Add small improvement to terrain normals

This commit is contained in:
Wojtek Figat
2026-03-26 17:17:13 +01:00
parent 09a0573932
commit 58586ca4f0

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@@ -439,7 +439,7 @@ void UpdateNormalsAndHoles(const TerrainDataUpdateInfo& info, const float* heigh
// Calculate normals for quad two vertices
Float3 n0 = Float3::Normalize((v00 - v01) ^ (v01 - v10));
Float3 n1 = Float3::Normalize((v11 - v10) ^ (v10 - v01));
Float3 n2 = n0 + n1;
Float3 n2 = Float3::Normalize(n0 + n1);
// Apply normal to each vertex using it
normalsPerVertex[i00] += n1;