Fix drawing spline when spline point gizmo is selected
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@@ -42,6 +42,11 @@ namespace FlaxEditor.SceneGraph.Actors
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normal = -ray.Ray.Direction;
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return new BoundingSphere(pos, 5.0f).Intersects(ref ray.Ray, out distance);
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}
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public override void OnDebugDraw(ViewportDebugDrawData data)
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{
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ParentNode.OnDebugDraw(data);
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}
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}
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/// <inheritdoc />
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