Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer

This commit is contained in:
Wojtek Figat
2023-10-06 15:26:15 +02:00
5 changed files with 141 additions and 0 deletions

View File

@@ -192,6 +192,8 @@ void RenderView::CopyFrom(Camera* camera, Viewport* viewport)
Frustum.GetInvMatrix(IVP);
CullingFrustum = Frustum;
RenderLayersMask = camera->RenderLayersMask;
Flags = camera->RenderFlags;
Mode = camera->RenderView;
}
void RenderView::GetWorldMatrix(const Transform& transform, Matrix& world) const

View File

@@ -102,6 +102,8 @@ namespace FlaxEngine
NonJitteredProjection = Projection;
TemporalAAJitter = Float4.Zero;
RenderLayersMask = camera.RenderLayersMask;
Flags = camera.RenderFlags;
Mode = camera.RenderView;
UpdateCachedData();
}

View File

@@ -415,6 +415,8 @@ void Camera::Serialize(SerializeStream& stream, const void* otherObj)
SERIALIZE_MEMBER(Far, _far);
SERIALIZE_MEMBER(OrthoScale, _orthoScale);
SERIALIZE(RenderLayersMask);
SERIALIZE(RenderFlags);
SERIALIZE(RenderView);
}
void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
@@ -429,6 +431,8 @@ void Camera::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier
DESERIALIZE_MEMBER(Far, _far);
DESERIALIZE_MEMBER(OrthoScale, _orthoScale);
DESERIALIZE(RenderLayersMask);
DESERIALIZE(RenderFlags);
DESERIALIZE(RenderView);
}
void Camera::OnEnable()

View File

@@ -7,6 +7,7 @@
#include "Engine/Core/Math/Viewport.h"
#include "Engine/Core/Math/Ray.h"
#include "Engine/Core/Types/LayersMask.h"
#include "Engine/Graphics/Enums.h"
#include "Engine/Scripting/ScriptingObjectReference.h"
#if USE_EDITOR
#include "Engine/Content/AssetReference.h"
@@ -134,6 +135,18 @@ public:
API_FIELD(Attributes="EditorOrder(100), EditorDisplay(\"Camera\")")
LayersMask RenderLayersMask;
/// <summary>
/// Frame rendering flags used to switch between graphics features for this camera.
/// </summary>
API_FIELD(Attributes = "EditorOrder(110), EditorDisplay(\"Camera\")")
ViewFlags RenderFlags = ViewFlags::DefaultGame;
/// <summary>
/// Describes frame rendering modes for this camera.
/// </summary>
API_FIELD(Attributes = "EditorOrder(120), EditorDisplay(\"Camera\")")
ViewMode RenderView = ViewMode::Default;
public:
/// <summary>
/// Projects the point from 3D world-space to game window coordinates (in screen pixels for default viewport calculated from <see cref="Viewport"/>).