary>
|
||||
class FLAXENGINE_API iOSFile : public UnixFile
|
||||
{
|
||||
public:
|
||||
iOSFile(int32 handle)
|
||||
: UnixFile(handle)
|
||||
{
|
||||
}
|
||||
|
||||
static iOSFile* Open(const StringView& path, FileMode mode, FileAccess access = FileAccess::ReadWrite, FileShare share = FileShare::None);
|
||||
};
|
||||
|
||||
#endif
|
||||
20
Source/Engine/Platform/iOS/iOSFileSystem.h
Normal file
20
Source/Engine/Platform/iOS/iOSFileSystem.h
Normal file
@@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#if PLATFORM_IOS
|
||||
|
||||
#include "Engine/Platform/Apple/AppleFileSystem.h"
|
||||
|
||||
/// <summary>
|
||||
/// iOS platform implementation of filesystem service.
|
||||
/// </summary>
|
||||
class FLAXENGINE_API iOSFileSystem : public AppleFileSystem
|
||||
{
|
||||
public:
|
||||
static bool FileExists(const StringView& path);
|
||||
static uint64 GetFileSize(const StringView& path);
|
||||
static bool IsReadOnly(const StringView& path);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -4,6 +4,8 @@
|
||||
|
||||
#include "iOSPlatform.h"
|
||||
#include "iOSWindow.h"
|
||||
#include "iOSFile.h"
|
||||
#include "iOSFileSystem.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Core/Types/String.h"
|
||||
#include "Engine/Core/Collections/Array.h"
|
||||
@@ -13,12 +15,20 @@
|
||||
#include "Engine/Platform/Window.h"
|
||||
#include "Engine/Platform/WindowsManager.h"
|
||||
#include "Engine/Threading/Threading.h"
|
||||
#include "Engine/Engine/Engine.h"
|
||||
#include "Engine/Engine/Globals.h"
|
||||
#include <UIKit/UIKit.h>
|
||||
#include <sys/utsname.h>
|
||||
|
||||
int32 Dpi = 96;
|
||||
Guid DeviceId;
|
||||
|
||||
// Used by iOS project in XCode to run engine (see main.m)
|
||||
extern "C" FLAXENGINE_API int FlaxEngineMain()
|
||||
{
|
||||
return Engine::Main(TEXT(""));
|
||||
}
|
||||
|
||||
DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
|
||||
{
|
||||
NSString* title = (NSString*)AppleUtils::ToString(caption);
|
||||
@@ -38,6 +48,40 @@ DialogResult MessageBox::Show(Window* parent, const StringView& text, const Stri
|
||||
return DialogResult::OK;
|
||||
}
|
||||
|
||||
#define IOS_FALLBACK_PATH(path) (Globals::ProjectFolder / StringUtils::GetFileName(path))
|
||||
|
||||
iOSFile* iOSFile::Open(const StringView& path, FileMode mode, FileAccess access, FileShare share)
|
||||
{
|
||||
iOSFile* file = (iOSFile*)UnixFile::Open(path, mode, access, share);
|
||||
if (!file && mode == FileMode::OpenExisting)
|
||||
{
|
||||
// Fallback to file placed side-by-side with application
|
||||
file = (iOSFile*)UnixFile::Open(IOS_FALLBACK_PATH(path), mode, access, share);
|
||||
}
|
||||
return file;
|
||||
}
|
||||
|
||||
bool iOSFileSystem::FileExists(const StringView& path)
|
||||
{
|
||||
return AppleFileSystem::FileExists(path) || AppleFileSystem::FileExists(IOS_FALLBACK_PATH(path));
|
||||
}
|
||||
|
||||
uint64 iOSFileSystem::GetFileSize(const StringView& path)
|
||||
{
|
||||
if (AppleFileSystem::FileExists(path))
|
||||
return AppleFileSystem::GetFileSize(path);
|
||||
return AppleFileSystem::GetFileSize(IOS_FALLBACK_PATH(path));
|
||||
}
|
||||
|
||||
bool iOSFileSystem::IsReadOnly(const StringView& path)
|
||||
{
|
||||
if (AppleFileSystem::FileExists(path))
|
||||
return AppleFileSystem::IsReadOnly(path);
|
||||
return AppleFileSystem::IsReadOnly(IOS_FALLBACK_PATH(path));
|
||||
}
|
||||
|
||||
#undef IOS_FALLBACK_PATH
|
||||
|
||||
bool iOSPlatform::Init()
|
||||
{
|
||||
if (ApplePlatform::Init())
|
||||
|
||||
