Fix crash on particles instance invalidated
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@@ -1025,9 +1025,11 @@ void UpdateGPU(RenderTask* task, GPUContext* context)
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if (track.Type != ParticleSystem::Track::Types::Emitter || track.Disabled)
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continue;
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const uint32 emitterIndex = track.AsEmitter.Index;
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auto emitter = particleSystem->Emitters[emitterIndex].Get();
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auto& data = instance.Emitters[emitterIndex];
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if (!emitter || !emitter->IsLoaded() || !data.Buffer || emitter->SimulationMode != ParticlesSimulationMode::GPU)
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ParticleEmitter* emitter = particleSystem->Emitters[emitterIndex].Get();
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if (!emitter || !emitter->IsLoaded() || emitter->SimulationMode != ParticlesSimulationMode::GPU || instance.Emitters.Count() <= emitterIndex)
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continue;
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ParticleEmitterInstance& data = instance.Emitters[emitterIndex];
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if (!data.Buffer)
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continue;
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ASSERT(emitter->Capacity != 0 && emitter->Graph.Layout.Size != 0);
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