Add hovering and selecting.
This commit is contained in:
@@ -12,8 +12,9 @@ public class DirectionGizmo
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private ViewportProjection _viewportProjection;
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private EditorViewport _viewport;
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private Vector3 _gizmoCenter;
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private float _axisLength = 70.0f;
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private float _textAxisLength = 85.0f;
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private float _axisLength = 75.0f;
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private float _textAxisLength = 95.0f;
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private float _spriteRadius = 12.0f;
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private AxisData _xAxisData;
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private AxisData _yAxisData;
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@@ -23,11 +24,15 @@ public class DirectionGizmo
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private AxisData _negZAxisData;
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private List<AxisData> _axisData = new List<AxisData>();
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private int _hoveredAxisIndex = -1;
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private SpriteHandle _posHandle;
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private SpriteHandle _negHandle;
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private FontReference _fontReference;
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// Store sprite positions for hover detection
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private List<(Float2 position, AxisDirection direction)> _spritePositions = new List<(Float2, AxisDirection)>();
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private struct ViewportProjection
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{
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@@ -60,6 +65,17 @@ public class DirectionGizmo
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public string Label;
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public Color AxisColor;
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public bool Negative;
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public AxisDirection Direction;
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}
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private enum AxisDirection
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{
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PosX,
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PosY,
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PosZ,
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NegX,
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NegY,
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NegZ
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}
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/// <summary>
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@@ -72,13 +88,13 @@ public class DirectionGizmo
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_viewport = owner.Viewport;
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_viewportProjection.Init(owner.Viewport);
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_xAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "X", AxisColor = new Color(1.0f, 0.0f, 0.02745f, 1.0f), Negative = false };
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_yAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "Y", AxisColor = new Color(0.239215f, 1.0f, 0.047058f, 1.0f), Negative = false };
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_zAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "Z", AxisColor = new Color(0.0f, 0.0235294f, 1.0f, 1.0f), Negative = false };
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_xAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "X", AxisColor = new Color(1.0f, 0.0f, 0.02745f, 1.0f), Negative = false, Direction = AxisDirection.PosX };
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_yAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "Y", AxisColor = new Color(0.239215f, 1.0f, 0.047058f, 1.0f), Negative = false, Direction = AxisDirection.PosY };
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_zAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "Z", AxisColor = new Color(0.0f, 0.0235294f, 1.0f, 1.0f), Negative = false, Direction = AxisDirection.PosZ };
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_negXAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "-X", AxisColor = new Color(1.0f, 0.0f, 0.02745f, 1.0f), Negative = true };
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_negYAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "-Y", AxisColor = new Color(0.239215f, 1.0f, 0.047058f, 1.0f), Negative = true };
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_negZAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "-Z", AxisColor = new Color(0.0f, 0.0235294f, 1.0f, 1.0f), Negative = true };
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_negXAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "-X", AxisColor = new Color(1.0f, 0.0f, 0.02745f, 1.0f), Negative = true, Direction = AxisDirection.NegX };
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_negYAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "-Y", AxisColor = new Color(0.239215f, 1.0f, 0.047058f, 1.0f), Negative = true, Direction = AxisDirection.NegY };
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_negZAxisData = new AxisData { Delta = new Float2(0, 0), Distance = 0, Label = "-Z", AxisColor = new Color(0.0f, 0.0235294f, 1.0f, 1.0f), Negative = true, Direction = AxisDirection.NegZ };
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_axisData.EnsureCapacity(6);
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_posHandle = Editor.Instance.Icons.VisjectBoxClosed32;
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@@ -87,6 +103,66 @@ public class DirectionGizmo
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_fontReference = new FontReference(Style.Current.FontSmall);
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_fontReference.Size = 8;
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}
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private bool IsPointInSprite(Float2 point, Float2 spriteCenter)
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{
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Float2 delta = point - spriteCenter;
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float distanceSq = delta.LengthSquared;
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float radiusSq = _spriteRadius * _spriteRadius;
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return distanceSq <= radiusSq;
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}
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/// <summary>
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/// Updates the gizmo for mouse interactions (hover and click detection).
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/// </summary>
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public void Update(Float2 mousePos)
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{
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_hoveredAxisIndex = -1;
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// Check which axis is being hovered - check from end (closest) to start (farthest) for proper layering
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for (int i = _spritePositions.Count - 1; i >= 0; i--)
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{
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if (IsPointInSprite(mousePos, _spritePositions[i].position))
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{
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_hoveredAxisIndex = i;
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break;
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}
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}
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}
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/// <summary>
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/// Handles mouse click on direction gizmo sprites.
