Fix Mad node to not go above Multiply in Visject
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@@ -239,6 +239,7 @@ namespace FlaxEditor.Surface.Archetypes
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ConnectionsHints = ConnectionsHint.Numeric,
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ConnectionsHints = ConnectionsHint.Numeric,
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IndependentBoxes = new[] { 0, 1, 2 },
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IndependentBoxes = new[] { 0, 1, 2 },
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DependentBoxes = new[] { 3 },
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DependentBoxes = new[] { 3 },
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SortScore = -1, // Lower sort score to not go above Multiply node
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DefaultValues = new object[]
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DefaultValues = new object[]
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{
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{
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1.0f,
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1.0f,
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