Fix Volumetric Fog particle material CB0 binding issue
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@@ -537,11 +537,8 @@ bool GPUDeviceDX11::Init()
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#undef CREATE_DEPTH_STENCIL_STATE
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}
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_state
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=
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DeviceState::Ready;
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return
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GPUDeviceDX::Init();
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_state = DeviceState::Ready;
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return GPUDeviceDX::Init();
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}
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GPUDeviceDX11::~GPUDeviceDX11()
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