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/// </summary>
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public bool OnMouseDown(Float2 mousePos)
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{
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// Check which axis is being clicked - check from end (closest) to start (farthest) for proper layering
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for (int i = _spritePositions.Count - 1; i >= 0; i--)
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{
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if (IsPointInSprite(mousePos, _spritePositions[i].position))
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{
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OrientViewToAxis(_spritePositions[i].direction);
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return true;
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}
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}
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return false;
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}
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private void OrientViewToAxis(AxisDirection direction)
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{
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Quaternion orientation = direction switch
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{
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AxisDirection.PosX => Quaternion.Euler(0, 90, 0),
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AxisDirection.NegX => Quaternion.Euler(0, -90, 0),
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AxisDirection.PosY => Quaternion.Euler(-90, 0, 0),
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AxisDirection.NegY => Quaternion.Euler(90, 0, 0),
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AxisDirection.PosZ => Quaternion.Euler(0, 0, 0),
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AxisDirection.NegZ => Quaternion.Euler(0, 180, 0),
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_ => Quaternion.Identity
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};
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_viewport.ViewOrientation = orientation;
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}
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/// <summary>
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/// Used to Draw the gizmo.
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@@ -144,24 +220,41 @@ public class DirectionGizmo
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_axisData.Clear();
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_axisData.AddRange([_xAxisData, _yAxisData, _zAxisData, _negXAxisData, _negYAxisData, _negZAxisData]);
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_axisData.Sort( (a, b) => -a.Distance.CompareTo(b.Distance));
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// Rebuild sprite positions list for hover detection
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_spritePositions.Clear();
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// Draw in order from farthest to closest
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foreach (var axis in _axisData)
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for (int i = 0; i < _axisData.Count; i++)
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{
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var axis = _axisData[i];
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Float2 tipScreen = relativeCenter + axis.Delta * _axisLength;
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Float2 tipTextScreen = relativeCenter + axis.Delta * _textAxisLength;
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bool isHovered = _hoveredAxisIndex == i;
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// Store sprite position for hover detection
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_spritePositions.Add((tipTextScreen, axis.Direction));
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if (!axis.Negative)
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{
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Render2D.DrawLine(relativeCenter, tipScreen, axis.AxisColor, 2.0f);
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Render2D.DrawSprite(_posHandle, new Rectangle(tipTextScreen - new Float2(12, 12), new Float2(24, 24)), axis.AxisColor);
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var font = _fontReference.GetFont();
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Render2D.DrawText(font, axis.Label, Color.Black, tipTextScreen - font.MeasureText(axis.Label) * 0.5f);
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Color textColor = isHovered ? Color.White : Color.Black;
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Render2D.DrawText(font, axis.Label, textColor, tipTextScreen - font.MeasureText(axis.Label) * 0.5f);
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}
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else
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{
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Render2D.DrawSprite(_posHandle, new Rectangle(tipTextScreen - new Float2(12, 12), new Float2(24, 24)), axis.AxisColor.RGBMultiplied(0.65f));
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Render2D.DrawSprite(_negHandle, new Rectangle(tipTextScreen - new Float2(12, 12), new Float2(24, 24)), axis.AxisColor);
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// Draw white label text on hover for negative axes
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if (isHovered)
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{
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var font = _fontReference.GetFont();
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Render2D.DrawText(font, axis.Label, Color.White, tipTextScreen - font.MeasureText(axis.Label) * 0.5f);
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}
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}
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}
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}
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@@ -612,6 +612,8 @@ namespace FlaxEditor.Viewport
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{
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base.OnMouseMove(location);
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_directionGizmo.Update(location);
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// Don't allow rubber band selection when gizmo is controlling mouse, vertex painting mode, or cloth painting is enabled
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bool canStart = !(IsControllingMouse || IsRightMouseButtonDown || IsAltKeyDown) &&
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Gizmos?.Active is TransformGizmo && !Gizmos.Active.IsControllingMouse;
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@@ -622,6 +624,9 @@ namespace FlaxEditor.Viewport
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protected override void OnLeftMouseButtonDown()
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{
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base.OnLeftMouseButtonDown();
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if (_directionGizmo.OnMouseDown(_viewMousePos))
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return;
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_rubberBandSelector.TryStartingRubberBandSelection();
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}
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