@@ -1782,6 +1782,7 @@ static MonoAssembly* OnMonoAssemblyPreloadHook(MonoAssemblyName* aname, char** a
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
||||
static unsigned char* OnMonoLoadAOT(MonoAssembly* assembly, int size, void* user_data, void** out_handle)
|
||||
{
|
||||
MonoAssemblyName* assemblyName = mono_assembly_get_name(assembly);
|
||||
@@ -1800,6 +1801,57 @@ static void OnMonoFreeAOT(MonoAssembly* assembly, int size, void* user_data, voi
|
||||
LOG(Info, "Free AOT data for C# assembly {0}", String(assemblyNameStr));
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if PLATFORM_IOS
|
||||
|
||||
#include "Engine/Engine/Globals.h"
|
||||
#include <mono/utils/mono-dl-fallback.h>
|
||||
#include <dlfcn.h>
|
||||
|
||||
static void* OnMonoDlFallbackLoad(const char* name, int flags, char** err, void* user_data)
|
||||
{
|
||||
const String fileName = StringUtils::GetFileName(String(name));
|
||||
#if DOTNET_HOST_MONO_DEBUG
|
||||
LOG(Info, "Loading dynamic library {0}", fileName);
|
||||
#endif
|
||||
int dlFlags = 0;
|
||||
if (flags & MONO_DL_GLOBAL && !(flags & MONO_DL_LOCAL))
|
||||
dlFlags |= RTLD_GLOBAL;
|
||||
else
|
||||
dlFlags |= RTLD_LOCAL;
|
||||
if (flags & MONO_DL_LAZY)
|
||||
dlFlags |= RTLD_LAZY;
|
||||
else
|
||||
dlFlags |= RTLD_NOW;
|
||||
void* result = dlopen(name, dlFlags);
|
||||
if (!result)
|
||||
{
|
||||
// Try Frameworks location on iOS
|
||||
String path = Globals::ProjectFolder / TEXT("Frameworks") / fileName;
|
||||
if (!path.EndsWith(TEXT(".dylib")))
|
||||
path += TEXT(".dylib");
|
||||
result = dlopen(StringAsANSI<>(*path).Get(), dlFlags);
|
||||
if (!result)
|
||||
{
|
||||
LOG(Error, "Failed to load dynamic libary {0}", String(name));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static void* OnMonoDlFallbackSymbol(void* handle, const char* name, char** err, void* user_data)
|
||||
{
|
||||
return dlsym(handle, name);
|
||||
}
|
||||
|
||||
static void* OnMonoDlFallbackClose(void* handle, void* user_data)
|
||||
{
|
||||
dlclose(handle);
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
bool InitHostfxr()
|
||||
@@ -1815,6 +1867,12 @@ bool InitHostfxr()
|
||||
// Enable AOT mode (per-platform)
|
||||
mono_jit_set_aot_mode(USE_MONO_AOT_MODE);
|
||||
#endif
|
||||
|
||||
// Platform-specific setup
|
||||
#if PLATFORM_IOS
|
||||
setenv("MONO_AOT_MODE", "aot", 1);
|
||||
setenv("DOTNET_SYSTEM_GLOBALIZATION_INVARIANT", "1", 1);
|
||||
#endif
|
||||
|
||||
#ifdef USE_MONO_AOT_MODULE
|
||||
// Load AOT module
|
||||
@@ -1916,6 +1974,9 @@ bool InitHostfxr()
|
||||
#if 0
|
||||
mono_install_load_aot_data_hook(OnMonoLoadAOT, OnMonoFreeAOT, nullptr);
|
||||
#endif
|
||||
#if PLATFORM_IOS
|
||||
mono_dl_fallback_register(OnMonoDlFallbackLoad, OnMonoDlFallbackSymbol, OnMonoDlFallbackClose, nullptr);
|
||||
#endif
|
||||
|
||||
// Init managed runtime
|
||||
#if PLATFORM_ANDROID || PLATFORM_IOS
|
||||
|
||||
@@ -351,6 +351,12 @@ bool Scripting::LoadBinaryModules(const String& path, const String& projectFolde
|
||||
{
|
||||
nativePath = String(StringUtils::GetDirectoryName(Platform::GetExecutableFilePath())) / StringUtils::GetFileName(nativePath);
|
||||
}
|
||||
#elif PLATFORM_IOS
|
||||
// iOS uses Frameworks folder with native binaries
|
||||
if (!FileSystem::FileExists(nativePath))
|
||||
{
|
||||
nativePath = Globals::ProjectFolder / TEXT("Frameworks") / StringUtils::GetFileName(nativePath);
|
||||
}
|
||||
#endif
|
||||
auto library = Platform::LoadLibrary(nativePath.Get());
|
||||
if (!library)
|
||||
|
||||
Reference in New Issue
Block a user