Fix compilation error

This commit is contained in:
Wojtek Figat
2025-01-14 22:29:06 +01:00
parent 90ba7f4a92
commit 59061c01d3
2 changed files with 3 additions and 2 deletions

View File

@@ -2,10 +2,10 @@
#include "ModelBase.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Math/Transform.h"
#include "Engine/Content/WeakAssetReference.h"
#include "Engine/Serialization/MemoryReadStream.h"
#include "Engine/Graphics/Config.h"
#include "Engine/Graphics/GPUBuffer.h"
#include "Engine/Graphics/Models/MeshBase.h"
#include "Engine/Graphics/Models/MeshDeformation.h"
#include "Engine/Graphics/Shaders/GPUVertexLayout.h"
@@ -18,6 +18,7 @@
#endif
#if USE_EDITOR
#include "Engine/Serialization/MemoryWriteStream.h"
#include "Engine/Graphics/GPUBuffer.h"
#include "Engine/Graphics/Models/ModelData.h"
#include "Engine/Debug/Exceptions/ArgumentOutOfRangeException.h"
#endif

View File

@@ -101,7 +101,7 @@ public:
/// <summary>
/// Gets the meshes in this LOD.
/// </summary>
API_FUNCTION(Sealed) virtual void GetMeshes(Array<MeshBase*>& meshes) = 0;
API_FUNCTION(Sealed) virtual void GetMeshes(API_PARAM(Out) Array<MeshBase*>& meshes) = 0;
};
/// <summary>