Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer

This commit is contained in:
Wojtek Figat
2023-10-06 15:26:15 +02:00
5 changed files with 141 additions and 0 deletions

View File

@@ -2,6 +2,7 @@
using System;
using System.Linq;
using FlaxEditor.Content.Settings;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Input;
using FlaxEditor.Options;
@@ -9,6 +10,9 @@ using FlaxEditor.Viewport.Cameras;
using FlaxEditor.Viewport.Widgets;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
using Newtonsoft.Json;
using JsonSerializer = FlaxEngine.Json.JsonSerializer;
namespace FlaxEditor.Viewport
{
@@ -486,10 +490,89 @@ namespace FlaxEditor.Viewport
}
}
// View Layers
{
var viewLayers = ViewWidgetButtonMenu.AddChildMenu("View Layers").ContextMenu;
viewLayers.AddButton("Copy layers", () => Clipboard.Text = JsonSerializer.Serialize(Task.View.RenderLayersMask));
viewLayers.AddButton("Paste layers", () =>
{
object obj;
try
{
obj = JsonConvert.DeserializeObject(Clipboard.Text, typeof(LayersMask), JsonSerializer.Settings);
}
catch
{
obj = null;
}
if (obj != null && obj is LayersMask layer)
{
RenderView view = Task.View;
view.RenderLayersMask = layer;
Task.View = view;
}
});
viewLayers.AddButton("Reset layers", () =>
{
RenderView view = Task.View;
view.RenderLayersMask = LayersMask.Default;
Task.View = view;
}).Icon = Editor.Instance.Icons.Rotate32;
viewLayers.AddButton("Disable layers", () =>
{
RenderView view = Task.View;
view.RenderLayersMask = new LayersMask(0);
Task.View = view;
}).Icon = Editor.Instance.Icons.Rotate32;
viewLayers.AddSeparator();
var layers = LayersAndTagsSettings.GetCurrentLayers();
if (layers != null && layers.Length > 0)
{
for (int i = 0; i < layers.Length; i++)
{
var layer = layers[i];
var button = viewLayers.AddButton(layer);
button.CloseMenuOnClick = false;
button.Tag = 1 << i;
}
}
viewLayers.ButtonClicked += button =>
{
if (button.Tag != null)
{
int layerIndex = (int)button.Tag;
LayersMask mask = new LayersMask(layerIndex);
RenderView view = Task.View;
view.RenderLayersMask ^= mask;
Task.View = view;
button.Icon = (Task.View.RenderLayersMask & mask) != 0 ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
}
};
viewLayers.VisibleChanged += WidgetViewLayersShowHide;
}
// View Flags
{
var viewFlags = ViewWidgetButtonMenu.AddChildMenu("View Flags").ContextMenu;
viewFlags.AddButton("Copy flags", () => Clipboard.Text = JsonSerializer.Serialize(Task.ViewFlags));
viewFlags.AddButton("Paste flags", () =>
{
object obj;
try
{
obj = JsonConvert.DeserializeObject(Clipboard.Text, typeof(ViewFlags), JsonSerializer.Settings);
}
catch
{
obj = null;
}
if (obj != null && obj is ViewFlags flags)
{
Task.ViewFlags = flags;
}
});
viewFlags.AddButton("Reset flags", () => Task.ViewFlags = ViewFlags.DefaultEditor).Icon = Editor.Instance.Icons.Rotate32;
viewFlags.AddButton("Disable flags", () => Task.ViewFlags = ViewFlags.None).Icon = Editor.Instance.Icons.Rotate32;
viewFlags.AddSeparator();
for (int i = 0; i < EditorViewportViewFlagsValues.Length; i++)
{
@@ -513,6 +596,24 @@ namespace FlaxEditor.Viewport
// Debug View
{
var debugView = ViewWidgetButtonMenu.AddChildMenu("Debug View").ContextMenu;
debugView.AddButton("Copy view", () => Clipboard.Text = JsonSerializer.Serialize(Task.ViewMode));
debugView.AddButton("Paste view", () =>
{
object obj;
try
{
obj = JsonConvert.DeserializeObject(Clipboard.Text, typeof(ViewMode), JsonSerializer.Settings);
}
catch
{
obj = null;
}
if (obj != null && obj is ViewMode mode)
{
Task.ViewMode = mode;
}
});
debugView.AddSeparator();
for (int i = 0; i < EditorViewportViewModeValues.Length; i++)
{
ref var v = ref EditorViewportViewModeValues[i];
@@ -1591,6 +1692,25 @@ namespace FlaxEditor.Viewport
}
}
private void WidgetViewLayersShowHide(Control cm)
{
if (cm.Visible == false)
return;
var ccm = (ContextMenu)cm;
foreach (var e in ccm.Items)
{
if (e is ContextMenuButton b && b != null && b.Tag != null)
{
int layerIndex = (int)b.Tag;
LayersMask mask = new LayersMask(layerIndex);
b.Icon = (Task.View.RenderLayersMask & mask) != 0
? Style.Current.CheckBoxTick
: SpriteHandle.Invalid;
}
}
}
private float GetGamepadAxis(GamepadAxis axis)
{
var value = FlaxEngine.Input.GetGamepadAxis(InputGamepadIndex.All, axis);

View File

@@ -192,6 +192,8 @@ void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
Frustum.GetInvMatrix(IVP);
CullingFrustum = Frustum;
RenderLayersMask = camera->RenderLayersMask;
Flags = camera->RenderFlags;
Mode = camera->RenderView;
}
void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const

View File

@@ -102,6 +102,8 @@ namespace FlaxEngine
NonJitteredProjection = Projection;
TemporalAAJitter = Float4.Zero;
RenderLayersMask = camera.RenderLayersMask;
Flags = camera.RenderFlags;
Mode = camera.RenderView;
UpdateCachedData();
}

View File

@@ -415,6 +415,8 @@ void Camera::Serialize(SerializeStream& stream, const void* otherObj)
SERIALIZE_MEMBER(Far, _far);
SERIALIZE_MEMBER(OrthoScale, _orthoScale);
SERIALIZE(RenderLayersMask);
SERIALIZE(RenderFlags);
SERIALIZE(RenderView);
}
void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
@@ -429,6 +431,8 @@ void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier
DESERIALIZE_MEMBER(Far, _far);
DESERIALIZE_MEMBER(OrthoScale, _orthoScale);
DESERIALIZE(RenderLayersMask);
DESERIALIZE(RenderFlags);
DESERIALIZE(RenderView);
}
void Camera::OnEnable()

View File

@@ -7,6 +7,7 @@
#include "Engine/Core/Math/Viewport.h"
#include "Engine/Core/Math/Ray.h"
#include "Engine/Core/Types/LayersMask.h"
#include "Engine/Graphics/Enums.h"
#include "Engine/Scripting/ScriptingObjectReference.h"
#if USE_EDITOR
#include "Engine/Content/AssetReference.h"
@@ -134,6 +135,18 @@ public:
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Camera\")")
LayersMask RenderLayersMask;
/// <summary>
/// Frame rendering flags used to switch between graphics features for this camera.
/// </summary>
API_FIELD(Attributes = "EditorOrder(110), EditorDisplay(\"Camera\")")
ViewFlags RenderFlags = ViewFlags::DefaultGame;
/// <summary>
/// Describes frame rendering modes for this camera.
/// </summary>
API_FIELD(Attributes = "EditorOrder(120), EditorDisplay(\"Camera\")")
ViewMode RenderView = ViewMode::Default;
public:
/// <summary>
/// Projects the point from 3D world-space to game window coordinates (in screen pixels for default viewport calculated from <see cref="Viewport"/>).