Fix some editor UI controls visible in Visual Scripting
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@@ -16,6 +16,7 @@ namespace FlaxEditor.GUI
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/// <summary>
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/// The base class for <see cref="CurveBase{T}"/> editors. Allows to use generic curve editor without type information at compile-time.
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/// </summary>
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[HideInEditor]
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public abstract class CurveEditorBase : ContainerControl
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{
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/// <summary>
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@@ -11,6 +11,7 @@ namespace FlaxEditor.GUI.Tabs
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/// Represents control which contains collection of <see cref="Tab"/>.
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/// </summary>
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/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
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[HideInEditor]
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public class Tabs : ContainerControl
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{
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/// <summary>
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@@ -14,6 +14,7 @@ namespace FlaxEditor.GUI
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/// The generic keyframes animation editor control.
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/// </summary>
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/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
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[HideInEditor]
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public class KeyframesEditor : ContainerControl
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{
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/// <summary>
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@@ -20,6 +20,7 @@ namespace FlaxEditor.GUI.Timeline
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/// The timeline control that contains tracks section and headers. Can be used to create time-based media interface for camera tracks editing, audio mixing and events tracking.
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/// </summary>
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/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
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[HideInEditor]
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public class Timeline : ContainerControl
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{
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private static readonly KeyValuePair<float, string>[] FPSValues =
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@@ -8,6 +8,7 @@ namespace FlaxEditor.Progress
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/// <summary>
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/// Base class for all editor handlers used to report actions progress to the user.
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/// </summary>
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[HideInEditor]
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public abstract class ProgressHandler
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{
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/// <summary>
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