RequestStartPlay glue code.

This commit is contained in:
Jean-Baptiste Perrier
2021-05-20 17:18:48 +02:00
parent 2293bd5fe0
commit 5601be630e

View File

@@ -35,6 +35,7 @@ MMethod* Internal_GetGameWindowSize = nullptr;
MMethod* Internal_OnAppExit = nullptr;
MMethod* Internal_OnVisualScriptingDebugFlow = nullptr;
MMethod* Internal_OnAnimGraphDebugFlow = nullptr;
MMethod* Internal_RequestStartPlay = nullptr;
void OnLightmapsBake(ShadowsOfMordor::BuildProgressStep step, float stepProgress, float totalProgress, bool isProgressEvent)
{
@@ -481,6 +482,18 @@ bool ManagedEditor::OnAppExit()
return MUtils::Unbox<bool>(Internal_OnAppExit->Invoke(GetManagedInstance(), nullptr, nullptr));
}
void ManagedEditor::RequestStartPlay()
{
if (!HasManagedInstance())
return;
if (Internal_RequestStartPlay == nullptr)
{
Internal_RequestStartPlay = GetClass()->GetMethod("Internal_RequestStartPlay");
ASSERT(Internal_RequestStartPlay);
}
Internal_RequestStartPlay->Invoke(GetManagedInstance(), nullptr, nullptr);
}
void ManagedEditor::OnEditorAssemblyLoaded(MAssembly* assembly)
{
ASSERT(!HasManagedInstance());