Add mouse centering in Editor Viewport if initial location is too close to the edge
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@@ -865,9 +865,14 @@ namespace FlaxEditor.Viewport
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win.StartTrackingMouse(false);
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win.Cursor = CursorType.Hidden;
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// Center mouse position
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//_viewMousePos = Center;
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//win.MousePosition = PointToWindow(_viewMousePos);
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// Center mouse position if it's too close to the edge
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var size = Size;
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var center = size * 0.5f;
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if (Mathf.Abs(_viewMousePos.X - center.X) > center.X * 0.8f || Mathf.Abs(_viewMousePos.Y - center.Y) > center.Y * 0.8f)
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{
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_viewMousePos = center;
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win.MousePosition = PointToWindow(_viewMousePos);
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}
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}
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/// <summary>
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@@ -197,6 +197,16 @@ namespace FlaxEngine
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/// </summary>
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public float ValuesSum => X + Y;
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/// <summary>
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/// Gets a vector with values being absolute values of that vector.
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/// </summary>
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public Vector2 Absolute => new Vector2(Mathf.Abs(X), Mathf.Abs(Y));
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/// <summary>
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/// Gets a vector with values being opposite to values of that vector.
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/// </summary>
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public Vector2 Negative => new Vector2(-X, -Y);
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/// <summary>
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/// Gets or sets the component at the specified index.
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/// </summary>
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@@ -227,6 +227,16 @@ namespace FlaxEngine
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/// </summary>
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public float ValuesSum => X + Y + Z + W;
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/// <summary>
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/// Gets a vector with values being absolute values of that vector.
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/// </summary>
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public Vector4 Absolute => new Vector4(Mathf.Abs(X), Mathf.Abs(Y), Mathf.Abs(Z), Mathf.Abs(W));
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/// <summary>
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/// Gets a vector with values being opposite to values of that vector.
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/// </summary>
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public Vector4 Negative => new Vector4(-X, -Y, -Z, -W);
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/// <summary>
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/// Gets or sets the component at the specified index.
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/// </summary>
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