Add small improvement to terrain normals
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@@ -439,7 +439,7 @@ void UpdateNormalsAndHoles(const TerrainDataUpdateInfo& info, const float* heigh
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// Calculate normals for quad two vertices
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Float3 n0 = Float3::Normalize((v00 - v01) ^ (v01 - v10));
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Float3 n1 = Float3::Normalize((v11 - v10) ^ (v10 - v01));
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Float3 n2 = n0 + n1;
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Float3 n2 = Float3::Normalize(n0 + n1);
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// Apply normal to each vertex using it
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normalsPerVertex[i00] += n1;
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